Graphics anomaly

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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Massattack
Posts: 89
Joined: Mon Oct 28, 2002 3:38 am
Location: UK

Graphics anomaly

Post by Massattack »

Minor glitch. Playing the Ninh Binh scenario as the French. At the end of the last turn when the save box comes up I always click cancel so I can review the counters as FOG is now lifted . However when I did this in this scenario, all counters became invisible. (I play in 2d, mostly in highest zoom number 5). When I clicked on the various empty squares where I knew troops were, all the info was there in the right side unit info area, but no counters on the map, including no fortification features such as trenchs, ips etc. I then saved the game. closed out, and reopened. All now normal and all enemy and friendly counters back on the board with FOG lifted as it should be after last turn. I have that save file, but not sure if it will help as all back to normal.
Hub6Actual
Posts: 94
Joined: Thu Nov 15, 2018 8:55 pm

RE: Graphics anomaly

Post by Hub6Actual »

In the meantime, try just closing the save box with the x in the upper right corner. I like to review the units afterwards myself, and that works for me.
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berto
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RE: Graphics anomaly

Post by berto »

ORIGINAL: Massattack

Minor glitch. Playing the Ninh Binh scenario as the French. At the end of the last turn when the save box comes up I always click cancel so I can review the counters as FOG is now lifted . However when I did this in this scenario, all counters became invisible.
This was done deliberately to plug a major security hole in the PBEM game system. There might be end of game glitches, depending on how you save etc. at end game. We will look into it.
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