Leader death details

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Beethoven1
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Leader death details

Post by Beethoven1 »

Since RNG leader deaths are a significant part of the game, it would be nice to have some more detail on how exactly the leaders died. Currently it either just says that they died, or else that they were executed...

How about instead...

Model was ambushed by partisans and killed by small arms fire
Vasilevsky was assassinated by an enemy spy
Von Kluge was killed in an enemy bombing raid on his HQ
Paulus died of a heart attack
Zhukov died in a plane crash
Manstein was killed by an enemy tank
Brandenberger was killed by artillery fire

etc

The descriptions would not necessarily have to mean anything, they could just be randomly selected. Maybe make them depend partly on the distance from the front that the leader was when they died. Currently it seems a bit weird when leaders die 10 hexes from the front line, so maybe at least throw us a bone and tell us what exactly it was that killed them?

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AlbertN
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RE: Leader death details

Post by AlbertN »

It can be scenic and make roleplay out of the situation but at the same time some players can be iffy if 'killed by air raid' when no enemy air was flying in the zone.
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Zovs
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RE: Leader death details

Post by Zovs »

I once lost Manstien on turn 3, due to a failure on my part, lost the game by turn 16 lol
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M60A3TTS
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RE: Leader death details

Post by M60A3TTS »

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jubjub
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RE: Leader death details

Post by jubjub »

ORIGINAL: AlbertN

It can be scenic and make roleplay out of the situation but at the same time some players can be iffy if 'killed by air raid' when no enemy air was flying in the zone.

If I remember correctly, leaders can be killed by bombing the hex they're in.
DeletedUser1769703214
Posts: 9319
Joined: Fri Feb 05, 2016 12:26 am

RE: Leader death details

Post by DeletedUser1769703214 »

ORIGINAL: Beethoven1

Since RNG leader deaths are a significant part of the game, it would be nice to have some more detail on how exactly the leaders died. Currently it either just says that they died, or else that they were executed...

How about instead...

Model was ambushed by partisans and killed by small arms fire
Vasilevsky was assassinated by an enemy spy
Von Kluge was killed in an enemy bombing raid on his HQ
Paulus died of a heart attack
Zhukov died in a plane crash
Manstein was killed by an enemy tank
Brandenberger was killed by artillery fire

etc

The descriptions would not necessarily have to mean anything, they could just be randomly selected. Maybe make them depend partly on the distance from the front that the leader was when they died. Currently it seems a bit weird when leaders die 10 hexes from the front line, so maybe at least throw us a bone and tell us what exactly it was that killed them?

Image

Does it really make a difference? Unless you are LARP'ing....
DeletedUser1769703214
Posts: 9319
Joined: Fri Feb 05, 2016 12:26 am

RE: Leader death details

Post by DeletedUser1769703214 »

ORIGINAL: jubjub

ORIGINAL: AlbertN

It can be scenic and make roleplay out of the situation but at the same time some players can be iffy if 'killed by air raid' when no enemy air was flying in the zone.

If I remember correctly, leaders can be killed by bombing the hex they're in.

pretty sure this statement is 100% accurate
AlbertN
Posts: 4275
Joined: Tue Oct 05, 2010 3:44 pm
Location: Italy

RE: Leader death details

Post by AlbertN »

Yes what I am trying to say is that IF there was no bombing, and a leader 'dies because of bombing' it will seem silly.
So there should be some coding for a criteria of ... chances of death, etc.

It'd be lots of effort for no real gameplay change, a cosmetic stuff!
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Beethoven1
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RE: Leader death details

Post by Beethoven1 »

ORIGINAL: HardLuckYetAgain

Does it really make a difference? Unless you are LARP'ing....

Honestly, all I really want is for it to say something like "you have died of dysentery" simply for the sake of the memes. Think of the possibilities. It's a great marketing opportunity for 2by3 & matrix. [8D]
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