As an axis player, I am afraid of using my armor.

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

therealevan
Posts: 74
Joined: Tue Sep 13, 2016 1:26 pm
Location: West Coast

As an axis player, I am afraid of using my armor.

Post by therealevan »

I've mostly only played single-player playthroughs as the Axis, and each playthrough I notice how terrified I am of using my Panzer divisions for anything other than moving them from point A to point B to attempt to encircle the Soviets (at my level of play, I feel like I am only mediocre at being able to do this on a effective manner).

Am I correct in that as the Axis player:

1. You should NOT use your Panzers for tank on tank combat? A quick test in my early game, Panzer divisions take a large amount of tank losses if attacking into a soviet tank division.

2. It is better to use infantry divisions to take on soviet tank formations.

3. Panzer groups should only be used for enveloping formations but not engage in actual combat.

4. Motorized / mechanized units can be used for direct combat.


Is there any point in the game where #1 changes? I understand that later on in the war the methods of how the Wehrmacht handles anti-tank changed greatly as they opted to using their heavy tank battalions for handling anti-tank, but right now in 1941 using tanks for that seems Ludacris.
Stamb
Posts: 2450
Joined: Tue Oct 26, 2021 1:07 pm

RE: As an axis player, I am afraid of using my armor.

Post by Stamb »


Yep you are correct in all points.
ORIGINAL: therealevan
Is there any point in the game where #1 changes? I understand that later on in the war the methods of how the Wehrmacht handles anti-tank changed greatly as they opted to using their heavy tank battalions for handling anti-tank, but right now in 1941 using tanks for that seems Ludacris.
Probably not as Soviets become stronger and stronger with each day. While you get less and less supply while moving east
Слава Україні!
Glory to Ukraine!
Jango32
Posts: 813
Joined: Mon Mar 15, 2021 4:43 pm

RE: As an axis player, I am afraid of using my armor.

Post by Jango32 »

Essentially, yes. You can use Panzer divisions against weak or weak and damaged formations when attacking if you care at all about retaining AFVs.


Other than that, they're glorified hex flippers.
Stamb
Posts: 2450
Joined: Tue Oct 26, 2021 1:07 pm

RE: As an axis player, I am afraid of using my armor.

Post by Stamb »

Also if you decide to make a hasty attack with a panzer/motorized and have escort in range for a bombers you can use air support, it might add a missing points to get to a 2:1 and retreat/route.
Слава Україні!
Glory to Ukraine!
therealevan
Posts: 74
Joined: Tue Sep 13, 2016 1:26 pm
Location: West Coast

RE: As an axis player, I am afraid of using my armor.

Post by therealevan »

It would seem that eventually, panzer divisions can't really be used for much as the possibility of useful encirclements decreases - correct? Unless you're able to make an early victory (ie late 1941 or early 1942). If that's the case, what do players use panzers for 'late' game? 1943 and onwards?
User avatar
GibsonPete
Posts: 312
Joined: Wed Nov 05, 2014 10:53 am

RE: As an axis player, I am afraid of using my armor.

Post by GibsonPete »

Fear of using your Panzer forces is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to hitting your screen and quitting the game. The best use of your mobile forces is creating a Kessel Schlacht of soviet formations to isolate and then destroy with your infantry. Many of the truths that we cling to depend on our point of view. If you use your Panzer divisions as shock troops, you will take losses that will be hard to replace. Infantry with or without pioneers, mixed flak, AT guns and/or Stugs; can deal with any isolated formations. Do not fear committing your Panzers when it is necessary. Examine your enemy and your path you must then decide.
“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.”
Stamb
Posts: 2450
Joined: Tue Oct 26, 2021 1:07 pm

RE: As an axis player, I am afraid of using my armor.

Post by Stamb »

ORIGINAL: therealevan

It would seem that eventually, panzer divisions can't really be used for much as the possibility of useful encirclements decreases - correct? Unless you're able to make an early victory (ie late 1941 or early 1942). If that's the case, what do players use panzers for 'late' game? 1943 and onwards?
Personally i got only to a summer '42 vs AI and Moscow is encircled with a less than 3 mil Soviets on a Map. But i am playing no early end campaign. I have doubts that AI will be able to recover after it.

When it comes to multiplayer, from what i can see, most games end sooner that 43. In the autumn 41 front will become static and typically there will be no options for any encirclement because of a rain and mud.
If Axis survive first winter they try to prepare for the last offensive in the spring/summer '42. There you can use panzers to encircle Soviets.

Also do not try to refit panzers on a front as i tried in my game. It will not work. Or maybe with a super depots only.
Слава Україні!
Glory to Ukraine!
Stamb
Posts: 2450
Joined: Tue Oct 26, 2021 1:07 pm

RE: As an axis player, I am afraid of using my armor.

Post by Stamb »

Here is a nice AAR that goes into '43:
https://www.matrixgames.com/forums/tm.asp?m=4992932

But loki is a supply master, do not try to repeat it at home ;) (just kidding about no repeat)
Слава Україні!
Glory to Ukraine!
Stamb
Posts: 2450
Joined: Tue Oct 26, 2021 1:07 pm

RE: As an axis player, I am afraid of using my armor.

Post by Stamb »

Also this is very important for a tanks:


Image
Attachments
1.jpg
1.jpg (201.22 KiB) Viewed 728 times
Слава Україні!
Glory to Ukraine!
User avatar
king171717
Posts: 298
Joined: Sat May 14, 2016 7:16 pm

RE: As an axis player, I am afraid of using my armor.

Post by king171717 »

Some times you need to use your panzer cuz the ID are too far behind and you have to either create another pocket(s) or advance the front which then next turn you can create another pocket(s) for you. But try to use them in combat as little as you can but still use them when necessary. In real life, the panzers did everything but eliminate pockets and by dec 5 1941 there werent basically no tanks left.
Stamb
Posts: 2450
Joined: Tue Oct 26, 2021 1:07 pm

RE: As an axis player, I am afraid of using my armor.

Post by Stamb »

I would like to play in such a way, but there are 2 problems. CCP that are halved no matter what and logistic. In my PvP game i am basically static with some of my panzers because supply and infantry are not there
Слава Україні!
Glory to Ukraine!
AlbertN
Posts: 4275
Joined: Tue Oct 05, 2010 3:44 pm
Location: Italy

RE: As an axis player, I am afraid of using my armor.

Post by AlbertN »

Panzers are brittle - yes. Hard to replace, and produced in little amount.

The latter is known (Production model) and a data that is there as info. With the variable unknown of 'How many panzers were not produced due to strategic bombing'. - The latter is design judgement. (ie. Tome of WW2 Knowledge says that 1000 PanzerExample were produced. WITE2 has 20 PanzerExample Factories that produce for 60 turns before the ground element goes obsolete. Total 1200, it implies the designer accounted for 200 PanzerExample not to be produced due to factory damage). This is not relevant now but it could be late war.

Hard to replace is pertinent to the logistic model (and in relation to production).

Then we've the 'data' of the ground element itself (gun, armour, whatnot) and how it affects combat and I feel here the hammer falls.
Germans did not had good tanks in terms of guns and armour but had doctrine and skill, their crews were able to perform light maintenance to the tanks where Soviet crews knew only how to operate the tank.

So yes there is the diffused perception that the panzer are not the elite units or battering rams / heavy fighting units (despite most of the early stages of Barbarossa having been panzers and motorized divisions opening the path and infantries following up and mopping.).





User avatar
loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: As an axis player, I am afraid of using my armor.

Post by loki100 »

there is a situational element here that is important.

For both sides the 1941 armoured formations are very variable, the Germans have the full strength Pzr III/IV + Pzr Gr Pzr divisions and the stuff running around in Czech or French tanks. The Soviets have formations built around T34/KV1 and stuff with BT7s and other junk.

Now get on the wrong side of that technological gap and the Germans will often win (morale/exp/leadership) but take heavy losses, get on the right side and the Germans will sweep aside pretty much anything.

So as the Axis player its worth keeping an eye on the notional TOE of your Pzrs, some formations ideally are there for exploitation and movement, others can deliver quite a direct punch and do it again.

But even your best formations are a one way trip to becoming weak - the dynamic is how fast and to what end. In the end, Hitler wasn't releasing replacements to the formations actually conducting the war.

German production lags demand really till about mid-43, so you are handling a very finite resource most of the time.

But there are times when using them as combat formations is the best use, just they are not there to break heavily defended lines turn after turn
therealevan
Posts: 74
Joined: Tue Sep 13, 2016 1:26 pm
Location: West Coast

RE: As an axis player, I am afraid of using my armor.

Post by therealevan »

ORIGINAL: loki100

there is a situational element here that is important.

So as the Axis player its worth keeping an eye on the notional TOE of your Pzrs, some formations ideally are there for exploitation and movement, others can deliver quite a direct punch and do it again.


But there are times when using them as combat formations is the best use, just they are not there to break heavily defended lines turn after turn

1. Agreed - there does seem to be situations where direct combat with a panzer division could be useful, but I suspect those instances are far rarer than one might think.

2. I have been trying to practice breakouts, where I have attached panzer division infantry or motorized either route or cause soviet hexes to retreat, alleviating zone of control, then have my panzers move forward. I think this is the standard use-case. However, my problem is multi-turn where once I make a break out, I struggle identifying the direction of movement for my panzers as pincers on the steppe can seem endless.

2a - building breakouts along roadways that are 'average', and then trying to identify roads the lead to cities or other strategic points seem to be an approach.
2b - they run out of fuel.
Rosencrantus
Posts: 458
Joined: Sat Jan 09, 2021 5:49 am
Location: Canada

RE: As an axis player, I am afraid of using my armor.

Post by Rosencrantus »

ORIGINAL: loki100

there is a situational element here that is important.

For both sides the 1941 armoured formations are very variable, the Germans have the full strength Pzr III/IV + Pzr Gr Pzr divisions and the stuff running around in Czech or French tanks. The Soviets have formations built around T34/KV1 and stuff with BT7s and other junk.

Now get on the wrong side of that technological gap and the Germans will often win (morale/exp/leadership) but take heavy losses, get on the right side and the Germans will sweep aside pretty much anything.

So as the Axis player its worth keeping an eye on the notional TOE of your Pzrs, some formations ideally are there for exploitation and movement, others can deliver quite a direct punch and do it again.

But even your best formations are a one way trip to becoming weak - the dynamic is how fast and to what end. In the end, Hitler wasn't releasing replacements to the formations actually conducting the war.

German production lags demand really till about mid-43, so you are handling a very finite resource most of the time.

But there are times when using them as combat formations is the best use, just they are not there to break heavily defended lines turn after turn

+1 that is it. As you play more you'll begin to get a better grasp on when your tank divisions can be heavily committed to a combats or not.
User avatar
MishaTX
Posts: 81
Joined: Thu Aug 13, 2015 2:06 am

RE: As an axis player, I am afraid of using my armor.

Post by MishaTX »

Look at your goal. If your ability to achieve it absolutely depends on using your Panzers for an attack, then do it. They have to pay the iron price too, and if it's the difference between, say, taking Riga on turn 1 or scooping up Leningrad or Rostov because the Soviet AI didn't think you could make it that far, do it.

Just think about this: "I'll lose 20-30 tanks on this. Is that worth what I'll get in return?" If you're sure that using them will achieve what you need and the reward is worth those tanks and you can't possibly do it without them. Well, it may require a trip to Refit, but it'll be worth it. Your general observations are spot on, though. Use them for attacks very sparingly, but don't be afraid to use them altogether. (Not to mention that your '41 Pzs are mostly useless against the Red Army anyways, as the Wehrmacht found out. "Heeresanklopfgerät", anyone? [:D]). Not much point in keeping them around for longer than you have to.

But you're right. They're not the mobile assault troops that some, including me, used to think that they were, those are the motorized formations.
therealevan
Posts: 74
Joined: Tue Sep 13, 2016 1:26 pm
Location: West Coast

RE: As an axis player, I am afraid of using my armor.

Post by therealevan »

ORIGINAL: MishaTX

But you're right. They're not the mobile assault troops that some, including me, used to think that they were, those are the motorized formations.

It took me a while in WiTE1 and now re-learning in WiTE2 that they are delicate little flowers even in 1941. Depending on the situation, pz division against soviet infantry or mechanized / cavalry can inflict tank losses on the attacking pz division. As Jango32 said above, "they're glorified hex flippers"

User avatar
MishaTX
Posts: 81
Joined: Thu Aug 13, 2015 2:06 am

RE: As an axis player, I am afraid of using my armor.

Post by MishaTX »

ORIGINAL: therealevan

ORIGINAL: MishaTX

But you're right. They're not the mobile assault troops that some, including me, used to think that they were, those are the motorized formations.

It took me a while in WiTE1 and now re-learning in WiTE2 that they are delicate little flowers especially in 1941. Depending on the situation, pz division against soviet infantry or mechanized / cavalry can inflict tank losses on the attacking pz division. As Jango32 said above, "they're glorified hex flippers"

LOL!

I hear you! Back in the original WitE I went in thinking they were the murder divisions that I'd gotten used to from my board wargaming days and pretty quickly learned that they're really sort of brittle. And, since you mentioned them, yes, if you see a Soviet mech division and think that it might be a good idea to send your Pzs against them, think again! [:D]
Jango32
Posts: 813
Joined: Mon Mar 15, 2021 4:43 pm

RE: As an axis player, I am afraid of using my armor.

Post by Jango32 »

I suspect they are so brittle because the simulation has the AFVs engage other AFVs regardless of how advantageous that would be in that particular combat. So the losses skyrocket first, and only then do the other elements of the division step in. That's just a suspicion though, I haven't engaged in a battle with the highest detail level setting to see what actually happens.
Iam5not8
Posts: 646
Joined: Tue Jun 09, 2020 4:40 am

RE: As an axis player, I am afraid of using my armor.

Post by Iam5not8 »

Report at OKH July 13th, 22 days after the start of barbarossa.
Average tank TOE at 50% in 3 turns :

Image
Attachments
Capture.jpg
Capture.jpg (16.99 KiB) Viewed 731 times
Post Reply

Return to “Gary Grigsby's War in the East 2”