Operation Typhoon - Mini AAR vs AI

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Zovs
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Joined: Sun Feb 22, 2009 11:02 pm
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Operation Typhoon - Mini AAR vs AI

Post by Zovs »

This is just a mini AAR based off a fellow asking some questions about how the game plays.

Game Options:

Soviet AI: 110
Auto AI Air Assist: Off
Enhanced TB control: On

For this mini-AAR (demo if you will) I am not doing a full optimal Air but will adjust the AI 'assist' if I feel the need.

Using the default Air Directives for the scenario are: three Recon missions and three Ground Support Missions.

After executing the Air Directives I lost 7 aircraft and 14 were damaged from these three recon missions (all flak related).

Ground phase at start, zoomed out 2 levels to give a better view of the lower southern half of the map:

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Just to the north of the map (you can just see it) is Orel which is a victory city, part of a strategy to to try is to encircle the units in the south.

I zoomed out one level more so you can see the VP hexes (the ones with the flags) that I'll try to drive towards from the south.

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Zooming back in all the way.

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From the main thread i.e. demoig...

Selected the XXXIV Corps (outlined in Purple) shows the two division's that are assigned to it (outlined in both blue and red on the map). To the right you can see the gold outlined selected Corps HQ and that little flag there on the right showing 4:10 is the number of units assigned and command points this HQ can command. In this case 4 command points are being used out of 10, or roughly speaking each division costs 2 CP and theoretically this HQ could command up to 5 divisions, but each time a division splits into its regimental portions (3 for divisions) the CP which switch from 2 to 3, so the general idea is to not overload your HQ if at all possible. You can also see the Supply priority is set to 1, and you can see how much supply, fuel the HQ has (as well as the number of men in both the HQ and the 45th ID.

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Select its sister division the 134th ID we can now see how far this unit could move:

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But before doing that lets demo breaking the division down and moving it instead. Now here is the division broken down:

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So this is what it looks like after quickly moving those regiments into position:

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As you can see reselecting the parent HQ those regiment are out of command range. But before moving the Corps HQ, lets move the 45th ID in place and then move the HQ to get all units back in command.

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As you can see now, all is well (all are outlined in blue).

So now your probably asking why I moved those regiments into those hexes, well that was so I move the rest of the infantry into these positions:

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And your probably asking why I did that, well that is so I could do these moves and then this HA (hasty attack):

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So here is the finally moves for 2nd Panzer Group, not perfect but good enough I think.

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End of turn 1

Vyazma threatened

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This puts 6 Rifle Divisions in jeopardy, plus 2 Cavalry Divisions and also encircles 1 Mech Division (107 Mech).

Bryansk Pocket

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This potentially pockets:

19x Rifle Divisions
2x Cavalry Divisions
1x Tank Divisions
1x NKVD Motorized Regiment
1x NKVD Border Regiment

Smaller sub-pocket (Putivl)
1x Rifle Division
1x Guards Rifle Division
1x Cavalry Division

Plus puts the following units near Sumy in a disadvantage:
5x Rifle Divisions
3x Cavalry Divisions

Here are a few close ups:

Sumy area:
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Bryansk area:
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3rd Panzer, 4th and 9th Army areas:
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By far if I can keep this pocket closed with the 25 trapped divisions it will be a big haul on turn 2 for surrenders.

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Turn 1 losses:

Ground:
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Air:
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Not sure how much use this will be to anyone...
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
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Zovs
Posts: 9207
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Operation Typhoon - Mini AAR vs AI

Post by Zovs »

Turn 2

Ran 9 AD (changed the way the AI assit did recon and added a few more), lost 25 aircraft to flak. With two missions losing 9 and 6 for one mission.

Weather

Weather is showing rain.

General notes

The AI tried to Air Supply the Bryansk pocket and across the front lines abandoned everything else.

Plan is simple. Move into the vacated hexes and elimate or reduce as much as possible the pockets.

At start (pre Air Phase execution)

Northern sector:
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Southern sector:
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End of Turn 2

General Overview:

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Direct link to zoom in if you'd like:
https://i.imgur.com/CIUR7U5h.jpg

Vyazma area:

I trapped another 5 Rifle Divisions here.

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Bryansk area:

Liquidated most of the pocket.

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That is the end of turn 2.
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
russkly
Posts: 86
Joined: Tue Jul 27, 2004 12:25 pm

RE: Operation Typhoon - Mini AAR vs AI

Post by russkly »

Hi Zovs,

Are you going to continue this AAR?

I ask, because I've played this scenario through a few times as the Axis and haven't done any better than a Soviet Major Victory, so I'm interested in seeing how you approach it.

I've tried driving for the objectives without worrying too much about encirclements, but in your first couple of turns you seem to have taken a different approach. I have never got anywhere near Moscow diong it my way, despite trying varying different routes of attack.

I do hope you can continue this.

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