ORIGINAL: loki100
well its important if you want to ensure your units do well in the logistics tests?
Did I say they have no relevance or did I tell a new player to not worry too much about it since there are more important things for them to learn?
Moderator: Joel Billings
ORIGINAL: loki100
well its important if you want to ensure your units do well in the logistics tests?
All replenishment goes to new units, which every turn appear in large numbers in other theaters and in the reserve! Very few replenishments come to the card. Therefore, if you want to quickly replenish your unit with guns or tanks, then it must be sent to the reserve!ORIGINAL: aMaschina
Why do my tank divisions not pull reinforcements in form of tanks when set on refit, being in range of their respective HQ and sitting near a depot that is not far from moscow?
ORIGINAL: MemoryLeak
This is so frustrating. I'm on page 83 of the manual. Trying to follow the tutorial scenario. I can't even get past the VP display. I would think that the tutorial would explain everything, hence the name...Tutorial.
What does ET and EG mean? I wonder if the person who labels these things went to a Cryptic school to make sure nothing was obvious? Sorry, I forgot, criticism and honest feelings are discouraged. But from a "just opened the box" point of view, the labels throughout the game are terrible. Sorry I apologize. Honest opinion slipped out again.
Thanks
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ORIGINAL: xhoel
Could be that they were downgraded to Tank Brigades as this happens as the war goes by. Check your Event Log.
ORIGINAL: xhoel
Because you probably told them to go there by unlocking your Support levels. Lock the SUs so they stay in place in the command where you have them. The optimal support depends, best thing to do is have at least 6 SUs in your Army HQs, a mix of artillery, AT, AA and SPGuns/Engineers.
ORIGINAL: xhoel
Dont exactly know what you mean.
ORIGINAL: malyhin1517
All replenishment goes to new units, which every turn appear in large numbers in other theaters and in the reserve! Very few replenishments come to the card. Therefore, if you want to quickly replenish your unit with guns or tanks, then it must be sent to the reserve!
Instead of divisions, you will be able to create tank corps. This is much better!ORIGINAL: aMaschina
ORIGINAL: xhoel
Could be that they were downgraded to Tank Brigades as this happens as the war goes by. Check your Event Log.
Thanks, that seemed to have been the case. I find this mildly annoying, I dont have tank divisions left now, and I cant build any. All I have are tons of tank brigades and even smaller units that I dont have direct control of. How do I get tank divisions back?
The problem is that at first the weapons are delivered to the troops who are in reserve and in other theaters! And only the rest will go to the map of your units on refit. Therefore, at the beginning of the war, Russian units must be sent to the reserve for restoration. Otherwise, they get only a few soldiers, but without guns and tanks.ORIGINAL: aMaschinaORIGINAL: malyhin1517
All replenishment goes to new units, which every turn appear in large numbers in other theaters and in the reserve! Very few replenishments come to the card. Therefore, if you want to quickly replenish your unit with guns or tanks, then it must be sent to the reserve!
Thank you. Although I am refering to 26.3 in the manual, stating:
Using the refit mode will help the chosen units to regain
losses more quickly.
Units in refit mode on any depot will try to fill up to their
MAX TOE percent in every supply sub-segment, drawing
from other depots as well as the one in which they are
located. Units in refit mode located in the same hex as a
national supply source depot (type 4) will have access to
virtually unlimited freight.
Hence I thought being near moscow as the NSS and being in refit mode, plus being one of the only two tank divisions left the TOE should skyrocket?
You can see it in the editor. Perhaps this information is in the manual. The manual for the first part of the game had such information. In principle, there are no special differences here.ORIGINAL: aMaschina
Right now I can only build tank brigades, and regiments, which are afaik off map units.
Is there a way to tell when a specific division becomes buildable, and when a specific piece of equipment starts being produced?
ORIGINAL: aMaschina
Right now I can only build tank brigades, and regiments, which are afaik off map units.
Is there a way to tell when a specific division becomes buildable, and when a specific piece of equipment starts being produced?

ORIGINAL: loki100
ORIGINAL: sandman2575
Question: what does it mean when combat resolves, but there's no indication of the outcome? No "enemy retreated" or something. Just the final odds. Per the screenshot:
...
its an odd display issue that sometimes comes up if the defender really has 0 cv left, given what they are these would have surrendered.
A question for you is why did you expend all that CPP attacking 2 fortified zones, a single regiment should have been enough and save you a lot of combat power for later
ORIGINAL: loki100
ORIGINAL: sandman2575
Question: what does it mean when combat resolves, but there's no indication of the outcome? No "enemy retreated" or something. Just the final odds. Per the screenshot:
...
its an odd display issue that sometimes comes up if the defender really has 0 cv left, given what they are these would have surrendered.
A question for you is why did you expend all that CPP attacking 2 fortified zones, a single regiment should have been enough and save you a lot of combat power for later
ORIGINAL: Stephan61
What is the AI Air Fly Weather default set to? Is is >Poor or All.
Currently playing Axis and have GS set to ALL Flying weather and the AI seems to bring in Fighters and Bombers even in <Poor Air Conditions when I choose to bring in GS Support to an attack.
Can somebody explain this to me?ORIGINAL: Stamb
Back to the topic:Errata: Clarification (01.01.01): When determining the modifier, instead of subtracting 5 from the range before determining the modifier, you subtract the following:
Corps HQ –5
Army –10
Army Group/Front–15
High command -20
Then there is this example:But according to a clarification Army should get -10, so it 15 hexes away - 10 = 5. And 5/2 would be added to the random number value.For example, if the leader of a GermanArmy HQ unit that was 15hexes away from a unit was conducting an initiative check, 5 (i.e. (15-5)/2) would be added to the random number value.
Am I wrong?