JTCS AI and starshells

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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simovitch
Posts: 5924
Joined: Tue Feb 14, 2006 7:01 pm

JTCS AI and starshells

Post by simovitch »

I'm playing a Rising Sun night scenario against the AI and I noticed that the AI player will fire starshells after it has fired it's offensive fire weapons, arguably giving more advantage to me every time for my upcoming turn.

If there are night scenarios in CSV I hope this sequencing has been fixed.
simovitch

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devoncop
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Joined: Mon Jul 17, 2006 12:06 pm

RE: JTCS AI and starshells

Post by devoncop »

Firstly there are many scenarios which include night turns.

Secondly, and hopefully to reassure us on the AI to an extent, if you watch the You Tube games played by Jason involving the French forces you will see that when he plays the VC v the French the AI attempts to throw up flares to assist their very effective artillery barrages.

"I do not agree with what you say, but I shall defend to the death your right to say it"
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