Bombardment "1" icon

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Windo von Paene
Posts: 174
Joined: Tue May 16, 2000 8:00 am
Location: Seattle, WA

Bombardment "1" icon

Post by Windo von Paene »

So when I'm assigning Aty indirect fire targets, I often see a bombardment icon with a "1", and I may also have seen a "2", etc.

What is this? I can't seem to change it, setting my target doesn't make it go away. I sure would like to know what information I'm not getting by not knowing what this is...
Moonpie
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Joined: Mon May 08, 2000 8:00 am

Post by Moonpie »

An SP vet will probably answer this, but when I place my cursor on those spots, the arrival time decreases by a turn. I would assume that they are pre-bombardment positions. Positions designated as bombardment points.
Voriax
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Location: Finland

Post by Voriax »

Originally posted by Windo von Paene:
So when I'm assigning Aty indirect fire targets, I often see a bombardment icon with a "1", and I may also have seen a "2", etc.

What is this? I can't seem to change it, setting my target doesn't make it go away. I sure would like to know what information I'm not getting by not knowing what this is...
These are predetermined artillery targets. They are either added by the scenario creator or in campaigns/random battles you can assign them yourself during the deployment phase. Use the 'B' button to go into arty screen and then click a hex where you want the target and press 'priority target hex' button. You can have a maximum of 10 of such targets, usually less as it varies. Then during the battle when you assign artillery bombardments you can target these numbered hexes without the usual delay. You can not change these predesigned targets during the actual battle.

Voriax

Oh God give Me strength to accept those things I cannot change with a firearm!
Larry Holt
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Location: Atlanta, GA 30068

Post by Larry Holt »

Originally posted by Voriax:
[snip] You can have a maximum of 10 of such targets, usually less as it varies. [snip]
Voriax
I've only been ever able to assign five. Am I doing something wrong? I use an FO unit when I plot these.


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Windo von Paene
Posts: 174
Joined: Tue May 16, 2000 8:00 am
Location: Seattle, WA

Post by Windo von Paene »

[QUOTE] These are predetermined artillery targets.[QUOTE]

Cool thanks
Voriax
Posts: 1581
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Location: Finland

Post by Voriax »

Originally posted by Larry Holt:

I've only been ever able to assign five. Am I doing something wrong? I use an FO unit when I plot these.

It depends of the map size and the type of the mission, when you are defending you get more target hexes. I think it doesn't matter what unit you have selected when you assign these hexes.

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Mark_Ezra
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Joined: Thu Apr 06, 2000 8:00 am
Location: Trabuco Canyon, Ca....USA

Post by Mark_Ezra »

In Past games you could assign up to 10 priority hexes. In SPWAW you are allowed only 5....Makes you think a little harder about your arty resources
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »

Originally posted by Mark_Ezra:
In Past games you could assign up to 10 priority hexes. In SPWAW you are allowed only 5....Makes you think a little harder about your arty resources
Bzzzt! Sorry, but I checked. I created a random battle, Germany defending and purchased 6 btn's of arty (nothing else, as it was just a test) and I was allowed to set 10 priority hexes.

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Mark_Ezra
Posts: 83
Joined: Thu Apr 06, 2000 8:00 am
Location: Trabuco Canyon, Ca....USA

Post by Mark_Ezra »

LOL...Yes I am wrong...I'm into my 3rd campaign game it's an assualt...10 priority...LOL...Not two minutes after I posted...LOL. All the other scen have been single/smaller unit actions...guess that's what made me get the 5 priorities only. Sorry about that.
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