Back after 8 years

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
BBfanboy
Posts: 20415
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Back after 8 years

Post by BBfanboy »

ORIGINAL: the1henson

I’m trying to learn Japan right now to start a PBEM someday and the attention to detail required on day one is just extraordinary. Having played the earth tones in the past, you can sorta wing it for a while and find ways to disrupt the pacing of expansion (at start). As the red guys, you have to set the pace. No reacting allowed.

I’m a program manager by trade, and I think this may be more mentally taxing than my actual projects. I kinda love it.
You are correct that the Japanese must set and sustain a blistering pace before their landing bonus runs on on April 1, 1942.
But while you are dealing with the short-term tactical and operational problems of the expansion, you must also set up the economy for the long term run of the game - everything from deciding which aircraft you want most, which ships you need, and how much supply you must produce.

Fortunately there are some very good guides created by Japanese side players to picture how the economy operates and the plane manufacturing guide. I haven't bookmarked these because the Japanese side is a bit too much detail for my taste, but I am sure if you ask for info you can get a lot of references from the denizens of the forum.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Sardaukar
Posts: 12589
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Back after 8 years

Post by Sardaukar »

Problem with playing Japan is that early mistakes can cost you way more dearly than mistakes done as Allies. Some major mistakes can really ruin your game, especially when it comes to carriers. Also, some economical mistakes and failure to capture enough oil can send your production to crash.

Thus, I recommend new players start as Allies, getting hang on game dynamics and system. When having bit of experience how system works, then Japan is viable side.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
the1henson
Posts: 49
Joined: Fri Dec 06, 2013 1:58 pm

RE: Back after 8 years

Post by the1henson »

ORIGINAL: BBfanboy

ORIGINAL: the1henson

I’m trying to learn Japan right now to start a PBEM someday and the attention to detail required on day one is just extraordinary. Having played the earth tones in the past, you can sorta wing it for a while and find ways to disrupt the pacing of expansion (at start). As the red guys, you have to set the pace. No reacting allowed.

I’m a program manager by trade, and I think this may be more mentally taxing than my actual projects. I kinda love it.
You are correct that the Japanese must set and sustain a blistering pace before their landing bonus runs on on April 1, 1942.
But while you are dealing with the short-term tactical and operational problems of the expansion, you must also set up the economy for the long term run of the game - everything from deciding which aircraft you want most, which ships you need, and how much supply you must produce.

Fortunately there are some very good guides created by Japanese side players to picture how the economy operates and the plane manufacturing guide. I haven't bookmarked these because the Japanese side is a bit too much detail for my taste, but I am sure if you ask for info you can get a lot of references from the denizens of the forum.

True words. Were it not for this forum I would open Japan, look around for a couple of minutes, and walk straight back to the green team, whistling...

I do suspect that my time wrestling with Japan has made me a better Allied player, but don't have any data for that.
Knowledge is knowing a tomato is a fruit; wisdom is not putting it in a fruit salad. - Miles Kington
User avatar
RevRick
Posts: 2615
Joined: Sat Sep 16, 2000 4:00 pm
Location: Thomasville, GA

RE: Back after 8 years

Post by RevRick »

ORIGINAL: LargeSlowTarget

Veterans use to caution newbies about the "learning cliff" [:D]

With no bloody warning signs, caution indicators, or "You'll be sorrrry!" memes either!
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
User avatar
RevRick
Posts: 2615
Joined: Sat Sep 16, 2000 4:00 pm
Location: Thomasville, GA

RE: Back after 8 years

Post by RevRick »

ORIGINAL: Sardaukar

I started to play Pacific War ages ago, I think original WitP came out 2004 and WitP-AE 2009. And I still find new things in game.

AHA! Another victim.
As a now a retired pastor and former English teacher, which means I have a multitude of boxes of books (and games!!!) occupying the southern wall of my 'study! I can play more often - unless Mama wants to go somewhere. Most of the stack is 2 deep. Some where in the midst of this avalanche of boxes is the one box which includes my game purchase discs. I really doubt if the Pacific War desk would even be recognized as some attempt at a cyber game.... but IT IS THERE somewhere.
Just for grins...

My best friend from way back in Junior College (that equals almost 50 years and before PC gaming, or PC's for that matter - we still had to learn how to sit and produce punch cards for simple programs!) Back on track!! We had the Pacific War game you set up in the basement which took 2 sheets of plywood and some really long arms to play. And we had to kitty proof the room or we would find that some of the units had been translated off the earth and onto the floor! We played on and off for 12 years before the PC games came out, by which time I had gone a state away to seminary, and he was a dept mgr at home depot. We are trying to figure out how to work the game between his Mac and my PC. Not sure it will work. Yoiks, and away!!!!
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
User avatar
BBfanboy
Posts: 20415
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Back after 8 years

Post by BBfanboy »

You should be able to play the game if he uses a Windows for Mac program like Parallels, then starts the game in that window.
As long as the Parallels app creates a Windows standard file system, you should be able to exchange files.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Zovs
Posts: 9228
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Back after 8 years

Post by Zovs »

Just for reference, my host machine is an iMac, 40 GB RAM, 1 TB SSD, 6 cores. I use VMWare and created a Win 10 VM, with 16 GB RAM, 500 GB HDD, and 4 cores. Got WITP-AE, WITE2, WITW, DG CWIE2, SPWW2 and SPMBT plus 50-70 JTS/WDS games installed and everything is lovely.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
BBfanboy
Posts: 20415
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Back after 8 years

Post by BBfanboy »

ORIGINAL: Zovs

Just for reference, my host machine is an iMac, 40 GB RAM, 1 TB SSD, 6 cores. I use VMWare and created a Win 10 VM, with 16 GB RAM, 500 GB HDD, and 4 cores. Got WITP-AE, WITE2, WITW, DG CWIE2, SPWW2 and SPMBT plus 50-70 JTS/WDS games installed and everything is lovely.
That is a beast! I am unsure if Apple's new CPU will run Parallels (which would have been designed to run with Intel CPUs). Apple may have done a different version of Parallels for its new chip, but I don't know one way or the other.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Zovs
Posts: 9228
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Back after 8 years

Post by Zovs »

My Mac is an intell chip, 2019 model.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
RangerJoe
Posts: 18284
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Back after 8 years

Post by RangerJoe »

ORIGINAL: Zovs

It as any hiker will tell you (wink wink) each climbs hill, scaled cliff, hiked mountain when you reach the peak the view is breathtaking and the sense of mastery of that hill, cliff or mountains is well worth the effort and alas so is our beloved WITP-AE masterpiece!

DAT's right! The Agony, Misery, and Heartbreak are all worth it! You look back down and you see all of those poor sods struggling to make it to the top, you feel a sense of elation, then you realize just how much farther that you have to go and your "dogs" just start barking!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
Post Reply

Return to “War in the Pacific: Admiral's Edition”