I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
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- HardLuckYetAgain
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I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
Out of dust thou are, and unto dust shalt thou return.
Earth to Earth, Ashes to Ashes, dust to dust.
The futility of all human endeavor, morality, and DEATH. So begins our attack on the Soviet Union.
Please find the Soviet View and comments here by Zovs https://www.matrixgames.com/forums/tm.asp?m=5134062
Earth to Earth, Ashes to Ashes, dust to dust.
The futility of all human endeavor, morality, and DEATH. So begins our attack on the Soviet Union.
Please find the Soviet View and comments here by Zovs https://www.matrixgames.com/forums/tm.asp?m=5134062
Last edited by HardLuckYetAgain on Tue Oct 25, 2022 12:50 am, edited 2 times in total.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
Tranquility restored & hopefully soon the Air War will get a new patch(or some form of loving soon) I have decided to take up a game once again. I really wanted to wait until the Air patch promised(or some form of loving) gets pushed out but decided what I wanted to do in this next game as the Germans I can manage for awhile without that Air patch promised. I have also moved into my new home thus finally having a bit of free time I can put into the game. I am so glad I am "never" moving again having done so so many times throughout my life and especially while in the United States Marine Corps. With Gary Grisby's WITE has always captivated me & I could not stay away any longer. I have returned.
I hope to try some more of my “NEW” musings while I have been gone in this game with ZOVs. I may or may not explain them up front but will develop them over a few turns. I have no idea if these ideas will pan out but I will try them anyway as I always do in all my games.
I hope to try some more of my “NEW” musings while I have been gone in this game with ZOVs. I may or may not explain them up front but will develop them over a few turns. I have no idea if these ideas will pan out but I will try them anyway as I always do in all my games.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
The Settings for the game
Server game
1. Normal
2. TB full control
3. NO Air AI
4. Full FOG of WAR
5. Locked HQ
6. Current patch & will update on each new release
House Rule
no para drops more than 3 hexes from front lines
All other rules in the manual are a "GO", even motorization & all the GA you want.
I will be doing the turn on Monday/Tuesday since I am busy until then. I hope I won't bore too many people with my ramblings in this AAR
Server game
1. Normal
2. TB full control
3. NO Air AI
4. Full FOG of WAR
5. Locked HQ
6. Current patch & will update on each new release
House Rule
no para drops more than 3 hexes from front lines
All other rules in the manual are a "GO", even motorization & all the GA you want.
I will be doing the turn on Monday/Tuesday since I am busy until then. I hope I won't bore too many people with my ramblings in this AAR
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
ORIGINAL: HardLuckYetAgain
I hope I won't bore too many people with my ramblings in this AAR
I probably won't be bored. I'm glad to see you doing another AAR.
But of course, that's just me.
Hartwig
- HardLuckYetAgain
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
ORIGINAL: modrow
ORIGINAL: HardLuckYetAgain
I hope I won't bore too many people with my ramblings in this AAR
I probably won't be bored. I'm glad to see you doing another AAR.
But of course, that's just me.
Hartwig

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
Turn 1
Sheesh, had to re-install the whole game with the patch. I tried the patch on my old version and was acting funky on saves. Now after the reinstall all is working like clockwork
House Keeping
TOE's set to 50 across the board for everything checked on formation type at the bottom of the screen shot. HQ's(All types), Airbases, Engineers, and construction workers will all stay at 100% TOE for the time being. Did this in my last game, doing this here again. I will set specific units at specific times to get replacements.
Supply priority set to 2 for everything across the board on the map. I have played my games with priority 2 and really don't have an issue for the last 3 or 4 AAR's. Yes I will set occasionally higher priority when I feel it necessary.

Sheesh, had to re-install the whole game with the patch. I tried the patch on my old version and was acting funky on saves. Now after the reinstall all is working like clockwork

House Keeping
TOE's set to 50 across the board for everything checked on formation type at the bottom of the screen shot. HQ's(All types), Airbases, Engineers, and construction workers will all stay at 100% TOE for the time being. Did this in my last game, doing this here again. I will set specific units at specific times to get replacements.
Supply priority set to 2 for everything across the board on the map. I have played my games with priority 2 and really don't have an issue for the last 3 or 4 AAR's. Yes I will set occasionally higher priority when I feel it necessary.

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German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
Turn 1
Started game with locked HQ's. I just unlock every unit to "0" & set OKH to a 9 to have all SU's flow up to OKH. Really don't need many if any SU's for the first few turns. At most I use the Flamm Panzers. Everything else will move to OKH for redistribution in later turns.
I am now going to disband some planes(like recon) & Artillery that I am not going to need. Will show that later in the disband section near turn end.

Started game with locked HQ's. I just unlock every unit to "0" & set OKH to a 9 to have all SU's flow up to OKH. Really don't need many if any SU's for the first few turns. At most I use the Flamm Panzers. Everything else will move to OKH for redistribution in later turns.
I am now going to disband some planes(like recon) & Artillery that I am not going to need. Will show that later in the disband section near turn end.

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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
Oh, I have to check if disbanding cost an AP. I don't remember so going to have to save and test it out real quick, grrrrr.
I remember it cost 1ap to Disband an FZ so have to test it out
I remember it cost 1ap to Disband an FZ so have to test it out

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
Looks like you can't disband on the 1st turn. Must have been an update or was like that in the first place and never realized it. Either way will check the manual now. Fun fun fun
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
Why have locked HQs if you can just unlock them?
Building a new PC.
- HardLuckYetAgain
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
ORIGINAL: Aurelian
Why have locked HQs if you can just unlock them?
My opponent wanted locked HQ's I would assume. Matters not to me since I want my SU's at OKH and thus unlock everything for that to happen.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
ORIGINAL: HardLuckYetAgain
Looks like you can't disband on the 1st turn. Must have been an update or was like that in the first place and never realized it. Either way will check the manual now. Fun fun fun
Will wait on the disbands since it also says in the manual it cost AP. Will wait until later turns when I have a surplus of APs (LOL right, Germany never has enough in 41)
(You can disband, just to be clear(there is a range requirement), I am just not going to to conserve AP's until later on land units)
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
Don't play for a few months and I forget everything 

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
ORIGINAL: HardLuckYetAgain
ORIGINAL: HardLuckYetAgain
Looks like you can't disband on the 1st turn. Must have been an update or was like that in the first place and never realized it. Either way will check the manual now. Fun fun fun
Will wait on the disbands since it also says in the manual it cost AP. Will wait until later turns when I have a surplus of APs (LOL right, Germany never has enough in 41)
(You can disband, just to be clear(there is a range requirement), I am just not going to to conserve AP's until later on land units)
Try to get rid of extra baggage(some SU's) and I end up being stuck with it for the journey. (At least the lady is cute


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German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
This game is being started on 1.2.14 version 2 patch from the BETA forums, not the current version 1.2.13 patch here.


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German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
ORIGINAL: HardLuckYetAgain
ORIGINAL: Aurelian
Why have locked HQs if you can just unlock them?
My opponent wanted locked HQ's I would assume. Matters not to me since I want my SU's at OKH and thus unlock everything for that to happen.
When setting up the game HQs can be set differently(one side locked the other one not).
- HardLuckYetAgain
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
ORIGINAL: 821Bobo
ORIGINAL: HardLuckYetAgain
ORIGINAL: Aurelian
Why have locked HQs if you can just unlock them?
My opponent wanted locked HQ's I would assume. Matters not to me since I want my SU's at OKH and thus unlock everything for that to happen.
When setting up the game HQs can be set differently(one side locked the other one not).
Ah, never paid any attention to it. Thank you for pointing that out

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
Yes it doesn't matter for Germany as you can change it anyway on T1. But for Soviets it does.
RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
ORIGINAL: HardLuckYetAgain
ORIGINAL: HardLuckYetAgain
ORIGINAL: HardLuckYetAgain
Looks like you can't disband on the 1st turn. Must have been an update or was like that in the first place and never realized it. Either way will check the manual now. Fun fun fun
Will wait on the disbands since it also says in the manual it cost AP. Will wait until later turns when I have a surplus of APs (LOL right, Germany never has enough in 41)
(You can disband, just to be clear(there is a range requirement), I am just not going to to conserve AP's until later on land units)
Try to get rid of extra baggage(some SU's) and I end up being stuck with it for the journey. (At least the lady is cute![]()
![]()
Yes she is, but that, sadly, isn't allowed any more.
Building a new PC.
- HardLuckYetAgain
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- Joined: Fri Feb 05, 2016 12:26 am
RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)
ORIGINAL: Aurelian
ORIGINAL: HardLuckYetAgain
ORIGINAL: HardLuckYetAgain
Will wait on the disbands since it also says in the manual it cost AP. Will wait until later turns when I have a surplus of APs (LOL right, Germany never has enough in 41)
(You can disband, just to be clear(there is a range requirement), I am just not going to to conserve AP's until later on land units)
Try to get rid of extra baggage(some SU's) and I end up being stuck with it for the journey. (At least the lady is cute![]()
![]()
Yes she is, but that, sadly, isn't allowed any more.
Ya, I think it was in a patch right after I left. But it was needed in the end. Thank you much!
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004