ORIGINAL: loutro
FINAL THOUGHTS
This was fun. That is enough to play the game. This is my first Decisive Campaigns game and while it took some time to get adjusted to the interface and the game play, I like it.
(...)
Panzers get chewed up pretty easily. While it is fun to have a bunch of Panthers roll over enemy units, I'd probably be a touch more conservative with them next time.
One thing I noticed, Allied division HQs are really hard to take out. I don't think that should be the case. Multiple attacks were needed against HQs and that just seems wrong.
Fuel...that I feel is portrayed well. Those panzers being able to only move a few KM a turn is frustrating. But capture some depots...and it can change the balance.
Another element I enjoyed was planning my campaign and realizing how ridiculous this plan was in real life. Antwerp! Never would have happened. Those tiny roads in the big forests. Not panzer terrain.
Well done Vic on a great game!
I think armored vehicles are too fragile in this game - (Panzers get chewed up pretty easily)
I knew historically biggest problem with advance was because of terrain, not fuel - (Those tiny roads in the big forests) FBB drived 20 km three days on rear areas of panzer division - roads are well portraited in game!
I like interface in Vic' game too - (adjusted to the interface and the game play, I like it) with the exception of His editors [8D][:)]