Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

Moderators: Vic, Decisive Campaigns Ardennes Offensive Mods

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NotTooBad
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Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by NotTooBad »

A new patch (v 1.00.04) for Decisive Campaigns: Ardennes Offensive has been released, and you can download it HERE

What's new:

• Fixed graphical rendering issues with the unit stack window and transported units
• Move mode of transported unit in bottom window now shown as “In trans” to make it clear it is in transport and not free to move itself until offloaded.
• Fixed crash with using Group Move on a stack including transported troops
• New rule: March Move Mode halves fuel usage
• LOS info when mousing over hexes now also visible in INSPECT mode (previously only in MOVE MODE)
• The Intermediate Trooptype editor can now give (or reduce) for a trooptype. This allows scenario designers to make dedicated reconnaissance trooptypes.
• Engineers now give a good bonus on entrenchment of other units with them in the same hex
• Engineers now diminish the entrenchment of enemy forces during combat (the more EP saved up the better the result)
• Fixed ‘battle is commencing’ text placement error
• Fixed a crash with auto-movement
• Fixed crash during Init AI phase
• VR Basic Library v43 now available (adds special drop modes to table unit => reinf unit card)
• Table unit => reinf unit card can now enter the map while doing battle (because faulty recon or because special drop mode 1 or 2 is used)
• The above also fixes the bug where german units (by reinf.card) could get mixed up with american units due to being deployed on top of enemy unit (due to bad recon)
• The Table unit=>reinf unit card can now use special drop mode (on top of enemy hexes/units) as well as target a hexlibvar value on the map. This allows for setting custom zones that can be targetted by cards. For example arnhem landing zone or normandy beaches. This basically allows simulating airdrop/amph/rebel uprising of full divisions and many new scenario options for modders/designers. These special modes put the attacker at -50% attack value if directly on deployment found confronting the enemy in that hex.
• Also added dispersion option to Table unit=>reinf unit card (to simulate large scale paradrop or amphibious landings)

see manual errata over here: https://www.vrdesigns.net/?page_id=2107

If you are still experiencing problems with the game, please use our Ticket System or post in the Decisive Campaigns: Ardennes Offensive Support Forum. Please provide as much detail on your issue as you can.
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carll11
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RE: Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by carll11 »

Thank you for these fixes!


Just was so looking forward to an overrun fix...
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Vic
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RE: Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by Vic »

ORIGINAL: carll11
Thank you for these fixes!
Just was so looking forward to an overrun fix...

Sorry but I did not agree with that suggestion.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Duck Doc
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RE: Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by Duck Doc »

Thank you for the Tab, 5, and 6 key commands. Much appreciated. This game rocks!
vege1
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RE: Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by vege1 »

Can I update the game and continue my existing campaigns (version v 1.00.02)? Or do I need to start new ones, if I install this patch?
Oberst_Klink
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RE: Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by Oberst_Klink »

ORIGINAL: vege1

Can I update the game and continue my existing campaigns (version v 1.00.02)? Or do I need to start new ones, if I install this patch?
You can continue.

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vege1
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RE: Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by vege1 »

Excellent! Thank you for the info!

ORIGINAL: Oberst_Klink

ORIGINAL: vege1

Can I update the game and continue my existing campaigns (version v 1.00.02)? Or do I need to start new ones, if I install this patch?
You can continue.

Klink, Oberst
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carll11
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RE: Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by carll11 »

ORIGINAL: Vic
ORIGINAL: carll11
Thank you for these fixes!
Just was so looking forward to an overrun fix...

Sorry but I did not agree with that suggestion.

Hi Vic, just wanted to be sure I understand correctly, when you say you 'did not agree' with that suggestion, it is because you dont agree 'in concept' ( as in there will Never be an overrun rule) , or dont agree in detail, as in how exactly the/a fix is made?
Genosse
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RE: Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by Genosse »

Just want to clarify, if my grand campaign is being played in 1.00.02, updated from the day one launch version, that it is safe to update to 1.00.04 and continue playing?
Stelteck
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RE: Decisive Campaigns: Ardennes Offensive - Patch v. 1.00.04

Post by Stelteck »

ORIGINAL: Genosse

Just want to clarify, if my grand campaign is being played in 1.00.02, updated from the day one launch version, that it is safe to update to 1.00.04 and continue playing?

Yes it is safe.
Brakes are for cowards !!
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