Custom Scenarios

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Oberst_Klink
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RE: Custom Scenarios

Post by Oberst_Klink »

ORIGINAL: dduckett
ORIGINAL: Oberst_Klink

Need some follower power to find somebody who's good in playing around graphics programs.
While brainstorming some ideas about potential scenarios, I'd require a 7,5cm FK 16nA or 7,5cm FK/38 graphics picture(s), some NATO symbols to represent Bridge Engineers (Brückenpioniere), Panzer Pioniere, SF/Kommando, Construction etc.

Any takers? Thanks in advance.

Klink, Oberst

Image

If you're still looking for someone, I may be able to make a few. Let me know.
Sure! That would be kewl man!

Klink, Oberst
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Rosseau
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RE: Custom Scenarios

Post by Rosseau »

ORIGINAL: Jagger2002
I'm not sure if copying/being influenced by scenarios from another game by another publisher will be received well, however. Thoughts?

No publisher would complain about that.

I did a comparison of DC:AO and WDS Bulge '44 Gold for something I had written. Both are 1km per hex and are striking examples of excellent map design.

In fact, I would recommend DC:AO players consider the WDS game, maybe during their sale starting 12/16/21. The two campaign maps are just different enough to be considered completely original creations.
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ernieschwitz
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RE: Custom Scenarios

Post by ernieschwitz »

BTW, have always enjoyed your ATG scenarios, ernieschwitz. I'm sure just a matter of time until you break through with some great ones for DC:AO!

Thanks for that Rosseau. It made my day. :) I really try my best when making scenarios.

I hope I will make some for DC:AO too, but I need inspiration first.. Perhaps I'll make a map of Denmark, my home country, so.. well, maybe the Brits and Yanks decide to invade here, instead of or in addition to Normandy. Doesn't sound believable? Well there are several advantages of taking Denmark, like access to the Baltic... which could force German lines to be stretched as they needed to defend the coast... Not buying it? Neither am I...

Creator of High Quality Scenarios for:
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    DC: Warsaw to Paris
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Rosseau
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RE: Custom Scenarios

Post by Rosseau »

Well, personally I love what-if scenarios, even if they are stretched a bit. In my old age, I try not to be too encumbered by history, as I've been there and done those scenarios.

But many others would strongly disagree.

In the end, I vote for a scenario designer's passion, rather than choosing the road well traveled.
Oberst_Klink
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RE: Custom Scenarios

Post by Oberst_Klink »

There's room for Unternehmen Nordwind, a hypothetical Plan Martin, etc. Now that we have the Market Garden map (needs more marches to reflect the polder land of the Netherlands), there are plenty of small scenarios possible, even after Market Garden.

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Jagger2002
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RE: Custom Scenarios

Post by Jagger2002 »

There's room for Unternehmen Nordwind,

Some phases of Operation Nordwind, I suspect would make a good scenario. Especially the cumulating operations against the reinforced VI corps could be very interesting. Very chaotic battle but might be hard to get good OOBs and maps.
dduckett
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RE: Custom Scenarios

Post by dduckett »

ORIGINAL: Oberst_Klink

Need some follower power to find somebody who's good in playing around graphics programs.
While brainstorming some ideas about potential scenarios, I'd require a 7,5cm FK 16nA or 7,5cm FK/38 graphics picture(s), some NATO symbols to represent Bridge Engineers (Brückenpioniere), Panzer Pioniere, SF/Kommando, Construction etc.

Any takers? Thanks in advance.

Klink, Oberst

Here is first take at a mechanized engineer NATO symbol (had to convert to jpg to post here, pardon the white background). I did this based on the dimensions and format of the original engineer NATO graphic in the the graphics folder. I checked scenario design documentation, but did not see specifically what files to change to to add new NATO symbols, so this was a guess. I wanted to check if this is the right graphic and scale from anyone that knows.

Image
Attachments
NATOengin..chanized.jpg
NATOengin..chanized.jpg (2.38 KiB) Viewed 817 times
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ernieschwitz
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RE: Custom Scenarios

Post by ernieschwitz »

There are actually 3 graphics you need to change for each symbol you want to make.

There will be a folder called NAME (Name is the name you give it, it can be anything), then a folder called NAMEBIG, and a folder called NAMESMALL. All located in the Graphics folder of where DC:AO is located.

The graphics in the NAMEBIG folder have to have the dimension 76x76. The graphics in the NAME folder have to have the dimension 38x38, finally the NAMESMALL has to have a dimension of 19x19. These correspond to each of the three zoom levels.

If you are going to be experimenting with these, I highly recommend starting with the BIG graphics and then shrinking it to the Normal size, and then to the SMALL size. You might also start out by copying and using graphics that look like the ones you are going to create, and then modify them accordingly.

Creator of High Quality Scenarios for:
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Khanti
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RE: Custom Scenarios

Post by Khanti »

https://www.vrdesigns.net/scenario.php?nr=310

(edited as I uploaded it to scenario bank)

_WaR-H2.dc4 985.1 KB

version: 17 Dec 21

Tank does matter.
It's my version of main scenario Wacht Am Rhein.
I use it as demonstrator - what changes I would like to see and to find out what other people think.

The main reason was to increase importance of armored vehicles on battlefield.
They just die in assaults too fast and are too fragile to my liking (yes, it's a matter of taste). So I've improved their ranged fire form 50% to 65%. Firing from distance now makes sense.

Second chance is adding some missing replacements and making them more unpredictable. Work in progress, but it's done partially. It' mostly done by +1 random unit a turn for some common types. Unfortunately I don't know how to FORCE the game to actually use horse carriages as replacements for artillery units.

Third thing is increased number of panzerschrecks in all German units. Right now, only by replacements, as I did not want to manually rearrange units on map. But if replacements will arrive, then every battalion could have up to 9 of them. I've 2 turns for increased panzerschrecks arrival. Should fill some vacates.

Fourth thing is fuel for Germans that is increased from 4k to 4.5k every turn. This should help. As the real nightmare were narrow roads and interdiction by allied airplanes, not shortages of fuel in rear area depots.

Fifth. I've added 2 small battalions to HGB. Nothing fancy, just to test how it works in editor with disbanding battlegroups.

Six. Recon points for standard recon vehicles are 5. Jeeps and Kubelwagens have 2 points.

Seven. Removed 50% probability of drawing artillery fire by some mortars. There were two such types. I've set linear 20% probability for many units. Still don't know why some artillery units have this flag set up and some not. I'm tempted to set it the same for all trucks, artillery and mortars (20%) and the same for all infantry (10%). This way artillery/mortars will not shot vs. tanks if other units are near.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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ernieschwitz
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RE: Custom Scenarios

Post by ernieschwitz »

Site blocked due to Malware, says my browser guard shield (Anti-virus protection). Probably safe, but why isn't this just in the VRDesigns scenario bank?
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Khanti
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RE: Custom Scenarios

Post by Khanti »

Ernie, I'll make some other small changes and post it on scenario bank. It was just short demonstration version.

I'm sad because it seems one can not edit units on map (other than name and color).
And in some windows mouse wheel works and in some not.
And sometimes arrows works moving whole menus, sometimes not, and one must use mouse wheel.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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ernieschwitz
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RE: Custom Scenarios

Post by ernieschwitz »

Ok :)

The other stuff sounds dodgy. :(
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
billios65
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RE: Custom Scenarios

Post by billios65 »

Ref:Nordwind
I am almost finished creating the map for this offensive, it is 80km x 60km. I have not included the Straßburg and Southern zone which would cover the fighting around the Colmar Pocket, I may do so in the future though. Once the map is finished I'll crack on with the rest of the editing. I already possess considerable research material from when I created Nordwind scenarios for Command Ops 2 (Dave@Panthergames), I also still possess copies of all the original maps used by Germans and Allies.
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nikdav
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RE: Custom Scenarios

Post by nikdav »

Great !
With the open beta patch i added all the Corps/Division icons you need !

Davide



billios65
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RE: Custom Scenarios

Post by billios65 »

Ah so that's where I need to look!
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Khanti
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RE: Custom Scenarios

Post by Khanti »

ORIGINAL: Khanti

https://www.vrdesigns.net/scenario.php?nr=310

(edited as I uploaded it to scenario bank)

_WaR-H2.dc4 985.1 KB

version: 17 Dec 21

Tank does matter.
It's my version of main scenario Wacht Am Rhein.
I use it as demonstrator - what changes I would like to see and to find out what other people think.

The main reason was to increase importance of armored vehicles on battlefield.
They just die in assaults too fast and are too fragile to my liking (yes, it's a matter of taste). So I've improved their ranged fire form 50% to 65%. Firing from distance now makes sense.

Second chance is adding some missing replacements and making them more unpredictable. Work in progress, but it's done partially. It' mostly done by +1 random unit a turn for some common types. Unfortunately I don't know how to FORCE the game to actually use horse carriages as replacements for artillery units.

Third thing is increased number of panzerschrecks in all German units. Right now, only by replacements, as I did not want to manually rearrange units on map. But if replacements will arrive, then every battalion could have up to 9 of them. I've 2 turns for increased panzerschrecks arrival. Should fill some vacates.

Fourth thing is fuel for Germans that is increased from 4k to 4.5k every turn. This should help. As the real nightmare were narrow roads and interdiction by allied airplanes, not shortages of fuel in rear area depots.

Fifth. I've added 2 small battalions to HGB. Nothing fancy, just to test how it works in editor with disbanding battlegroups.

Six. Recon points for standard recon vehicles are 5. Jeeps and Kubelwagens have 2 points.

Seven. Removed 50% probability of drawing artillery fire by some mortars. There were two such types. I've set linear 20% probability for many units. Still don't know why some artillery units have this flag set up and some not. I'm tempted to set it the same for all trucks, artillery and mortars (20%) and the same for all infantry (10%). This way artillery/mortars will not shot vs. tanks if other units are near.

8. I've added a few officer's cards for a few German and British officers. Brits have generally weak officers, don't know why. Replaced commander of 6 para brigade with proper one and added commander for 5 para brigade.

9. I've replaced German Feldersatz battalion that costs 20 PP with more valuable Kampfgruppe. Feldersatz battalions can be acquired by officer's cards, by the way (without paying PP).

10. Added ability to raise units for Montgomery, but I don't know how to make it to raise Brits. Right now, he just calls American Rear Area units.

11. I've set auxiliary infantry Reinforcement Type for both sides, so no more secondary infantry appear in frontline units.

12. I've set Heavy Mortar flag for German 120 mm, so they no more appear in infantry regiments. Artillery regiments dont' accepts 81 mm too.

13. There are working horses replacements for Germans.

14. Some other changes in Reinforcement Types.

15. Some small random replacements for Brits from 50 turn.

16. I've set all Road Block units short names as RB.

This new version will be uploaded to scenario bank soon.
I don't have other plans for changes righ now. I'd like to play it a while :-)
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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ernieschwitz
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RE: Custom Scenarios

Post by ernieschwitz »

Sounds like you got quite a mod going there, and you're learning a bit of the editor too. I love it when people learn to do stuff, and you are certainly proving you can do that :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Khanti
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RE: Custom Scenarios

Post by Khanti »

Yo Ernie ;-)
What is the most stunning fact, is I can now edit EVERY scenario with my modified files and got the same results I wanted to get in WaR !

I've edited
h-germanymodels.dc4his
h-alliedmodels.dc4his
h-German_officers.dc4off
h-British_officers.dc4off
h_GermanyTroops.dc4troops
h_alliedtroops.dc4troops

Still need to do American_officers.dc4off and officer's cards (but don't have editor for cards)

Nice fun [:'(]
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
dduckett
Posts: 266
Joined: Thu Jul 26, 2018 6:45 am

RE: Custom Scenarios

Post by dduckett »

ORIGINAL: ernieschwitz

There are actually 3 graphics you need to change for each symbol you want to make.

Thank you for the explanation and tips.
ORIGINAL: Oberst_Klink

Need some follower power to find somebody who's good in playing around graphics programs.
While brainstorming some ideas about potential scenarios, I'd require a 7,5cm FK 16nA or 7,5cm FK/38 graphics picture(s), some NATO symbols to represent Bridge Engineers (Brückenpioniere), Panzer Pioniere, SF/Kommando, Construction etc.

I posted NATO symbol graphics for a mechanized engineer on different thread (https://www.matrixgames.com/forums/tm.asp?m=5118977).
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carll11
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RE: Custom Scenarios

Post by carll11 »

HI Khanti, have you modded weather per turn? Can you share a quick tutor? I'd like to try myself and see what would happen if the germans had another week of poor( for them good) weather....
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