New to the game - Basic Questions
Moderator: Shannon V. OKeets
RE: New to the game - Basic Questions
You can ship 5 resources into a minor port, but they can't stay there. They have to continue on to factories. Build points are the same, except that BPs can also go to cities and major ports. So while one could ship 5 BPs through a minor port, none can stay there, unless it is a city, in which case one can plus one for each factory in the hex.
I thought I knew how to play this game....
- Joseignacio
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RE: New to the game - Basic Questions
ORIGINAL: Courtenay
You can ship 5 resources into a minor port, but they can't stay there. They have to continue on to factories. Build points are the same, except that BPs can also go to cities and major ports. So while one could ship 5 BPs through a minor port
We agree
, none can stay there, unless it is a city, in which case one can plus one for each factory in the hex.
In this we disagree, look at the example (in case they are saved - which is the case- and using option 31):
13.6.8 Saving build points (AfA option 31)
You may save build points you did not spend in the production step. Use build point markers to show how many build points are being saved.
You may save only 1 build point marker (of any value) in each city or port (cumulative) in your major power’s home country (any Commonwealth home country) and double these limits in your major power’s capital (e.g. The Commonwealth can save 16 build points (4 x 4) in London). This is in addition to saved oil (see 13.5.1).
In a later production step, you can remove those build points from the map and add them to your build point total. You may spend any number saved at your capital. No more than 1 saved build point may be consumed per turn from each other city, useable factory and port (e.g. you can spend 5 saved build points on production in New York and unlimited in Moscow each turn).
You transport saved build points as you do resources (see 13.6.1) except that may be transported to cities and ports that are not factories.
If you gain control of a hex containing saved build points, they become yours.
Build points in a hex can be destroyed by strategic bombardment (see 11.7).
Option 30: Instead of adding a standard +1 if not intercepted (see 11.7), unbothered bombers add 1 for each 10 targets (factories, oil resources, (option 14: synth oil plants) and saved build points), or part thereof, in the hex. There is now no stacking limit of saved build points in a city or port.
London is Capital and port exactly the same as Dakar
RE: New to the game - Basic Questions
In the example that was being discussed, the place was a minor port, so could not be a major port, unlike London or Dakar. I forgot to mention the capital exception, which was a mistake.
I thought I knew how to play this game....
- Joseignacio
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- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
RE: New to the game - Basic Questions
1 I thouhgt we were speaking about Senegal, I was certainly answering to it.
2 I am not positive about all this, if Courtenayt and Orm disagree, i may easily be wrong.
(1) I'm just trying to figure out the maximum build points that the USA can give to Free France each turn.
(2) Free France's home country is Senegal.
(3) Quoting form the rules as coded, page 104, "During the production step, you transport the promised build points to any city or major port in the recipient's home country ... 2 build points to the capital and 1 to each other city and major port cumulative ..."
(3) Dakar, which is the only city in Senegal, is both a capital and major port.
(4) Doesn't this mean that Free France could get and save a maximum of 3 BPs per turn?
(5) Why is the US able to send 7 and Free France save the 7 BPs?
2 I am not positive about all this, if Courtenayt and Orm disagree, i may easily be wrong.
RE: New to the game - Basic Questions
I do not see where I disagree with Courtenay. I think we are in agreement.ORIGINAL: Joseignacio
2 I am not positive about all this, if Courtenayt and Orm disagree, i may easily be wrong.
Anyway. I will try to clarify my thinking in a later post.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: New to the game - Basic Questions
I think I am in agreement with Orm, also.
I thought I knew how to play this game....
RE: New to the game - Basic Questions
The order if things during the production might cause some confusion.
1) Shipping resources, and BPs. Here there is a limit on how much may be shipped overseas through a minor port. So a minor port may receive a maximum of 5 resources, or BPs, or combination of both. 5 is the limit though.
2) Receiving resources, and BPs. A shipped resource must be transported to a factory in order to be used. A maximum of one resource to each factory. Similarly, a BP must be transported to a place where it can be received. So Senegal, with one capital city, and one major port, can receive three BPs. Any excess is lost. Note that more BPs can be transported through the major port. But Free France has no more capacity to receive any more BPs.
3) Production.
4) BPs not use for production may now be saved. Different rules apply for saving BPs. And should not be confused with how much lending Free France can receive.
Edit: This, of course, is my humble interpretation of the rules. [:D] [:)]
1) Shipping resources, and BPs. Here there is a limit on how much may be shipped overseas through a minor port. So a minor port may receive a maximum of 5 resources, or BPs, or combination of both. 5 is the limit though.
2) Receiving resources, and BPs. A shipped resource must be transported to a factory in order to be used. A maximum of one resource to each factory. Similarly, a BP must be transported to a place where it can be received. So Senegal, with one capital city, and one major port, can receive three BPs. Any excess is lost. Note that more BPs can be transported through the major port. But Free France has no more capacity to receive any more BPs.
3) Production.
4) BPs not use for production may now be saved. Different rules apply for saving BPs. And should not be confused with how much lending Free France can receive.
Edit: This, of course, is my humble interpretation of the rules. [:D] [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Joseignacio
- Posts: 3109
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
RE: New to the game - Basic Questions
ORIGINAL: Orm
I do not see where I disagree with Courtenay. I think we are in agreement.ORIGINAL: Joseignacio
2 I am not positive about all this, if Courtenayt and Orm disagree, i may easily be wrong.
Anyway. I will try to clarify my thinking in a later post.
Disagree with me, lol
RE: New to the game - Basic Questions
Thanks guys! I think I understand it now, but let me summarize a couple of points for agreement/disagreement if I may.
(1) The US can give up to 3 BPs per turn to Free France that they can receive (and use or save) through the major port/capital city of Dakar.
(2) Also, this leaves enough capacity to transport out the Senegal RP through the major port of Dakar for trade to the US (this last point not previously mentioned or addressed).
(1) The US can give up to 3 BPs per turn to Free France that they can receive (and use or save) through the major port/capital city of Dakar.
(2) Also, this leaves enough capacity to transport out the Senegal RP through the major port of Dakar for trade to the US (this last point not previously mentioned or addressed).
Ronnie
RE: New to the game - Basic Questions
Your point 1 is correct.
Since Dakar is a major port, your point 2 is trivially true -- there is no limit to the number of resources and build points that can be transported through a major port. Only a minor port has limitation on how many resources and build points can be transported through it (5).
Since Dakar is a major port, your point 2 is trivially true -- there is no limit to the number of resources and build points that can be transported through a major port. Only a minor port has limitation on how many resources and build points can be transported through it (5).
I thought I knew how to play this game....
RE: New to the game - Basic Questions
I love it! "Trivially true -- "ORIGINAL: Courtenay
your point 2 is trivially true --
Next time I get a chance I'm going to use that on my wife. [:D]
Ronnie
RE: New to the game - Basic Questions
I just wanted to follow up and see if you guys agree with me.
(1) 3 BPs seem to be flowing to the Free French just fine (through Dakar).
(2) However; the RP that the Free French are giving to the US isn't flowing even through I have the CPs in place to get it back to the US. Is there any reason why this Senegal RP shouldn't be making it's way back to a US factory?

(1) 3 BPs seem to be flowing to the Free French just fine (through Dakar).
(2) However; the RP that the Free French are giving to the US isn't flowing even through I have the CPs in place to get it back to the US. Is there any reason why this Senegal RP shouldn't be making it's way back to a US factory?

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Ronnie
RE: New to the game - Basic Questions
4.4.0 (Debug),10,0 game file attached for those who are interested.
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Ronnie
RE: New to the game - Basic Questions
I can't see any reason that the resource isn't going to the US.
I thought I knew how to play this game....
RE: New to the game - Basic Questions
USSR has a disorganized LND4 on the Kola Peninsula during the EOT. It has no land connection to oil. There is a Allied CP in Arctic Sea that can be used for sea supply. However, all the Soviet ports bordering on the Arctic Sea are frozen. There is no convoy link to any other Soviet ports.
So I am wondering if USSR should be able to use oil to reorganize the LND4?

So I am wondering if USSR should be able to use oil to reorganize the LND4?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: New to the game - Basic Questions
No.
RAW:
You cannot trace an overseas supply path either out of, or into, an
iced-in port if the weather in that hex is snow or blizzard.
RAW:
You cannot trace an overseas supply path either out of, or into, an
iced-in port if the weather in that hex is snow or blizzard.
Peter
RE: New to the game - Basic Questions
Thank you.
It appears that I was mistaken in my question. There was a route available through the Saharan desert. [:)]
It appears that I was mistaken in my question. There was a route available through the Saharan desert. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: New to the game - Basic Questions
I must be missing something because it looks to me if German controlled hexes has any overland oil route blocked. So it looks to me that the oil route has to cross the White Sea. What am I missing?ORIGINAL: Orm
Thank you.
It appears that I was mistaken in my question. There was a route available through the Saharan desert. [:)]
Ronnie
RE: New to the game - Basic Questions
The supply path goes from Russia, through the Middle East, Egypt, across the Sahara towards the Atlantic. After this there are convoys in all sea area's towards the unit. since the aircraft unit is on a coastal hex, the oil will be delivered...
Peter
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Shannon V. OKeets
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RE: New to the game - Basic Questions
Without looking at your saved game (I am still spending virtually all my time on the AIO), you might check that the trade partner for the non-oil resource is set to go to the US. Sometimes the game (after failing to find a path) will set the trade partner to the sending major power.ORIGINAL: rkr1958
4.4.0 (Debug),10,0 game file attached for those who are interested.
That is, the resource in Senegal might be set to send the resource to France (instead of the US). Changing the trade partner for the resource to the US fixes the problem. This happens a lot when I am trying to send 9 build points from France to the Commonwealth (just before France is Vichied).
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.




