Waypoint functionality

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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Deathtreader
Posts: 1058
Joined: Tue Apr 22, 2003 3:49 am
Location: Vancouver, Canada.

Waypoint functionality

Post by Deathtreader »


Hi all,

Just wondering if waypoints will now support sequential tasking. As an example:

move hasty from waypoint 1 to waypoint 3

move deliberate to waypoint 4

attack from waypoint 4 to waypoint 5

Would be nice! [&o]

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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CapnDarwin
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RE: Waypoint functionality

Post by CapnDarwin »

Yes. You select a movement order, plot waypoints, adjust waypoints if you want and then you can go into the unit's dashboard and alter the order for any waypoint to do what you describe above. As a bonus, you can also set the unit's SOPs for each of those points as well. The one caveat, If you do a formation move, you will have to adjust each unit's waypoints for an order change. Hopefully, in the future we can get that to be part of a formation move setup, but not right now.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Deathtreader
Posts: 1058
Joined: Tue Apr 22, 2003 3:49 am
Location: Vancouver, Canada.

RE: Waypoint functionality

Post by Deathtreader »


Great news!

Can hardly wait to take SS out for a spin!

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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