Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Annoyed now that the SUB stayed out of it. Made a count on how many surprise points that were needed for it to be worthwhile. And then thought 'Nah.. that is never going to happen'. [:D]

Going to try to achieve something. So naval air combat. Use two surprise points to lower the allied air to air rating by one.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Axis rolled 13, Allies 9.

What happens next?

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Eliminate the AA fire (2 points?).

And then use the remaining points to increase the damage done.

And then target the CV Furious.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

CV Furious is sunk.

Allies leave and sail to Scapa Flow.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

One CVP was destroyed. Looks like pilot died too.
If your attack is going really well, it's an ambush.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

No combat on East Med (Allies 7, axis 5.)

Italians can initiate combat on CSV is they want to. CW can send NAV to box 0.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

That was a unlikely result in Bay of Biscay. [X(] Not that I am complaining.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith


Italians can initiate combat on CSV is they want to.
No. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Over to USSR for possible bombing and land moves.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

43 JF i7 (cont):
2 GS in SU as shown. SU only has 1 FTR that can counter to each. Any Axis intercept and where to return? ty.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Plz, send IT FTR2 to the North hex and GE 4-str FTR2 to the South hex. Target bomber, return to starting hex if survive.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

both SU FTRs counter. Stay after 1st round? Combats will be -1/+1 at Kiev and -2/+2 in south.

Edit:
I heard from Axis to stay. In the north air combat 1st round both miss.
2nd round Ax score DA, allies choose FTR to abort.
Al score DC but nothing to clear.
Red Air Force decides to stay another round. Red Air bomber also aborted.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

In the south combat there is only one round with the Luftwaffe going down in flames.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

The GAR is flipped.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

43 JF i7 (allies) cont:
SU rails 4-3 from Manchuria to Archangel
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

43 JF i7 (allies) cont:
Soviets set up for 2 attacks in Russia.

First has 7 winterized units across a river in the marsh.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

2nd also has 7 winterized units and Zhukov in the attack as well as a 3-2 AA.

But I have one question which may cause me to include different units in the north attack (2-4 MOTDIV instead of 2-3 INFDIV). If SU calls blitz and takes a loss will the first loss be winterized or motorized? ty.

Also GE/IT will have a lot of planes that can commit. I don't think SU can fly any planes at all to the attacked hexes so Axis can decide about air support if you want to. There is also a 5-2 ART to the northwest of the south attacked hex that can fire.



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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: jjdenver

But I have one question which may cause me to include different units in the north attack (2-4 MOTDIV instead of 2-3 INFDIV). If SU calls blitz and takes a loss will the first loss be winterized or motorized? ty.
First loss would be motorized.

Priority order for first loss are as follows:

1) ENG
2) Motorized
3) Winterized
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Please post, image on southern attack.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

Sorry image for southern attack is now corrected (I edited the post). Also if you are ok with it I'll determine order of losses for Axis based on logic if you are asleep (i.e. 11pm-7am Stockholm time) - but if not it's ok too I'll just wait.
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