The World at War ELO Tournament
RE: The World at War ELO Tournament
New game - Ralaric (Allies) vs Old_Shane (Axis)
RE: The World at War ELO Tournament
DmitryN (Axis) won against LoneRunner (allies)
One of the most interesting games I ever had. Will give quick ARR here.
Easy fast France. Allied did not invest in this campaign and evacuated UK forces fast. However they made huge and smart investments in Strategy bombers and sea blockade. I guess that the whole game Germany received about 100 mpps less each turn. No convoy routes ever worked. All German ports of convoys were constantly under 5 and a lot of factories were constantly bombed. I guess in total even “all in” strategy in France for allies could not make so much damage to Germans as this constant bombing.
Egypt finally fell with significant German loses, but no progress to middle east was made. Don’t know why (and it was defiantly allies mistake) fast no allies troops were send to east Africa and Italians took it all.
Japan was pushing “all in” China buying mobility for vast part of infantry and making very intensive attack all the time on the other hand Chinese defense was not very good planned, some Chinese troops were surrounded near Chungking and China fell summer 1942, which was very strong help for Axis.
Russia (the most interesting part). LoneRunner organized brilliant defense, no Russian units were surrounded and very few were really killed. Russians always withdrawn wounded units with sharp counterattacks. Each time Russian troops retreated on well-prepared defense lines. Strengthenings were on Dniepr, Don Volga, Moscow Ural etc. Russian always had 70+ units. Germans were pushing ahead very costly.
Japan helped with invasion to Russia both from Siberia and middle Asia, sending best infantry and vast part of aviation. And faced one of the most suprising counter attacks ever: all Russian tanks with infantry and mechanized attaked Japanese troops in middle Asia killing HQ, 4 bombers , artillery and 7-8 land units forcing Japan go back to China. It was very good executed and totally surprising to me.
When the last third Russian capital fell to Germans (fall 1943) Russians still had about 60 units. So USSR continued to fight even without any capitals for about 10 turns.
Japan was also trying to invade in India, but because of allies superiority in aviation and help of some UK land troops Japan had heavy loses with no progress at all.
West Europe.
Axis made quite efficient fleet trick. In summer 1941 Italian fleet began to go out of Gibraltar, and allied moved their carriers that direction. In this moment all the german navy with support of maritime bombers went north to arctic convoys. Quite an interesting and intensive sea battle which finally caused loss of all the German-Italian fleet but was also very costly for allies and blocked the convoys for few turns.
First allied landing in France was summer 1942 or so but the units were withdrawn as soon as German panzers came. I guess that here LoneRunners carefulness played with him bad joke. In that moment Germans had very hard fight for Moscow and very little money. Some period I could not even afford investments to next tank/fighters researches. If allied continued to send everything they had to France I doubt that Germans could finally overcome USSR near Moscow and Stalingrad.
Next very strong and well planed landing were made in north Germany and France summer 1943 when Germans were already near Ural on Russian front. And again after some loses and panzer attacks allies withdrown their troops from the continent. This was definitely the mistake. I guess allies had all the chances to stabilize Russian front if sacrificing some USA/UK troops in Europe but they did not.
Shortly after this USA troops invaded Italy and took all south Italy and Libya very fast. Italy was 1 step from surrender with morale 20+. BUT all the Japan navy came to Mediterranean. Having surprise effect of first strikes and some luck in weather with couple of turns when allied aviation had rains an German not, Japan fleet with very hard loses destroyed fast all the allied navy and some transports in Mediterranean and also destroyed American ports and supply in Italy. Italy was saved in war and US troops in Italy were doomed.
As it cleared out soon vast part of US navy was in the pacific with about 20 land units ready to land in Japan Korea. Japan was really weak as had all the fleet in Mediterranean and lost tons of land troops in Russia and India. But I was expecting the attack holding vast part of troops in Japan on the island. So it could not be easy kill.
In that moment USSR finally surrendered, with 50+ units and about 50% morale. I don’t know how it works. But I guess after win on Mediterranean theater I was anyway able to kill another 20 Russian units before Japan surrender.
In this moment allied resigned.
Summing up the story. With such brilliant defense in Russia and constant strategic bombing of Europe Axis should not win at all.
But: (1) some allies mistakes in China allowed early Japan input in Russia;
(2) Allies were too careful and made absolute unreasonable and expensive withdrawals when they could push Germany;
(3) Japan fleet attack was lucky and very well performed;
(4) on the final stage US split both fleet and army on 2 invasions Europe and Japan which was also the mistake. If all US navy and forces were in Europe Japan fleet could not reach such an effect and Italy would be knocked out.
Many thanks to LoneRunner for the game.
One of the most interesting games I ever had. Will give quick ARR here.
Easy fast France. Allied did not invest in this campaign and evacuated UK forces fast. However they made huge and smart investments in Strategy bombers and sea blockade. I guess that the whole game Germany received about 100 mpps less each turn. No convoy routes ever worked. All German ports of convoys were constantly under 5 and a lot of factories were constantly bombed. I guess in total even “all in” strategy in France for allies could not make so much damage to Germans as this constant bombing.
Egypt finally fell with significant German loses, but no progress to middle east was made. Don’t know why (and it was defiantly allies mistake) fast no allies troops were send to east Africa and Italians took it all.
Japan was pushing “all in” China buying mobility for vast part of infantry and making very intensive attack all the time on the other hand Chinese defense was not very good planned, some Chinese troops were surrounded near Chungking and China fell summer 1942, which was very strong help for Axis.
Russia (the most interesting part). LoneRunner organized brilliant defense, no Russian units were surrounded and very few were really killed. Russians always withdrawn wounded units with sharp counterattacks. Each time Russian troops retreated on well-prepared defense lines. Strengthenings were on Dniepr, Don Volga, Moscow Ural etc. Russian always had 70+ units. Germans were pushing ahead very costly.
Japan helped with invasion to Russia both from Siberia and middle Asia, sending best infantry and vast part of aviation. And faced one of the most suprising counter attacks ever: all Russian tanks with infantry and mechanized attaked Japanese troops in middle Asia killing HQ, 4 bombers , artillery and 7-8 land units forcing Japan go back to China. It was very good executed and totally surprising to me.
When the last third Russian capital fell to Germans (fall 1943) Russians still had about 60 units. So USSR continued to fight even without any capitals for about 10 turns.
Japan was also trying to invade in India, but because of allies superiority in aviation and help of some UK land troops Japan had heavy loses with no progress at all.
West Europe.
Axis made quite efficient fleet trick. In summer 1941 Italian fleet began to go out of Gibraltar, and allied moved their carriers that direction. In this moment all the german navy with support of maritime bombers went north to arctic convoys. Quite an interesting and intensive sea battle which finally caused loss of all the German-Italian fleet but was also very costly for allies and blocked the convoys for few turns.
First allied landing in France was summer 1942 or so but the units were withdrawn as soon as German panzers came. I guess that here LoneRunners carefulness played with him bad joke. In that moment Germans had very hard fight for Moscow and very little money. Some period I could not even afford investments to next tank/fighters researches. If allied continued to send everything they had to France I doubt that Germans could finally overcome USSR near Moscow and Stalingrad.
Next very strong and well planed landing were made in north Germany and France summer 1943 when Germans were already near Ural on Russian front. And again after some loses and panzer attacks allies withdrown their troops from the continent. This was definitely the mistake. I guess allies had all the chances to stabilize Russian front if sacrificing some USA/UK troops in Europe but they did not.
Shortly after this USA troops invaded Italy and took all south Italy and Libya very fast. Italy was 1 step from surrender with morale 20+. BUT all the Japan navy came to Mediterranean. Having surprise effect of first strikes and some luck in weather with couple of turns when allied aviation had rains an German not, Japan fleet with very hard loses destroyed fast all the allied navy and some transports in Mediterranean and also destroyed American ports and supply in Italy. Italy was saved in war and US troops in Italy were doomed.
As it cleared out soon vast part of US navy was in the pacific with about 20 land units ready to land in Japan Korea. Japan was really weak as had all the fleet in Mediterranean and lost tons of land troops in Russia and India. But I was expecting the attack holding vast part of troops in Japan on the island. So it could not be easy kill.
In that moment USSR finally surrendered, with 50+ units and about 50% morale. I don’t know how it works. But I guess after win on Mediterranean theater I was anyway able to kill another 20 Russian units before Japan surrender.
In this moment allied resigned.
Summing up the story. With such brilliant defense in Russia and constant strategic bombing of Europe Axis should not win at all.
But: (1) some allies mistakes in China allowed early Japan input in Russia;
(2) Allies were too careful and made absolute unreasonable and expensive withdrawals when they could push Germany;
(3) Japan fleet attack was lucky and very well performed;
(4) on the final stage US split both fleet and army on 2 invasions Europe and Japan which was also the mistake. If all US navy and forces were in Europe Japan fleet could not reach such an effect and Italy would be knocked out.
Many thanks to LoneRunner for the game.
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LoneRunner
- Posts: 443
- Joined: Sun Aug 16, 2020 4:30 pm
RE: The World at War ELO Tournament
Thank you for the game Dmitry. Yes, it was very interesting and a lot of fun, even though I lost.
Dmitry is an excellent opponent. Ferocious on the attack. His panzers repeatedly slammed into my Russian defenses regardless of losses. Everytime I thought he would back off to rebuild, he would attack again, even with half strength units. He rarely allowed me a chance to refit and reorganize, keeping the Russians constantly falling back to the next line. I think he lost about 12 tanks and lots of infantry, but those losses didn't seem to slow him down.
Russia surrendered in April 44, about ten turns after the last capital, Perm, fell. Even though Russia had lost all three capitals, I was surprised by the surrender. Russian morale was just under 50% at the time of the surrender and almost 60 units (land and air) were left within Russian borders. Here's a quote from the manual regarding surrendering nations:
Every turn after a country loses its Capital (or last Capital if it had more than one) there will be a check to see if it carries on fighting. The chance that it will carry on fighting depends on the number of units it has left within its own borders, as follows:
§ Major Country Surrender = 3% * number of remaining units within the home country
§ Minor Country Surrender = 6% * number of remaining units within the home country
I interpret that wording to mean that Russia will not surrender if more than 33 Russian units exist within its borders. But apparently some other factors come into play. Perhaps Hubert or Bill can provide more information on surrender requirements for majors.
Dmitry's Mediterranean attack was awesome. He committed just about the entire Japanese navy to the Med. And he absolutely crushed the combined USA/UK fleet, sinking five carriers and multiple other capital ships, while only losing one carrier and maybe a couple other ships. He surprised me turn after turn with skillful combined strikes from carriers and capital ships, sinking ships that I thought were perfectly safe behind screens. Wow, well done Dmitry.
And he's right, the Japanese attack saved Italy from the brink of surrender. Italy was teetering at 28% morale. One more city surrender and Mussolini would be packing his bags.
Weather did play a major role in the Med battle. When the Japanese fleet sailed into the Med, I saw a perfect opportunity and operated fighters and maritime bombers from around the globe into Italy, Libya, Cyprus, Palestine, and Transjordan. I figured the Med would become a killing ground, finally ending the Japanese threat.
Then the weather turned. For two months my air fleets on land hunkered under a series of rain and dust storms while the weather was clear on the waters of the Med. Without fighter cover and the ability to strike back, Japanese carriers and battleships massacred the Allied fleet. I think I got a total of three attacks with maritime bombers.
In my opinion weather luck is a big problem with WaW. Weather effects are too harsh. Too black and white, especially for air power. Either you can fly or you can't. And rain, snow, dust storms can last for months. Very unrealistic.
However, Dmitry is right, I lost the game, not in the Med, but on the beaches of Northern Europe. My second front started Spring 1943. A massive invasion force simultaneously hit France, Belgium, Netherlands, and Germany. I felt Russia was on the ropes and I had to get Germany's attention.
Initially the invasion went well. I captured Hamburg, Bremen, The Hague, Amsterdam, Lille, Caen, and Le Havre. Within a turn Hamburg and The Hague attained level five supply and reinforcements poured in.
However, I'll bet a lot of experienced players see my problem. The invasion was spread too thin.
Reinforcement to Western Europe was cut off by strategic bombers, so Dmitry responded to the crisis with expert placement of the only units available, anti-air units. And they were tough. Key points like Antwerp and Dusseldorf were tenaciously defended. As a result, Dmitry effectively contained Allied beachheads and the Allies ended up in isolated pockets along the entire north European coast. In retrospect, I should have concentrated the entire assault between The Hague and Hamburg and attempted a breakthrough to Berlin or the West Wall.
Weather played a small role in the invasion, not enough to affect the ultimate outcome. Even though the weather was clear in both England and Northern Europe, I was unable to support the invasion with paratroopers. They just wouldn't land in Europe. I finally figured out that maybe a thin line of rain storms in the English Channel was blocking their flight path. Perhaps someone has some information on that issue.
My last opportunity to turn the tide was in Japan. When the Japanese fleet entered the Med, I was in the midst of preparing a third invasion of Northern Europe. Invasion craft were already sailing across the Atlantic. I recognized an opportunity to knock Japan out of the war and shifted the entire invasion fleet into the Pacific. I figured if Russia could hold out for a few more months and Japan surrendered, then Italy would quickly fall and Germany would stand alone against UK and USA.
But then Russia unexpectedly surrendered. Dang, it would have been glorious.
Our game was probably one of the last pre version 12.0 games. I'm excited to see what Russia can do under the new rules.
Excellent game Dmitry. A well deserved victory. Hope to meet you again over the game board.
Dmitry is an excellent opponent. Ferocious on the attack. His panzers repeatedly slammed into my Russian defenses regardless of losses. Everytime I thought he would back off to rebuild, he would attack again, even with half strength units. He rarely allowed me a chance to refit and reorganize, keeping the Russians constantly falling back to the next line. I think he lost about 12 tanks and lots of infantry, but those losses didn't seem to slow him down.
Russia surrendered in April 44, about ten turns after the last capital, Perm, fell. Even though Russia had lost all three capitals, I was surprised by the surrender. Russian morale was just under 50% at the time of the surrender and almost 60 units (land and air) were left within Russian borders. Here's a quote from the manual regarding surrendering nations:
Every turn after a country loses its Capital (or last Capital if it had more than one) there will be a check to see if it carries on fighting. The chance that it will carry on fighting depends on the number of units it has left within its own borders, as follows:
§ Major Country Surrender = 3% * number of remaining units within the home country
§ Minor Country Surrender = 6% * number of remaining units within the home country
I interpret that wording to mean that Russia will not surrender if more than 33 Russian units exist within its borders. But apparently some other factors come into play. Perhaps Hubert or Bill can provide more information on surrender requirements for majors.
Dmitry's Mediterranean attack was awesome. He committed just about the entire Japanese navy to the Med. And he absolutely crushed the combined USA/UK fleet, sinking five carriers and multiple other capital ships, while only losing one carrier and maybe a couple other ships. He surprised me turn after turn with skillful combined strikes from carriers and capital ships, sinking ships that I thought were perfectly safe behind screens. Wow, well done Dmitry.
And he's right, the Japanese attack saved Italy from the brink of surrender. Italy was teetering at 28% morale. One more city surrender and Mussolini would be packing his bags.
Weather did play a major role in the Med battle. When the Japanese fleet sailed into the Med, I saw a perfect opportunity and operated fighters and maritime bombers from around the globe into Italy, Libya, Cyprus, Palestine, and Transjordan. I figured the Med would become a killing ground, finally ending the Japanese threat.
Then the weather turned. For two months my air fleets on land hunkered under a series of rain and dust storms while the weather was clear on the waters of the Med. Without fighter cover and the ability to strike back, Japanese carriers and battleships massacred the Allied fleet. I think I got a total of three attacks with maritime bombers.
In my opinion weather luck is a big problem with WaW. Weather effects are too harsh. Too black and white, especially for air power. Either you can fly or you can't. And rain, snow, dust storms can last for months. Very unrealistic.
However, Dmitry is right, I lost the game, not in the Med, but on the beaches of Northern Europe. My second front started Spring 1943. A massive invasion force simultaneously hit France, Belgium, Netherlands, and Germany. I felt Russia was on the ropes and I had to get Germany's attention.
Initially the invasion went well. I captured Hamburg, Bremen, The Hague, Amsterdam, Lille, Caen, and Le Havre. Within a turn Hamburg and The Hague attained level five supply and reinforcements poured in.
However, I'll bet a lot of experienced players see my problem. The invasion was spread too thin.
Reinforcement to Western Europe was cut off by strategic bombers, so Dmitry responded to the crisis with expert placement of the only units available, anti-air units. And they were tough. Key points like Antwerp and Dusseldorf were tenaciously defended. As a result, Dmitry effectively contained Allied beachheads and the Allies ended up in isolated pockets along the entire north European coast. In retrospect, I should have concentrated the entire assault between The Hague and Hamburg and attempted a breakthrough to Berlin or the West Wall.
Weather played a small role in the invasion, not enough to affect the ultimate outcome. Even though the weather was clear in both England and Northern Europe, I was unable to support the invasion with paratroopers. They just wouldn't land in Europe. I finally figured out that maybe a thin line of rain storms in the English Channel was blocking their flight path. Perhaps someone has some information on that issue.
My last opportunity to turn the tide was in Japan. When the Japanese fleet entered the Med, I was in the midst of preparing a third invasion of Northern Europe. Invasion craft were already sailing across the Atlantic. I recognized an opportunity to knock Japan out of the war and shifted the entire invasion fleet into the Pacific. I figured if Russia could hold out for a few more months and Japan surrendered, then Italy would quickly fall and Germany would stand alone against UK and USA.
But then Russia unexpectedly surrendered. Dang, it would have been glorious.
Our game was probably one of the last pre version 12.0 games. I'm excited to see what Russia can do under the new rules.
Excellent game Dmitry. A well deserved victory. Hope to meet you again over the game board.
RE: The World at War ELO Tournament
Weather did play a major role in the Med battle. When the Japanese fleet sailed into the Med, I saw a perfect opportunity and operated fighters and maritime bombers from around the globe into Italy, Libya, Cyprus, Palestine, and Transjordan. I figured the Med would become a killing ground, finally ending the Japanese threat.
Then the weather turned. For two months my air fleets on land hunkered under a series of rain and dust storms while the weather was clear on the waters of the Med. Without fighter cover and the ability to strike back, Japanese carriers and battleships massacred the Allied fleet. I think I got a total of three attacks with maritime bombers.
In my opinion weather luck is a big problem with WaW. Weather effects are too harsh. Too black and white, especially for air power. Either you can fly or you can't. And rain, snow, dust storms can last for months. Very unrealistic.
Yeah, this is more or less what happened to me in my recent game though in the Indian Ocean rather than the Med as all my Allied air forces in India couldn't fly due to sandstorms for 2 months and the Japanese navy/carriers/amphib had free reign.
Russia surrendered in April 44, about ten turns after the last capital, Perm, fell. Even though Russia had lost all three capitals, I was surprised by the surrender. Russian morale was just under 50% at the time of the surrender and almost 60 units (land and air) were left within Russian borders. Here's a quote from the manual regarding surrendering nations:
Every turn after a country loses its Capital (or last Capital if it had more than one) there will be a check to see if it carries on fighting. The chance that it will carry on fighting depends on the number of units it has left within its own borders, as follows:
§ Major Country Surrender = 3% * number of remaining units within the home country
§ Minor Country Surrender = 6% * number of remaining units within the home country
That was my understanding as well so surprised to see the USSR surrender if you still had 34+ units within its borders and >0 NM.
RE: The World at War ELO Tournament
Actually 3 games started some time ago
DmitryN (allies) Jackmck (axis)
DmitryN (allies) smckechnie (axis)
DmitryN (axis) boudi (allies)
DmitryN (allies) Jackmck (axis)
DmitryN (allies) smckechnie (axis)
DmitryN (axis) boudi (allies)
- EarlyDoors
- Posts: 758
- Joined: Sun Dec 16, 2018 10:28 am
- Location: uk
- Contact:
RE: The World at War ELO Tournament
ORIGINAL: EarlyDoors
Game Started: SCOldGamer (Axis) v Earlydoors (Allied)
Game 2: we go again
RE: The World at War ELO Tournament
new ELO game, standard house rules
Scoldgamer (Axis) vs calcwerc (Allies)
Scoldgamer (Axis) vs calcwerc (Allies)
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ThunderLizard11
- Posts: 859
- Joined: Wed Feb 28, 2018 9:36 pm
RE: The World at War ELO Tournament
ELO completed:
ThunderLizard2(Axis) defeats gpcgarag (Allies) by resignation in Sept '43. Tough fought war with Allies taking back Burma, most of Australia as well as Norway. Greece flipped to allies with diplo and used as launch pad for attacks on Axis southern flanks in Albania and Bulgaria. Key event was defeat of Russians in Aug '43. Axis gearing up for cross channel invasion wth units freed from action on Eastern front. Well played by gpcgarag.
ThunderLizard2(Axis) defeats gpcgarag (Allies) by resignation in Sept '43. Tough fought war with Allies taking back Burma, most of Australia as well as Norway. Greece flipped to allies with diplo and used as launch pad for attacks on Axis southern flanks in Albania and Bulgaria. Key event was defeat of Russians in Aug '43. Axis gearing up for cross channel invasion wth units freed from action on Eastern front. Well played by gpcgarag.
RE: The World at War ELO Tournament
it was a plessure to loose to a lizard 
Axis were a Step ahead all the Time ( and a Tech-LvL ) learned alot. ASW went pretty well in the Atlantic, Pazifik was on scedual, but my udssr was just overrun after 2 Years of constant beating. Germany was well prepared
Axis were a Step ahead all the Time ( and a Tech-LvL ) learned alot. ASW went pretty well in the Atlantic, Pazifik was on scedual, but my udssr was just overrun after 2 Years of constant beating. Germany was well prepared
Auch hinfallen ist eine bewegung nach vorne ^^
RE: The World at War ELO Tournament
new ELO game, standard house rules
calcwerc(Axis) vs gpcgarag(Allies)
calcwerc(Axis) vs gpcgarag(Allies)
Auch hinfallen ist eine bewegung nach vorne ^^
RE: The World at War ELO Tournament
Old_Shane (allies) lost to DmitryN (Axis). Easy and fast game with sucsesfull Sealion started May 1940 and USSSR surrendered September 1942. Both China and India were supposed to die till the end of 1942. US navy was fast totally dead and Japan army landed in California
RE: The World at War ELO Tournament
MattShadowlord (Axis) won against Jassol (Allies)
China was holding, but Russia was hit hard
DmitryN (Allies) won against Jassol (Axis)
France hold until spring 41, Germany went for Gibraltar but she was late on schedule
China was holding, but Russia was hit hard
DmitryN (Allies) won against Jassol (Axis)
France hold until spring 41, Germany went for Gibraltar but she was late on schedule
RE: The World at War ELO Tournament
Game started:
MrTomnus (Allies) vs Fafnir (Axis)
MrTomnus (Allies) vs Fafnir (Axis)
- EarlyDoors
- Posts: 758
- Joined: Sun Dec 16, 2018 10:28 am
- Location: uk
- Contact:
RE: The World at War ELO Tournament
ORIGINAL: KlasE
New ELO game started:
KlasE (Axis) vs EarlyDoors (Allies)
Game ended in October 1942 with Axis resignation
A fun, hard-fought and different game.
KlasE is creative and aggressive and tought me a lot.
He hit me with a brute force Sealion. Twice, I thought I had it contained but he kept coming and finally the Uk island was conquered in September 1941.
As a result, Barbarossa was a damp squib and the Russians (who were very sleepy throughout sealion!!) cracked the Germans in Poland in 1942.
Egypt held on the Nile, just and Pearl Harbor was similarly beseiged.
The US made a pain of themselves in the Pacific islands and managed a Torch by the end.
Well played KlasE
RE: The World at War ELO Tournament
new game begun
DmitryN (allies) vs madssiggaard (axis)
DmitryN (allies) vs madssiggaard (axis)
RE: The World at War ELO Tournament
Game finished MrTomnus (Allies) vs Old_Shane (Axis)
Allied victory by end of Feb 1944 with Berlin falling to the a combined Anglo-American and Soviet encirclement.
Allied victory by end of Feb 1944 with Berlin falling to the a combined Anglo-American and Soviet encirclement.
RE: The World at War ELO Tournament
ELO Game ended April 1944.
petedalby (Allies) defeats Arikogut (Axis) Some good early Axis gains but without Finland the USSR was a challenge.
petedalby (Allies) defeats Arikogut (Axis) Some good early Axis gains but without Finland the USSR was a challenge.
RE: The World at War ELO Tournament
New ELO game begins:
EarlyDoors (Allies) vs petedalby (Axis)
The Axis shaded this match-up first time around. Likely to be much more challenging with all of the pro-Allied amendments.
EarlyDoors (Allies) vs petedalby (Axis)
The Axis shaded this match-up first time around. Likely to be much more challenging with all of the pro-Allied amendments.
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Marcinos1985
- Posts: 441
- Joined: Wed Jan 22, 2020 6:17 am
RE: Updated rankings as at 18 Jan 2021
ORIGINAL: Marcinos1985
New ELO game started.
ThisEndUp (Axis) vs Marcinos1985 (Allies)
Unfortunately, Axis last move was in late October and today server terminated the game. Things were getting interesting with 1941 approaching.
- OldCrowBalthazor
- Posts: 2831
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
RE: Updated rankings as at 18 Jan 2021
I've played ThisEndUp in many SC-WW1 and a WiE matches. He's an exellent player and a sportsman. Its odd that he let a game lapse. I hope everything is ok. There is a lot of stressors with the world tipped over as it has been lately.ORIGINAL: Marcinos1985
ORIGINAL: Marcinos1985
New ELO game started.
ThisEndUp (Axis) vs Marcinos1985 (Allies)
Unfortunately, Axis last move was in late October and today server terminated the game. Things were getting interesting with 1941 approaching.
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods


