Game Styles - how it feels to play

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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MarkShot
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Game Styles - how it feels to play

Post by MarkShot »

I posted the following on the EYSA forum earlier. I thought I would repost here as it pretty much summarizes some of what the essential play style differences are between HTTR and other war games. (By the way, I love both the CM and AA series and play one or the other depending on my mood.)

--- repost ---

One of the things I love about HTTR is that ability to put a plan in motion and then let things unfold.

I play quite a bit of CM; don't have EYSA yet. However, there are days you feel like shouting at a Panzerschreck team:

CM Style -> "Fritz, get down there, now. No, not there. There, back from the tree line at that cross roads. No, a little further back so that they won't spot you. We have a report that a T-34 is coming down the road and you two are our last chance to stop it. So, take the path along that depression so that those Red snipers don't spot you. Set up and lay low and get a rear quarter shot off just as it goes by. For the Fatherland, now, go, go, go!"

And then, there are other times, you feel like saying something like:

HTTR Style -> "We need to secure the Village in order to maintain control of the airfield. Colonel, with the forces under your command make your way to the woods North East of Deleen and attack the Village when the Sun comes up. Let me know when you hold the Village. Good luck!"
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JeF
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Post by JeF »

Interresting subject.

For me playing Airborne Assault, I feel "in-command", or 'in-charge".
I don't have any experience of real military command however.

With Airborne Assault, you don't push counters, you order some of your units (I give orders to whole battalions, sometimes regiments, at once) to perform a task.
You can concentrate on the big picture, letting the AI take care for you of the details and issues. You don't have to be everywhere, to think for every unit.
In short, you don't have to micro-manage.

I just finished a full campaign, and given the amount of unit at your disposal and the timespan, it would be a pain to have to push all those counters every turn.
I could even let the game run unattended. My PC is not fast and there was not a lot of action certain nights. I just made sure to be in front of the thing at dawn.

JeF.
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MarkShot
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Post by MarkShot »

Well, just in case it isn't clear from my post ... I assumed it was. The first set of orders reflects CM playing style and the second set reflects HTTR playing style.
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Arjuna
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Post by Arjuna »

JeF wrote:I could even let the game run unattended. My PC is not fast and there was not a lot of action certain nights. I just made sure to be in front of the thing at dawn.

JeF.
Now that is TRUST. :)
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