CMO v1.04 Update - Build 1147.36

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO v1.04 Update - Build 1147.36

Post by Dimitris »

Download: https://drive.google.com/file/d/1--eim3 ... sp=sharing

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.36 Release Notes (changes from Build 1147.35)
-------------------------------------------------------------------------------------------------

* FIXED: Reset "Ignore plotted course" setting when on patrol and contact is lost
* ADDED: [Event Editor] Checkbox to show all unit types in target triggers
* Tweak: Lower distance to check for localisation change
* UI Tweak: "Speed & Altitude" window - Missing waypoint type that might be causing exception
* [Lua]: Skip function register if function with that name is already registered. (This prevents cases where a function is repeatedly registered and causes a performance issue)
* FIXED: Some of the tutorial scenarios were referencing the original CMANO or COW-exclusive features. This has now been corrected.
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Randomizer
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RE: CMO v1.04 Update - Build 1147.36

Post by Randomizer »

The B-29's are still missing from CWDB-491. This breaks at least one community scenario.

-C
Dimitris
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RE: CMO v1.04 Update - Build 1147.36

Post by Dimitris »

IIRC this is a problem with the CWDB entries, to be fixed on the forthcoming v492 release.
c3k
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RE: CMO v1.04 Update - Build 1147.36

Post by c3k »

Thanks!
FifthDomain
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RE: CMO v1.04 Update - Build 1147.36

Post by FifthDomain »

Good work, Thanks
KnightHawk75
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RE: CMO v1.04 Update - Build 1147.36

Post by KnightHawk75 »

[Lua]: Skip function register if function with that name is already registered. (This prevents cases where a function is repeatedly registered and causes a performance issue)
--
This is for api functions right (RefreshStats() related?) and not user defined function in lua right?


Thanks for the update.
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michaelm75au
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RE: CMO v1.04 Update - Build 1147.36

Post by michaelm75au »

ORIGINAL: KnightHawk75

[Lua]: Skip function register if function with that name is already registered. (This prevents cases where a function is repeatedly registered and causes a performance issue)
--
This is for api functions right (RefreshStats() related?) and not user defined function in lua right?


Thanks for the update.
Correct
Michael
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HalfLifeExpert
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RE: CMO v1.04 Update - Build 1147.36

Post by HalfLifeExpert »

There is an issue with this build. MPAs on ASW operations only drop one Sonobouy, then continue their mission while not dropping any others.

I found reverting to 1147.35 fixes this.
DWReese
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RE: CMO v1.04 Update - Build 1147.36

Post by DWReese »

I have provided a saved scenario which details past (release #34) and present (release #36) differences regarding plotting paths. Release #34 is much better, in my opinion.

I have posted it in Tech Support, but I wanted you to know about it, just in case you don't see it over there.

Will the game still function properly if I leave #34 in instead of #35 and #36, even though I have updated the rest of the files?

Thanks in advance.
KnightHawk75
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RE: CMO v1.04 Update - Build 1147.36

Post by KnightHawk75 »

ORIGINAL: DWReese

I have provided a saved scenario which details past (release #34) and present (release #36) differences regarding plotting paths. Release #34 is much better, in my opinion.

I have posted it in Tech Support, but I wanted you to know about it, just in case you don't see it over there.

Will the game still function properly if I leave #34 in instead of #35 and #36, even though I have updated the rest of the files?

Thanks in advance.

Yes, generally speaking (you just lose the fixes in those), not much really changed outside the .exe since last pushed public release of 1147.34, can even roll back before that, and db491 was auth'd in exe's going back couple builds even before that so shouldn't be an issue there. Though maybe some tackview issues < .34, not much actually changed outside the .exe since ~.3x
DWReese
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RE: CMO v1.04 Update - Build 1147.36

Post by DWReese »

KH,

Thanks for the info.

What I was concerned about was that some new feature that I wasn't aware of had popped up, and by excluding the latest exe, then I would be rendering that new feature incapacitated. I didn't know of any specific thing, but there may have been something.

I just wanted to know that it is safe to swap the exe files (going backwards) without crashing the program.

This path plotting thing has been a real bear. From what I have seen it's improved some things about 15 percent, and ruined others about 75 percent. All-in-all, it was sort of a step backwards so far. I'm sure that they will have it fixed real soon.
jannas34
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RE: CMO v1.04 Update - Build 1147.36

Post by jannas34 »

lol another update that breaks more than it fixes
jannas34
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RE: CMO v1.04 Update - Build 1147.36

Post by jannas34 »

pls download from our super professional google drive server lololololol
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