Jump map behaviour

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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Nico165b165
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Jump map behaviour

Post by Nico165b165 »

Using the jump map, when you click on it, it does not only "move the camera" where you clicked on the main map, it also selects the nearest hex.

The problem with this behaviour is that if you had any selection of units before using the jump map, you lose it. This means you can't by example select a high flying helo, launch the jump map, click where you want to go then right click on the main map to move the helo because it's not selected anymore.

Could this behaviour change ? I don't really see what would be the advantage of keeping the current behaviour. You can't precisely select the exact hex you want by clicking on the jump map anyway.
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fritzfarlig
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RE: Jump map behaviour

Post by fritzfarlig »

I will say it will be a dangerous move, over maybe unknow hexes
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Nico165b165
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RE: Jump map behaviour

Post by Nico165b165 »

ORIGINAL: fritzfarlig

I will say it will be a dangerous move, over maybe unknow hexes

Maybe, maybe not ? But that's the player's call.

I asked because I'm playing Silver Bayonet, and you have to fly 3 UH1 units back and forth in mostly "friendly" territory between Plei Me and LZ X-Ray. That's a long way to scroll.
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berto
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RE: Jump map behaviour

Post by berto »


The jumped-to hex becomes the new "hot spot" hex mainly for this reason: it anchors the map display at that point. So if you change the zoom level, the map display will remain centered around that new location. Otherwise, a zoom change would send the map back to the earlier (and unchanged) hot spot.

That's an interesting use of the Jump Map you describe, but not the only use. In many (most?) cases, players will want to jump to a new area to conduct operations there.

For long distance helo hops (fly High!), I usually switch to Zoom levels (hot keys) 8 or 9. Then press the appropriate hot key (1 thru 9) to return to my earlier Zoom.
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Crossroads
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RE: Jump map behaviour

Post by Crossroads »

I often switch to zoom-out views for these long haul flights, then switch back to zoom-in for tactical moves.

Edit: Ah, what Berto said! [:)]


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RE: Jump map behaviour

Post by fritzfarlig »

try the zoom out hotkeys 1-2-3-4-5-6-7 8? cant remember

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Big Ivan
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RE: Jump map behaviour

Post by Big Ivan »

ORIGINAL: Crossroads

I often switch to zoom-out views for these long haul flights, then switch back to zoom-in for tactical moves.

Edit: Ah, what Berto said! [:)]


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RE: Jump map behaviour

Post by fritzfarlig »

Iam not a echo just slowly [:D][:D]
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RE: Jump map behaviour

Post by berto »


I will investigate the possibility where, if you right click on the Jump Map, it will take you to that spot without making it the new anchor hot spot. (Leaving the current left click behavior unchanged.)
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Nico165b165
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RE: Jump map behaviour

Post by Nico165b165 »

ORIGINAL: berto


The jumped-to hex becomes the new "hot spot" hex mainly for this reason: it anchors the map display at that point. So if you change the zoom level, the map display will remain centered around that new location. Otherwise, a zoom change would send the map back to the earlier (and unchanged) hot spot.

That's an interesting use of the Jump Map you describe, but not the only use. In many (most?) cases, players will want to jump to a new area to conduct operations there.

For long distance helo hops (fly High!), I usually switch to Zoom levels (hot keys) 8 or 9. Then press the appropriate hot key (1 thru 9) to return to my earlier Zoom.

Ok I understand. A zoom-on-the-cursor function instead of zoom-on-the-selection would be another good thing imho but I guess it would be even more engine change [:)]

I tried with the hotkeys, 9 gives just enough zoom-out to move the helos without having to scroll, then a left click to focus on the action and 5 to get back closer. Already better, thanks !
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Nico165b165
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RE: Jump map behaviour

Post by Nico165b165 »

ORIGINAL: berto


I will investigate the possibility where, if you right click on the Jump Map, it will take you to that spot without making it the new anchor hot spot. (Leaving the current left click behavior unchanged.)

Oh and this would be an interesting compromise
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