Ship arcs in combat?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

User avatar
Erik Rutins
Posts: 39778
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Ship arcs in combat?

Post by Erik Rutins »

Just FYI the Mortalen are quite aggressive and also have the most maneuverable ships (potentially) in the galaxy. They prefer to have a lot of punch concentrated into a somewhat more limited forward arc for maximum effect as they close range and then keep that front facing the enemy. Human ships, as an alternate example, tend to have more balanced arcs and can fight well in a broadside configuration. Teekan hulls encourage more caution and tend to have more weapons facing the rear to make it easier to maintain distance and escape when needed, etc.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Cauldyth
Posts: 1233
Joined: Sun Jun 27, 2010 1:24 am

RE: Ship arcs in combat?

Post by Cauldyth »

Got it, Teekans = Spathi!

Image
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Ship arcs in combat?

Post by zgrssd »

ORIGINAL: Cauldyth

Got it, Teekans = Spathi!

Image
I keep thinking a Cross between Skaven and Javas, in Space
Cauldyth
Posts: 1233
Joined: Sun Jun 27, 2010 1:24 am

RE: Ship arcs in combat?

Post by Cauldyth »

Yeah, a lot of things in the Distant Worlds universe are obviously nods to Star Wars, and Teekans are definitely a nod to Jawas. But in the Star Control 2 universe, the Spathi were a very "cowardly" race, so the weapons on their ships pointed backwards, so they could fire while running away. [:D]
User avatar
Galaxy227
Posts: 157
Joined: Tue Dec 01, 2020 9:51 pm

RE: Ship arcs in combat?

Post by Galaxy227 »

ORIGINAL: Cauldyth

Yeah, a lot of things in the Distant Worlds universe are obviously nods to Star Wars...
This becomes very apparent when you know most of the planets from Star Wars. I'd argue a healthy tenth of all system names in Distant Worlds are Star Wars locations with a few letters changed.
Just off the top of my head, these are some names I can remember:

• Ryluth instead of Ryloth

• Sollost instead of Sullust

• Malastari instead of Malastare

• Dum Braddin instead of Dom Bradden

• Trandusha instead of Trandosha

• Mostafar instead of Mustafar

• Bandumiir instead of Bandomeer

• Thanta Zelbra instead of Thanta Zilbra

• Dathumir instead of Dathomir

• Dinnascar instead of Dennaskar

• Huth instead of Hoth

• Brintaal instead of Brentaal

• Xagubah instead of Dagobah


Post Reply

Return to “Distant Worlds 2”