German AI for grand campaign useful?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Nowi Ribak
Posts: 71
Joined: Sun Oct 30, 2011 11:58 am
Location: Austria, Europe

German AI for grand campaign useful?

Post by Nowi Ribak »

Hi,

I am thinking about buying the game and am currently unsure about the AI capabilities.

Due to time restrictions I cant play PBEM with another human grand general, so my question - can the German AI advance in 41' and still play in 42'? Or is it completely useless and collapses due to supply issues?
Is the AI cheating heavily (as often is necessary in similar games), or can it perform somewhat capable?

I would be new to WITE, but not new to grand strategy, so I am looking for somewhat capable AI counterparts in these games. Is there maybe an AAR as SOV human player against GER AI? I didnt find one, maybe you could help.

Thx in advance for your answers and opinions on the matter.
best regards & happy new year
Edorf
Posts: 158
Joined: Tue May 14, 2013 6:22 pm

RE: German AI for grand campaign useful?

Post by Edorf »

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