Here if I send one at a time on same turn.

Moderator: Joel Billings
Post by king171717 »

Post by king171717 »

Post by king171717 »
ORIGINAL: RedLancer
Congestion....
ORIGINAL: king171717
ORIGINAL: RedLancer
Congestion....
So your saying never combine two units at the same time to rail.
As railing one and then the other on the same turn uses less SMP.
Post by king171717 »
ORIGINAL: loki100
ORIGINAL: king171717
ORIGINAL: RedLancer
Congestion....
So your saying never combine two units at the same time to rail.
As railing one and then the other on the same turn uses less SMP.
if you move them as a stack you force them over exactly the same set of rail hexes, if you move them separately the second one will find a variant of the route, perhaps with less existing usage.
if there is only one route it makes no difference but even in say August 1941 two units at Berlin can find different routes to the border, even if from the 1941 border to a given part of the front there is only one viable line
or, yes, tend to move them one by one if you can
Post by king171717 »
Post by king171717 »

Post by king171717 »

Post by Joel Billings »
Post by king171717 »
ORIGINAL: Joel Billings
Could you try moving them one at a time in a different order. I can't explain it, and it a quick few tests I ran they always matched, so I will need a save that I can run to see what's happening. The divisions are big enough that one moving down the track could cause the cost to go up. If one division was bigger than the other and happened to trigger some hexes to go to a higher cost, it might matter which one moves first. That's the only thing I can think of.
Post by GibsonPete »
Return to “Gary Grigsby's War in the East 2”


