Modding an existing scenario

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Jagger2002
Posts: 744
Joined: Sun May 19, 2002 9:05 pm

Modding an existing scenario

Post by Jagger2002 »

I have been looking through the scenario editor information. I just finished Vic's Youtube on creating a new scenario. I found that video very helpful. Located here for those interested: https://www.youtube.com/watch?v=T7S1uEz69z

However I don't want to make a new scenario at this time but instead make minor modifications of existing scenarios. Primarily reposition certain units and readjust composition of some existing units. So is it possible to load up an existing scenario with all its existing library attachments into the simple editor and then rename as a mod for editing purposes? Then I can play around repositioning units and look at adjusting unit composition.
billios65
Posts: 148
Joined: Fri Jan 15, 2010 6:16 am

RE: Modding an existing scenario

Post by billios65 »

Ja, just select a scenario from the screen as if you wish to play it, at the bottom of the screen is a button that says "Simple Editor", click on it. You will now have access to all the inner workings and can make changes to your desire. [:)]
Jagger2002
Posts: 744
Joined: Sun May 19, 2002 9:05 pm

RE: Modding an existing scenario

Post by Jagger2002 »

Hehe, I suspected there was something simple I was missing. Thanks!
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altipueri
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Joined: Sat Nov 14, 2009 9:09 am

RE: Modding an existing scenario

Post by altipueri »

Perhaps some of you could produce some variations on the base scenarios - without saying what the changes are - just because life isn't always the same.

I did this a bit with Command Ops and Flashpoint Campaigns. Just changing the objectives made the AI do different things. Doing it for me was slightly pointless because I knew the changes - but some new user made scenarios with almost random changes extends game play.

How does a man in a trench know that he's facing a probing reconnaissance or a full blown assault?
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ernieschwitz
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Location: Denmark

RE: Modding an existing scenario

Post by ernieschwitz »

It's a really good idea to learn the editor this way. Just remember to always save your scenario under a different name. If not an update to the game might just overwrite it!
Creator of High Quality Scenarios for:
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Rosseau
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Joined: Sun Sep 13, 2009 2:20 am

RE: Modding an existing scenario

Post by Rosseau »

Very true. It appears that when you open a scenario just to look and then close it, it gets "updated." Not 100% sure about this though.

But the nice thing about the game is it's easy to backup the "ardennesscenarios" folder and you are good, except for graphics mods, of course.
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altipueri
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RE: Modding an existing scenario

Post by altipueri »

OK I just had a quick go at altering the objective points on the Stavelot scenario.


I added two 250 victory points to hexes roughly at the edge of the Axis front. So the Axis started with 500.

I then played a few turns and the allies duly built up and took them. So the AI reworked its strategy based on the weight of points.


So it is easy enough to make big changes of emphasis if you want to quickly have a different game with most things the same.






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