Historical research settings

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havoc1371
Posts: 469
Joined: Tue Dec 05, 2017 2:44 pm

Historical research settings

Post by havoc1371 »

Instead of being able to toggle off research in a game, where you are stuck at the technology level the game starts with, how about the ability to set research to historical levels? If selected in the setup of a game, players receive research upgrades when they were available historically? Allowing a game to be played out within the limits that the Axis or Allies had. I for one, would like to be able to play against an opponent within the restrictions each side actually had, to see if you can out perform them militarily. As it is, the game is heavily influenced by what each side researches and can totally make the game lopsided if you guess wrong.
ReinerAllen
Posts: 191
Joined: Sun Mar 02, 2014 4:39 pm

RE: Historical research settings

Post by ReinerAllen »

Either that or a popup recommendation on the tech to purchase, that if adhered to, would allow the player to reach the historical tech level.
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