I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

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HardLuckYetAgain
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

Turn 2


"Death has a hundred hands and walks by a thousand ways"

T S Eliot




I need not say more, said enough on this before, here is the picture

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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by Zovs »

Well it does save me some AP 😂
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by Stamb »

Thanks for detailed answer HLYA.
Слава Україні!
Glory to Ukraine!
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HardLuckYetAgain
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

Turn 2

Ground Phase

I spent 5 points on Depots this turn.... I am kicking myself in the butt in retrospect since I spent two to many points on depots after reflecting on my snapshots of the battlefield. I will know better on my next Axis game. This is my total AP saved so far & should have 40 saved AP for next turn.

So in essence when you play with motorization you still have HQ buildup, if you will, just a different name but with Infantry anywhere on the map on demand. Next turn I have 40 points I can spend on multiple Infantry divisions(13 divisions next turn if I want & I am sure I can being well within good supply) I have used it sparingly on the map so far in the game & really "very" reluctant to use it still since when I do use it the way it is written in the rules will more than likely kill this game in its track. I could have used it in the South this turn but felt dirty and did not.

Will probably limit this down in size since I really don't want to ruin this game but I wanted to show the lethality of such a thing as "full motorization" in a game but not show it at the expanse of a player.

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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

ORIGINAL: Zovs

Well it does save me some AP 😂

Yes, one of those deaths worked out for you :) You lucky DAT!!!!
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

ORIGINAL: Stamb

Thanks for detailed answer HLYA.

You are welcome. The 30 hex level 2 railyard range makes you look at your supply attribution in a total different light on how to place depots. I am not going to get into that just "yet".
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

ORIGINAL: HardLuckYetAgain

ORIGINAL: Stamb

Thanks for detailed answer HLYA.

You are welcome. The 30 hex level 2 railyard range makes you look at your supply attribution in a total different light on how to place depots. I am not going to get into that just "yet".

It is the Master key if you will :-)
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

Turn 2

Ground Rumanian Border

I elected not to use "motorization" and do this the normal way. Again, as I said above in a previous post of this AAR I will limit or remove from the game after thinking about it more and conversing with Zovs.

Anyway, I used the Rumanian Armor broken down into regiments to dictate where units will retreat. When I was doing this I noticed that there were no Soviets in the mountains to the north and decided to send forth the Rumanian Cav. If the Soviets attack them they will be prone to being surrounded themselves since I have yet to commit my PZ's and Motorize units in any substantial way. My PZ's and Moto are threatening though ;-). So will be interesting to see what Zovs does here. Will he try a rescue mission or will he let them go. Either way the Soviets are playing close to my supply and that is detrimental to Soviet health in my opinion.

Also please note there is another Mountain division under the Corps HQ. So 3 mountain Divisions and 2 Rifle Divisions are slowed & will see how this plays out :-)

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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

Turn 2

Ground Phase

North @ Parnu

The Soviets put their Moto Rifle Brigade in Parnu, I counter with 3rd Motorize DV and blow them away with Manstein wanting a comfy bed to sleep in for the week. The shell of the brigade was last seen routing as fast as they could somewhere to the NW of town.



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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

Turn 2

I need to leave for awhile

but

We are on the right track

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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by Zovs »

ORIGINAL: HardLuckYetAgain

ORIGINAL: Zovs

Well it does save me some AP 😂

Yes, one of those deaths worked out for you :) You lucky DAT!!!!

[:D]
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by Beethoven1 »

ORIGINAL: HardLuckYetAgain

Turn 2

Ground Phase

Rail in the South

I am playing the South a bit different at the moment with the FBD. I will repair to Lvov and then connect the Northern single line to Lvov coming from Zamosc. Once that is finished turn 3 the single line repair will connect up to the Rumanian border picking up the two Level 2 railyards, Stanislov & Chernovtsy. I will then go back to the dual line and continue east. The Rumanian FBD will also assist in this. A few turns from now I will bring the RAD units from up north to finish up the links into Hungary. At least that is the plan but items have a way of getting shuffled around, lol. Probably backfire on me but what the hell, going to do it anyway.


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I think it makes sense to connect the level 2 railyards, but I don't think the other parts about repairing other single rails (from Zamosc and from Hungary) is going to do anything to help your supply. All that really does is add single rail capacity, to the area around Lvov, but given the German freight penalties, the bottleneck on how much freight you are able to transport is unlikely to be set by rail capacity in areas where you have a double rail line. The bottleneck limiting your freight is instead generally going to be railyards. The only way this helps with railyards is in a very minor way, by bringing a handful of railyards in Poland and Hungary slightly closer to Lvov since they will have (in some cases) slightly less circuitous paths to follow. So you would probably be better off repairing elsewhere instead after you have connected the 2 level 2 railyards.
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

ORIGINAL: Beethoven1

ORIGINAL: HardLuckYetAgain

Turn 2

Ground Phase

Rail in the South

I am playing the South a bit different at the moment with the FBD. I will repair to Lvov and then connect the Northern single line to Lvov coming from Zamosc. Once that is finished turn 3 the single line repair will connect up to the Rumanian border picking up the two Level 2 railyards, Stanislov & Chernovtsy. I will then go back to the dual line and continue east. The Rumanian FBD will also assist in this. A few turns from now I will bring the RAD units from up north to finish up the links into Hungary. At least that is the plan but items have a way of getting shuffled around, lol. Probably backfire on me but what the hell, going to do it anyway.


https://www.matrixgames.com/forums/upfi ... 0DC4BF.jpg

I think it makes sense to connect the level 2 railyards, but I don't think the other parts about repairing other single rails (from Zamosc and from Hungary) is going to do anything to help your supply. All that really does is add single rail capacity, to the area around Lvov, but given the German freight penalties, the bottleneck on how much freight you are able to transport is unlikely to be set by rail capacity in areas where you have a double rail line. The bottleneck limiting your freight is instead generally going to be railyards. The only way this helps with railyards is in a very minor way, by bringing a handful of railyards in Poland and Hungary slightly closer to Lvov since they will have (in some cases) slightly less circuitous paths to follow. So you would probably be better off repairing elsewhere instead after you have connected the 2 level 2 railyards.

The extra rail line from Hungrary will help. I plan on converting the area with the incorporations of the level 2+ railyards. The none dual rail lines should contribute to depots on the dual track lines, granted in small amounts but small amounts add up. Going to test it out but will post on it in this AAR.

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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by AlbertN »

When I did it in my own game it was because that way the Hungarian railyards can contribute to the depots there and the shuffling to the east.

But I am far from sure how much that is relevant.
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

Turn 2

Ground Phase

Been traveling & will have updates on my Port supply, supply in general, turn 2 ground movement, attacks, and updates on what I am thinking tomorrow night or Sunday at the latest. I am traveling in the morning again but should be back home later tomorrow.

I know I know, you had enough of my ramblings anyway why make it worse? I will give you $3.50 ;-P Anyway catch ya tomorrow since turn 3 is already with Zovs and may have "not so juicy" updates tomorrow. Until then Goodnight :-)

HLYA
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

ORIGINAL: AlbertN

When I did it in my own game it was because that way the Hungarian railyards can contribute to the depots there and the shuffling to the east.

But I am far from sure how much that is relevant.

I have been following the other single track rail lines throughout the game. Even a minor contribution should help so supply doesn't have to travel down a single dual line. But of course I am thinking out loud here and after a few beers.
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

ORIGINAL: HardLuckYetAgain

ORIGINAL: AlbertN

When I did it in my own game it was because that way the Hungarian railyards can contribute to the depots there and the shuffling to the east.

But I am far from sure how much that is relevant.

I have been following the other single track rail lines throughout the game. Even a minor contribution should help so supply doesn't have to travel down a single dual line. But of course I am thinking out loud here and after a few beers.

It isn't the depots contributing, it is the level 2+ railyards you are referencing I believe. It is all about the level 2+ railyards. If you take a map and draw interlacing circles on it of the railyard capacity you can see the locations of the most level 2+ railyard capacity. Thus you target those areas for depots, if that makes sense :)
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

Anyway, having another 24oz Sapporo and calling it a night. Can pick up later tomorrow and tell me how f'd up in the head I am for thinking what I am thinking.

Anyway, goodnight.
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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

Cheers to everyone and their input to this game. Thank you all for making it great!


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RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R)

Post by HardLuckYetAgain »

Turn 2

Ground Phase

Ok! I am back from my hiatus and lets get this vehicle going, Lets go!

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