Retro mod

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Magpius
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terrain.png

Post by Magpius »

This is the terrain file with the swamp graphics.
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terrain.png
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Rasputitsa
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RE: terrain.png

Post by Rasputitsa »

Thanks for the files, much appreciated.

I dropped the logistics convoy route hex back to only a dot, so as not to obscure the sea shades showing depth, to see what it would look like.

It is OK on moderate zoom, but not so easy to see on the full expanded map.



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Map2.jpg
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Rasputitsa
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RE: terrain.png

Post by Rasputitsa »

Also tried blending the new land tiles with the older Retro sea hexes and the convoy route hexes toned down a bit, which works well with the low contrast unit counters that I am using.

Thanks again for the great work.



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Map.jpg
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"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Magpius
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Cheers.

Post by Magpius »

Thanks Rasp.,
You've been a long time supporter, and have always appreciated the feedback across a few games now.
Very cool that everyone is able to mix, match and tweak to come up with a style that suits them.

I've been thinking about why I went with such a light ocean graphic...
And perhaps it's because unlike European theatre, where the emphasis is on lighter map mods, the ocean is a secondary theatre of operations.
Whereas in a pacific context, much of this game is played on water.
(maybe overthinking it).

(also great to see Ash Barty win the big plate last night).

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Monkie
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RE: Cheers.

Post by Monkie »

Thanks for this, I'm a little late to the party for WPP but just picked it up and really enjoying your mod as much as I enjoyed your old school WP Europe one.

One question, did you release your resource.png? I couldn't find it in the thread, so perhaps I missed it.
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Magpius
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RE: Cheers.

Post by Magpius »

Apologies for late reply.
I thouht this mod had been dead and buried, never too sure how successful it is (never see it in an aar for example).
From memory I just ended up grabbing one of Uxbridge's I think.
I got tired of making city tiles and numbers... but some of the toaw 4 mods piqued my interest.
I'll dig up the file and see how far I got with it.
The resource.png can create big aesthetic change to the map, did you have a particular boardgame you wanted to match to? Happy to take a look.

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Magpius
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RE: Cheers.

Post by Magpius »

Also thinking of tweaking a beach terrain by a subtle yellow hex outline, as the map mod relies on dialog box atm.

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Rasputitsa
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RE: Cheers.

Post by Rasputitsa »

ORIGINAL: Magpius

Apologies for late reply.
I thouht this mod had been dead and buried, never too sure how successful it is (never see it in an aar for example).
From memory I just ended up grabbing one of Uxbridge's I think.
I got tired of making city tiles and numbers... but some of the toaw 4 mods piqued my interest.
I'll dig up the file and see how far I got with it.
The resource.png can create big aesthetic change to the map, did you have a particular boardgame you wanted to match to? Happy to take a look.

Not dead for me, as your work is the 'go-to' map mod.

The board-game look is just perfect and I would like to post an AAR using this mod, when life allows.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

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Magpius
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RE: Cheers.

Post by Magpius »

Thanks Rasp.
this is the updated weather.png
I've added drop shadow to help those of us with more mature eyeballs!

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Rasputitsa
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RE: Cheers.

Post by Rasputitsa »

Thanks for the updates and yes, the eyeballs are sadly becoming more mature !
"In politics stupidity is not a handicap" - Napoleon

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Magpius
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RE: Cheers.

Post by Magpius »

example with drop shadowed weather, and tweaked Japanese and Imperial Chinese Units.
Also gives a hint of Uxbridge's resource file. Which sits nicely on the map.
(I also use his terrain file, but I tweaked the swamp to be more cartographic).

Image
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Screenshot..6222842.jpg
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Monkie
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RE: Cheers.

Post by Monkie »

No it's not dead, I've been playing the Chinese 1937 scenario with your map and it really makes me feel like I'm playing on a old school paper map with counters. I'm going back and forth between WP and WPP and no matter what I keep using your map, it is so clean and enjoyable. I need to try your counters mod, I'm kinda trying all of them and seeing what works best, too many great options, I can't decide.

As far as the resource.png, the one you made to match your map for the original WP looked great, I was curious if you could just make it work with WPP?
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Magpius
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RE: Cheers.

Post by Magpius »

That's Mr. M.
I'll take a look at what I can resurrect.
School in Aus. is about to get back and I'm under the pump atm.

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AlvaroSousa
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Re: Retro mod

Post by AlvaroSousa »

Cool looking
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
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Darrell999
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Re: Retro mod

Post by Darrell999 »

I may have missed something, but where can I download this mod? It looks fantastic!

EDIT: Nevermind, I just figured out that those images are the mod! Thanks for making it!
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Re: RE: Cheers.

Post by IslandInland »

Magpius wrote: Wed Jan 26, 2022 8:31 am example with drop shadowed weather, and tweaked Japanese and Imperial Chinese Units.
Also gives a hint of Uxbridge's resource file. Which sits nicely on the map.
(I also use his terrain file, but I tweaked the swamp to be more cartographic).

Image
Does anyone know if Magpius ever posted the unit counter mod shown in this picture?

I really like the look of the white Japanese counters but I can't find them in this thread or in the Scenario and Mods subforum.


I will answer my own question. I found them. They are included in Magpius' WarPlan Europe Retro Map Mod.

https://www.matrixgames.com/forums/view ... 6&t=344495
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Re: Retro mod

Post by ncc1701e »

Thanks for the intel.
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Magpius
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Re: Retro mod

Post by Magpius »

A new computer and lost files later... I'll try and get all the bits back together.
Pleased to hear that some folks were still interested in this.
Thanks.

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pepita17
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Re: Retro mod

Post by pepita17 »

Magpius wrote: Sun Jun 23, 2024 5:37 am A new computer and lost files later... I'll try and get all the bits back together.
Pleased to hear that some folks were still interested in this.
Thanks.
I'm also very interested :)
monjoie
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Re: Retro mod

Post by monjoie »

pepita17 wrote: Wed Jul 03, 2024 2:58 pm
Magpius wrote: Sun Jun 23, 2024 5:37 am A new computer and lost files later... I'll try and get all the bits back together.
Pleased to hear that some folks were still interested in this.
Thanks.
I'm also very interested :)
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