Custom Scenarios

Moderator: Decisive Campaigns Ardennes Offensive Mods

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Khanti
Posts: 636
Joined: Tue Aug 28, 2007 3:02 pm
Location: Poland

RE: Custom Scenarios

Post by Khanti »

Carl. Its' easy.
1. Use simple editor for it, so:
2. Load scenario. Don't run it, but use simple editor option when scenario is ready to play.
3. 7th upper button is called TABLES. Use this one.
4. Historical weather is 1, random is 2, bad is 3. So you probably want to use number 3. But..
5. In TABLES, use weather library (right panel)
6. Use table 43 - historical overrun
7. There are turn numbers 1 to 64 and weather type.
8. It will probably be enough to change weather types from whatever to 3 or 4 but not 1 (clear).
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
Tempest5
Posts: 77
Joined: Wed Dec 14, 2011 7:49 pm
Location: Hawaii

RE: Custom Scenarios

Post by Tempest5 »

ORIGINAL: Rosseau

ORIGINAL: Jagger2002
I'm not sure if copying/being influenced by scenarios from another game by another publisher will be received well, however. Thoughts?

No publisher would complain about that.

I did a comparison of DC:AO and WDS Bulge '44 Gold for something I had written. Both are 1km per hex and are striking examples of excellent map design.

In fact, I would recommend DC:AO players consider the WDS game, maybe during their sale starting 12/16/21. The two campaign maps are just different enough to be considered completely original creations.

I have been the fence on this...Do I really need DC:AO and B'44?

[:D] decisions decisons
Rosseau
Posts: 2950
Joined: Sun Sep 13, 2009 2:20 am

RE: Custom Scenarios

Post by Rosseau »

Oh gosh, Tempest5, you definitely need DC:AO. It is unique in so many ways. B'44 would be like a good book. Best wishes.
Tempest5
Posts: 77
Joined: Wed Dec 14, 2011 7:49 pm
Location: Hawaii

RE: Custom Scenarios

Post by Tempest5 »

I have DC:AO ( see my mods). But should I get B’44? In fact I was waiting for the WDS Christmas sale to pick up B’44
But I enjoyed DC’s other strategy games so I scooped up their AO. No regrets on that decision.
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carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: Custom Scenarios

Post by carll11 »

ORIGINAL: Khanti

Carl. Its' easy.
1. Use simple editor for it, so:
2. Load scenario. Don't run it, but use simple editor option when scenario is ready to play.
3. 7th upper button is called TABLES. Use this one.
4. Historical weather is 1, random is 2, bad is 3. So you probably want to use number 3. But..
5. In TABLES, use weather library (right panel)
6. Use table 43 - historical overrun
7. There are turn numbers 1 to 64 and weather type.
8. It will probably be enough to change weather types from whatever to 3 or 4 but not 1 (clear).
See picture

Image


Thank you sir,[:)] I actually discovered this noodling around after I posted. I am going to play the present game to maybe turn 45, or until my frustration levels maxes out;).

Then I'll do some changes, the allies had compete air control but perhaps, I'll do a 3, overcast provides 25% of aircraft on target or you can adjust the number of aircraft per strike, flak effectiveness etc.
Jagger2002
Posts: 735
Joined: Sun May 19, 2002 9:05 pm

RE: Custom Scenarios

Post by Jagger2002 »

The main reason was to increase importance of armored vehicles on battlefield.
They just die in assaults too fast and are too fragile to my liking (yes, it's a matter of taste). So I've improved their ranged fire form 50% to 65%. Firing from distance now makes sense.

I have actually found ranged tank fire very useful in the standard game vs both tanks or infantry. For success against enemy tanks, the key to ranged attack is to have a terrain advantage and better readiness. Ranged fire is particularly useful in defensive counterattacks or if reducing infantry lacking anti-tank guns in terrain which is too dangerous to assault with armor. Infantry in the open, just overrun them.
Rosseau
Posts: 2950
Joined: Sun Sep 13, 2009 2:20 am

RE: Custom Scenarios

Post by Rosseau »

ORIGINAL: Jagger2002
The main reason was to increase importance of armored vehicles on battlefield.
They just die in assaults too fast and are too fragile to my liking (yes, it's a matter of taste). So I've improved their ranged fire form 50% to 65%. Firing from distance now makes sense.

I have actually found ranged tank fire very useful in the standard game vs both tanks or infantry. For success against enemy tanks, the key to ranged attack is to have a terrain advantage and better readiness. Ranged fire is particularly useful in defensive counterattacks or if reducing infantry lacking anti-tank guns in terrain which is too dangerous to assault with armor. Infantry in the open, just overrun them.

Thanks for these observations and strategy tips. They are extremely helpful for someone like me, who is not a complete idiot, but always coming to grips with so many variables in such a richly detailed game.
Jagger2002
Posts: 735
Joined: Sun May 19, 2002 9:05 pm

RE: Custom Scenarios

Post by Jagger2002 »

Thanks for these observations and strategy tips. They are extremely helpful for someone like me, who is not a complete idiot, but always coming to grips with so many variables in such a richly detailed game.


The trick is just to experiment a little until you find out what works. Switching between assault and ranged fire when planning your attack will often produce very different odds when using tanks.
billios65
Posts: 148
Joined: Fri Jan 15, 2010 6:16 am

RE: Custom Scenarios

Post by billios65 »

Any chance you can show me how to create horse replacements as you have done?
Oberst_Klink
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RE: Custom Scenarios

Post by Oberst_Klink »

There you go.

Klink, Oberst

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vege1
Posts: 46
Joined: Thu Aug 19, 2021 10:45 am

RE: Custom Scenarios

Post by vege1 »

Just as a fruit of thought battle of Salerno (Allied landings in Italy) could be a cool battle for a custom scenario. There is a lot of geographical variety (hills, urban, beaches, fields, etc) and unit variety (city garisons, mechanized and panzer units).

Germans used kampfgruppen and units arrived in piece meal to the area. The battle lasted around 8 days and the combat was quite intense, both sides switched between defense and offense. Allied shore bombardment could be modelled as off-map artillery or with the cards system.

Also, From the battlefields has an informative youtube video series about the battle.
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