Here is an example from T8 of my game with K62.
The Soviets launch some 90 Naval Interdiction missions of 6 aircraft each around Odessa. Axis have an AS covering the area.
I count 25 intercepts, generally shooting down 2-3 bombers with 12 fighters, which is not a great kill ratio of 109s against SB-2s. So maybe 80-90% of the bombers get through.
There is still fuel/ammo at the Axis air base and the fighters have very few air miles.
To me this makes no sense. Why are say 100 missions of 5 aircraft harder to intercept than 5 missions of 100 aircraft when they are all flying on the same time slot ?
It is probably easier to intercept multiple missions to the same position than one large one because if the fighters miss the first batch they will be in position to hit the next lot on the conveyor belt.
If there is to be any calculation on the density of aircraft to be intercepted then it can only work if the calculation is done for the TOTAL number of sorties over the turn. Maybe that is not possible in the game mechanics, if so then best to drop any calculation and make all sizes of sorties have the same probability of intercept.


