ORIGINAL: AlbertN
I think the point was missed and it is the same issue I've in some situations in my AAR.
The 12th Panzer Division -is not even trying- to get some supplies despite being level 4.
So folks should try to make it clear if 'Priority 4 = Try to get lots of supply even if your Trucks are going to perform the Paris-Dakar in order to get the unit refuelled and resupplied' - then the unit should have quite the Supply Detail log here of how and where it went to grab supplies.
Instead the 12th Panzer did absolutely nothing - in accord to the screenshot.
Lets unpick this, the Player's Note in the manual have a discussion about the problem of placing units on a high priority. It doesn't guarentee they get it, just that they try - and often to their detriment.
I realise there is a temptation to use the higher priority levels but especially up around Leningrad in 1941 they are not a good idea
the answer is indeed in the next section. Remember that units only look to a max of 30 hexes, precisely to stop them sending their trucks back to the NSS
ORIGINAL: AlbertN
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BUT the answer I think lays in the fact the local depot has alraedy gave out all of the Freight it receveid.
4000+ Freight got there but other units grabbed it before the Panzer Unit had a go itself.
That is my assumption.
Again in the manual and posted a few times, the routine is in five steps
1) every unit (pri 0,1,2,3,4) try to get 30% of their freight needs, within this list there is a hierachy where the pri 4 goes first
2) repeated but for 1,2,3,4, try to get 50% rest as above
3) repeats
So basically everything will try to grab 30% of its freight need, if it meets that it sits out that step (ie already has enough)
ORIGINAL: AlbertN
Also I've the suspect the system averages Supply+Fuel+Ammunitions in order to compute the real need of a unit to grab supplies.
That sets many units to starve. In my own AAR I've plenty of troops with 100% ammunitions because they sit and do not fight, but are getting to 10-20% critical level of supplies AND they get 0 supplies like your panzer division.
Going beyond pure technicalities, you can see your primary depot upfront sends freight 'backward' to the infantries of the 18th Army.
yes, as in the manual, freight arrives at the NSS as fuel/ammo etc, it move around the map and sits in depots as generic freight (there is a very good game performance reason for this) and is broken out at the unit level in part to need and in part to reflect what is in the total pools
I'm not sure how units handle demand if they lots of one type and a real gap elsewhere. You may be right there is an averaging but from my current game I am seeing units fill out gaps even if they are oversupplied in other areas.
But then I have a robust supply network in place, something that is near impossible to achieve on this sector in 1941
ORIGINAL: AlbertN
So first bit is 'get more freight where you need it'. Which can be a tricky part. But instead of having a Super Depot there I'd repair the railway from Talinn to Kingsiepp and plot another depot there.
That way IF things work as they should you ought to get shipping via sea into Talinn and that proceeds on its own railroad to Kingsiepp; and then you have your normal flux via Pskov.
agree, I'd be repairing rail lines, in a way the super-depot is a bit of a trap. I've significantly changed my mind on this since the game's release and now use pri 4, large railyard locations, some distance from the front to act as freight collection points and then release to need. Drop this is pri 2/3 and it will flow forwards to the front line depots.