As an axis player, I am afraid of using my armor.
Moderator: Joel Billings
RE: As an axis player, I am afraid of using my armor.
Those aren't total losses (irrecoverable), however. Total losses by September 1941 reached 970 AFVs across all of the Panzer divisions, far below 50% of the starting forces at 27%.
RE: As an axis player, I am afraid of using my armor.
To point historical data where there are different recreations of history is ever relative, if not brutally useless.
In history the Panzer Divisions spearheaded, fought first hand and Infantry followed up - often spirited up by the fact their armoured comrades were already winning the battles ahead.
In WITE2 how many German players pratically encircle Smolensk with the armoured divisions and seize it in time and how many have to wait for the infantries to catch up there already? (Admittedly historically the panzers took their respite moment after securing Smolensk encirclement - in that sector at least).
There is a difference between History = Heavy panzer losses through heavy, multiple fighting (successful fighting) and WITE2 = Heavy Panzer losses at the first enemy contact with anything that is not a depleted / shaken and unready division or a a brigade.
Thus the two are totally different worlds in how they unfold.
In history the Panzer Divisions spearheaded, fought first hand and Infantry followed up - often spirited up by the fact their armoured comrades were already winning the battles ahead.
In WITE2 how many German players pratically encircle Smolensk with the armoured divisions and seize it in time and how many have to wait for the infantries to catch up there already? (Admittedly historically the panzers took their respite moment after securing Smolensk encirclement - in that sector at least).
There is a difference between History = Heavy panzer losses through heavy, multiple fighting (successful fighting) and WITE2 = Heavy Panzer losses at the first enemy contact with anything that is not a depleted / shaken and unready division or a a brigade.
Thus the two are totally different worlds in how they unfold.
RE: As an axis player, I am afraid of using my armor.
+ for AlbertN.
Soviets has no reason to stay and fight in pvp game. They just retreat and retreat. Maybe bigger VP time bonus will make them stay and defend Kiev/Smolensk ?
Soviets has no reason to stay and fight in pvp game. They just retreat and retreat. Maybe bigger VP time bonus will make them stay and defend Kiev/Smolensk ?
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- Erik Rutins
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RE: As an axis player, I am afraid of using my armor.
ORIGINAL: AlbertN
There is a difference between History = Heavy panzer losses through heavy, multiple fighting (successful fighting) and WITE2 = Heavy Panzer losses at the first enemy contact with anything that is not a depleted / shaken and unready division or a a brigade.
In my experience, if you use them historically you end up with roughly historical losses. If you over-use them, you can burn them out faster, it all depends on the player. They generally take no losses at all against depleted/shake/unready divisions.
Regards,
- Erik
Erik Rutins
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- Erik Rutins
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RE: As an axis player, I am afraid of using my armor.
ORIGINAL: Stamb
+ for AlbertN.
Soviets has no reason to stay and fight in pvp game. They just retreat and retreat. Maybe bigger VP time bonus will make them stay and defend Kiev/Smolensk ?
Are you not finding the sudden death victory checks and the desire to limit the Axis high watermark for later in the war enough incentive? Or are you playing with the "No Early End" version or focusing only on 1941?
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
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therealevan
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RE: As an axis player, I am afraid of using my armor.
ORIGINAL: Stamb
+ for AlbertN.
Soviets has no reason to stay and fight in pvp game. They just retreat and retreat. Maybe bigger VP time bonus will make them stay and defend Kiev/Smolensk ?
In several of my WiTE2 games so far, that is very much the case. The Soviet AI makes little no to effort in a delaying action and prefers to make massive retreating movements. By the time I'm able to catch up their lines appear heavily reinforced. Attempting breakthrough becomes a multi-turn & costly endeavor.
RE: As an axis player, I am afraid of using my armor.
Why would you not attack with them? What is the harm in having a weak tank division?
You got two options:
A.
- don't attack with your tank divisions
- flip hexes with strong divisions
B.
- attack with your tank divisions
- flip hexes with weak divisions
Weak formations are just as good at flipping hexes than strong formations, no?
It might maybe even be easier to resupply an almost depleted tank division with freight (read: fuel) to keep going because there are less tanks in them.
Or am I missing something?
You got two options:
A.
- don't attack with your tank divisions
- flip hexes with strong divisions
B.
- attack with your tank divisions
- flip hexes with weak divisions
Weak formations are just as good at flipping hexes than strong formations, no?
It might maybe even be easier to resupply an almost depleted tank division with freight (read: fuel) to keep going because there are less tanks in them.
Or am I missing something?
RE: As an axis player, I am afraid of using my armor.
ORIGINAL: AlbertN
....
In WITE2 how many German players pratically encircle Smolensk with the armoured divisions and seize it in time and how many have to wait for the infantries to catch up there already? (Admittedly historically the panzers took their respite moment after securing Smolensk encirclement - in that sector at least).
...
How many Soviet players leave the actual city undefended and concentrate their forces to the south?
RE: As an axis player, I am afraid of using my armor.
ORIGINAL: loki100
ORIGINAL: AlbertN
....
In WITE2 how many German players pratically encircle Smolensk with the armoured divisions and seize it in time and how many have to wait for the infantries to catch up there already? (Admittedly historically the panzers took their respite moment after securing Smolensk encirclement - in that sector at least).
...
How many Soviet players leave the actual city undefended and concentrate their forces to the south?
No one that I know of because:
A) Axis advance is tied to logistics that can only advance so far per turn.
B) South has lots of plains vs Center / North has lots of defensive terrain.
C) Absolute lack of incentive / reason to defend upfront besides VPs - that are diluted and dotted.
A + B + C = D
D) It is a no brainer to defend where the terrain is better, at parity of distance from Greater Reich border.
RE: As an axis player, I am afraid of using my armor.
Ah yes. I am playing in No Early End in both AI and PvP.ORIGINAL: Erik Rutins
Are you not finding the sudden death victory checks and the desire to limit the Axis high watermark for later in the war enough incentive? Or are you playing with the "No Early End" version or focusing only on 1941?
Regards,
- Erik
AI is trying to defend cities, but players just retreat and retreat until there is a wall of supplied and refitted Soviets.
That is why Soviets will have a massive army even in first winter as they do not need to stay and defend their ground by risking of getting into a pockets.
Not sure how it plays in sudden victory. But i am not interested in that scenario.
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- Erik Rutins
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RE: As an axis player, I am afraid of using my armor.
ORIGINAL: Stamb
Ah yes. I am playing in No Early End in both AI and PvP.
AI is trying to defend cities, but players just retreat and retreat until there is a wall of supplied and refitted Soviets.
That is why Soviets will have a massive army even in first winter as they do not need to stay and defend their ground by risking of getting into a pockets.
Not sure how it plays in sudden victory. But i am not interested in that scenario.
Well, the sudden death conditions and the high watermark were added to the default campaign to encourage historical play, both play a key role in both encouraging the Soviets to defend forward and aggressively and encouraging the Axis to keep pushing even when it might not otherwise be advisable. No early end is a variant, not what we consider the main intended campaign, it's fine if you prefer it just know that it was provided based on customer request but the removal of the sudden death victory conditions definitely encourages the type of play you're concerned about. In the long run, the high watermark still means its better to fight, but players may not realize that until they've played through a full campaign.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: As an axis player, I am afraid of using my armor.
ORIGINAL: Erik Rutins
Well, the sudden death conditions and the high watermark were added to the default campaign to encourage historical play, both play a key role in both encouraging the Soviets to defend forward and aggressively and encouraging the Axis to keep pushing even when it might not otherwise be advisable. No early end is a variant, not what we consider the main intended campaign, it's fine if you prefer it just know that it was provided based on customer request but the removal of the sudden death victory conditions definitely encourages the type of play you're concerned about. In the long run, the high watermark still means its better to fight, but players may not realize that until they've played through a full campaign.
Regards,
- Erik
Yep, I understand it. But i want to avoid situation such as Strategy Gaming Dojo had where he was forced to rush to some location with VP no matter what, otherwise sudden lose. Maybe later on i will give it a try.
Слава Україні!
Glory to Ukraine!
Glory to Ukraine!
RE: As an axis player, I am afraid of using my armor.
ORIGINAL:
Yep, I understand it. But i want to avoid situation such as Strategy Gaming Dojo had where he was forced to rush to some location with VP no matter what, otherwise sudden lose. Maybe later on i will give it a try.
Well, IRL the OKH, Heeresgruppen and Fronts had tremendeous pressure from Hitler and Stalin respectivly. That is why I only play Sudden Death. Otherwise the realism are thrown out of the window.
RE: As an axis player, I am afraid of using my armor.
Considering that it is t8 (aug 10) and there was only some action near Leningrad (and a little bit around Kiev) and all other places are quite cuz of Soviets retreat and I as an Axis have to wait for supply/infantry i might also consider Sudden Death for a next Axis gameORIGINAL: Jeff_Ahl
ORIGINAL:
Yep, I understand it. But i want to avoid situation such as Strategy Gaming Dojo had where he was forced to rush to some location with VP no matter what, otherwise sudden lose. Maybe later on i will give it a try.
Well, IRL the OKH, Heeresgruppen and Fronts had tremendeous pressure from Hitler and Stalin respectivly. That is why I only play Sudden Death. Otherwise the realism are thrown out of the window.
Слава Україні!
Glory to Ukraine!
Glory to Ukraine!
RE: As an axis player, I am afraid of using my armor.
ORIGINAL: Stamb
Considering that it is t8 and there was only some action near Leningrad (and a little bit around Kiev) and all other places are quite cuz of Soviets retreat and I as an Axis have to wait for supply/infantry i might also consider Sudden Death for a next Axis game![]()
I would recommend it strongly!
RE: As an axis player, I am afraid of using my armor.
Just for clarification, because I'm suddenly overcome with doubt here: When you play with "No Early End Date", the AI still plays as if Sudden Death's in effect, don't they?
Because even though I do want to play "Bitter End" in WitE2 as well, I don't want to do it if it means the Soviet falls back to the Urals or, if I'm playing the other side, that the Germans decide to go celebrate the Christmas of '41 in Poland [:D]
Because even though I do want to play "Bitter End" in WitE2 as well, I don't want to do it if it means the Soviet falls back to the Urals or, if I'm playing the other side, that the Germans decide to go celebrate the Christmas of '41 in Poland [:D]
- jhdeerslayer
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RE: As an axis player, I am afraid of using my armor.
ORIGINAL: MishaTX
Just for clarification, because I'm suddenly overcome with doubt here: When you play with "No Early End Date", the AI still plays as if Sudden Death's in effect, don't they?
Because even though I do want to play "Bitter End" in WitE2 as well, I don't want to do it if it means the Soviet falls back to the Urals or, if I'm playing the other side, that the Germans decide to go celebrate the Christmas of '41 in Poland [:D]
I'm 6 turns in as Germans against Soviet AI and no Sudden VP requirement. I can confirm the Soviets do not just melt away. Every turn they throw up a new line I have to break
RE: As an axis player, I am afraid of using my armor.
Last I remember the VP allocation for sudden death are quite generous and not exactly reachable - so that is definitely not a design that hinders Soviet mass retreat to beef up a line of more solid type later on.
I've yet to hear of a 'Sudden Victory' by Axis - albeit I've heard amany Sudden Defeats between the learning games and some PvP games with old patches. -- I cannot speak for this patch though.
I've yet to hear of a 'Sudden Victory' by Axis - albeit I've heard amany Sudden Defeats between the learning games and some PvP games with old patches. -- I cannot speak for this patch though.
RE: As an axis player, I am afraid of using my armor.
ORIGINAL: jhdeerslayer
I'm 6 turns in as Germans against Soviet AI and no Sudden VP requirement. I can confirm the Soviets do not just melt away. Every turn they throw up a new line I have to break![]()
Thanks! I didn't think so, because to fundamentally alter the game AI for the purpose of a scenario variant seemed a bit excessive, but it never hurts to ask! [:)]
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therealevan
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- Location: West Coast
RE: As an axis player, I am afraid of using my armor.
This isn't a question, but more of an pondering.
I have not figured out the air game that much, but I am generally familiar with it. My campaign so far I ended up just only using the entire Luftwaffe for ground support with 120% escort requirements, attached exclusively on the panzer groups. Having looked back on this, I think this is actually a waste, given how infrequently my Pzrgp engage in direct combat, it is more likely that the motorised formations get into combat. And once those units begin to experience low fuel - this frequency decreases even further. I wonder if attaching luftwaffe to more of a mixed, where they might be attached to certain Pzrgp's that I know will be engaged directly in combat, while also being attached to regular infantry corps or armies.
I have not figured out the air game that much, but I am generally familiar with it. My campaign so far I ended up just only using the entire Luftwaffe for ground support with 120% escort requirements, attached exclusively on the panzer groups. Having looked back on this, I think this is actually a waste, given how infrequently my Pzrgp engage in direct combat, it is more likely that the motorised formations get into combat. And once those units begin to experience low fuel - this frequency decreases even further. I wonder if attaching luftwaffe to more of a mixed, where they might be attached to certain Pzrgp's that I know will be engaged directly in combat, while also being attached to regular infantry corps or armies.


