Soviet division turned up 2 hexes NE of Vienna turn 3

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hpalmer
Posts: 34
Joined: Mon Apr 27, 2020 3:36 am

Soviet division turned up 2 hexes NE of Vienna turn 3

Post by hpalmer »

Was pretty shocked to see a single russian rifle division parked 2 hexes NE of Vienna on turn 3... No idea how that was possible and assume it must be a bug. It had only destroyed rail on the hex it sat on, all hexes around were disabled rail, and had to rail a unit across the map to eliminate it. Very odd!
Teo41_ITA
Posts: 511
Joined: Thu Sep 02, 2021 12:45 pm

RE: Soviet division turned up 2 hexes NE of Vienna turn 3

Post by Teo41_ITA »

I recommend you install the latest hotfix, which solves this annoying problem:

https://www.matrixgames.com/forums/tm.asp?m=5117554

Just reload the save before the Soviet spam near Vienna and it will be fixed! [;)]
hpalmer
Posts: 34
Joined: Mon Apr 27, 2020 3:36 am

RE: Soviet division turned up 2 hexes NE of Vienna turn 3

Post by hpalmer »

Thanks and appreciate the rapid response! I'm curious where the soviet division is coming from? Seems like an easy way to farm prisoners if they keep teleporting divisions into austria... Maybe the reds have a tunnel through romania and hungary no one has found...
Denniss
Posts: 9276
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: Soviet division turned up 2 hexes NE of Vienna turn 3

Post by Denniss »

AI teleported/warped the unit there, you should revert to last good save and continue from there with the hotfix
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