CMO v1.04 Update - Build 1147.41

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO v1.04 Update - Build 1147.41

Post by Dimitris »

Download: https://drive.google.com/file/d/1B-U3sS ... sp=sharing

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.41 Release Notes (changes from Build 1147.40)
-------------------------------------------------------------------------------------------------

* ADDED: Three QoL requests from forum: https://www.matrixgames.com/forums/tm.a ... 4&mpage=11
- Able to sort planes/boats in the air operations/boat operations by ready time / loadout
- Ability to hide/show unavailable aircraft on Air-Ops window.
- Hangar/dock now show capacity occupied/total capacity (occupied percentage)

* Added menu button to delete waypoint and shortcut info

* FIXED: Changing mission creates unnecessary way point
* FIXED: Delete shortcut not working --- Deleting a waypoint was deleting units in some cases
* TWEAK: Aircraft with phased-array radars crank more conservatively (reduced angle off-target) to compensate for the reduced radar off-boresight gain
Swant
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RE: CMO v1.04 Update - Build 1147.41

Post by Swant »

Thank you!
Parel803
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RE: CMO v1.04 Update - Build 1147.41

Post by Parel803 »

thanks, nice
regards GJ
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nukkxx5058
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RE: CMO v1.04 Update - Build 1147.41

Post by nukkxx5058 »

Great to see this fantastic software continuously improving ! Thank you ! [&o]
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
cmanouser1
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RE: CMO v1.04 Update - Build 1147.41

Post by cmanouser1 »

Great focus on QoL in recent patches [&o]
WillpowerDisturbance
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RE:

Post by WillpowerDisturbance »

Thank you fixing the delete shortcut! Question about the occupied percentage for airbases. From experimenting, it seems that it is based on the size of the aircraft, a 3MN-1 Bison B is four spaces while a A-29A is only one. In Aegean In Flames (Kastelli FAB) there is a total occupancy of 181 but I'm only able to get a maximum of 141/181 (78%) by adding 127 A-29s. I'm not sure what the other 40 spaces are for or if they can be used. This seems to be the case of all airbases and single-unit airfields. Is it intentional to not be able to get to 100%?
KnightHawk75
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RE: RE:

Post by KnightHawk75 »

Thank you for the updates and critical fixes.
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eleos
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RE: RE:

Post by eleos »

Good job devs.
thewood1
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RE: RE:

Post by thewood1 »

ORIGINAL: WillpowerDisturbance

Thank you fixing the delete shortcut! Question about the occupied percentage for airbases. From experimenting, it seems that it is based on the size of the aircraft, a 3MN-1 Bison B is four spaces while a A-29A is only one. In Aegean In Flames (Kastelli FAB) there is a total occupancy of 181 but I'm only able to get a maximum of 141/181 (78%) by adding 127 A-29s. I'm not sure what the other 40 spaces are for or if they can be used. This seems to be the case of all airbases and single-unit airfields. Is it intentional to not be able to get to 100%?

Why would you ask a detailed question like that here? Its going to get buried and lost. I would suggest asking in the main forum.
FifthDomain
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RE: CMO v1.04 Update - Build 1147.41

Post by FifthDomain »

Excellent, thanks
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HalfLifeExpert
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RE: CMO v1.04 Update - Build 1147.41

Post by HalfLifeExpert »

Great! downloading now.
c3k
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RE: CMO v1.04 Update - Build 1147.41

Post by c3k »

Thanks!
AlexinCT
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RE: CMO v1.04 Update - Build 1147.41

Post by AlexinCT »

Awesome!

You gents (and ladies if there are ladies) rock!
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