A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.
Thanks, but no. New Depot not there as an option. It should also be in the top yellow circle, anyway, no need to right-click.
When I start the next turn I CAN build a depot in this hex. But in the turn when I took the picture I couldn't. I could build new depots in rail hexes with towns, but not on simple rail hexes. At the beginning of the turn I could build many new depots on rail hexes, but then at some point that facility ended. Is there a cap on how many new depots you can create? And not caused by lack of AP - as you see in the picture, I have enough AP. Some other cap?
Sometimes I randomly can't make a depot where I want also. Then I try again the next turn and often I can make a depot again in the same place I couldn't the previous turn, so who knows. But I have seen this before. It is not an issue with a cap as far as I know.
Since your question was answered I just want to recommend something to you:
There is no need to build a depot in the hex you have shown. There is nothing to gain from it. The depot on the right can be increased in level and also stacked with a HQ to increase its storage capacity. It should be enough to keep your forces in the area in supply.
AAR WITW: Gotterdammerung 43-45 tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45 tm.asp?m=4488465
WitE 2 Tester and Test Coordinator