Refit/Upgrade

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Nemesis30
Posts: 23
Joined: Wed Jun 30, 2004 6:21 pm

Refit/Upgrade

Post by Nemesis30 »

Can a ship type be refit or upgraded or only a new type be built?
Thanks
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Refit/Upgrade

Post by zgrssd »

You can force the upgrade into a different model of teh same Hullsize. AFAIK you can even freely convert between Normal/Speed/Damage variants of a hulltype, if unlocked.

But the system generally does not so well if you got more then one model in any hull type/size.
Jorgen_CAB
Posts: 899
Joined: Wed Mar 17, 2010 7:53 pm

RE: Refit/Upgrade

Post by Jorgen_CAB »

There is a big limitation and that is that when you auto refit all ships of a class... say Escort will all update to the latest Escort type you created.

I really hope they add some feature so we can link what specific ship type a ship will automatically update to we can set in the ship builder. There is no reason I want my patrol escort to all update to heavy escorts just because that is the latest Escort design I created. If I want that you will likely have to manually refit every ship of that class.

At least this is what I have seen on the streams so for.

So please make it possible to decide for each hull which other hull they should refit to if we choose to do so. I'm the type of player that likely wil have more than one version of every hull type... so probably more than one Fleet Frigate version etc...

zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Refit/Upgrade

Post by zgrssd »

ORIGINAL: Jorgen_CAB

I really hope they add some feature so we can link what specific ship type a ship will automatically update to we can set in the ship builder. There is no reason I want my patrol escort to all update to heavy escorts just because that is the latest Escort design I created. If I want that you will likely have to manually refit every ship of that class.
As I said above, the game seems clearly not designed for handling multiple Models of each Shipsize. The idea of having both a Patrol and Fleet Escort is simply not a "thing".

I would have possible solution to remove the "Patrol Frigates" from this. But I first have to finish my suggestions for the Ship Designer in general before I get around to that [:)]
Jorgen_CAB
Posts: 899
Joined: Wed Mar 17, 2010 7:53 pm

RE: Refit/Upgrade

Post by Jorgen_CAB »

ORIGINAL: zgrssd
ORIGINAL: Jorgen_CAB

I really hope they add some feature so we can link what specific ship type a ship will automatically update to we can set in the ship builder. There is no reason I want my patrol escort to all update to heavy escorts just because that is the latest Escort design I created. If I want that you will likely have to manually refit every ship of that class.
As I said above, the game seems clearly not designed for handling multiple Models of each Shipsize. The idea of having both a Patrol and Fleet Escort is simply not a "thing".

I would have possible solution to remove the "Patrol Frigates" from this. But I first have to finish my suggestions for the Ship Designer in general before I get around to that [:)]

And I think that is something they should "fix" should not really be that difficult to do either. The AI don't have to use it but it would just be a very big "Quality of Life" for the players that I think is important.
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