Updating Europe Aflame for TOAW4

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Curtis Lemay
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RE: Updating Europe Aflame for TOAW4

Post by Curtis Lemay »

ORIGINAL: fulcrum28

Soviets attacks Baltic states and Finland to, but that is historical. My concern was with the naval combat, and artillery bombing and air attacks on German units.
What version of TOAW are you using?
My TOAW web site:

Bob Cross's TOAW Site
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golden delicious
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RE: Updating Europe Aflame for TOAW4

Post by golden delicious »

ORIGINAL: fulcrum28

this occurs in the first turn. I dont see any cease fire event as theater option. on 1st July 1939.

The old scenario, as I recall, had an immediate cease fire which was effective from the beginning of the game. Evidently for whatever reason this event isn't occurring in the current version.
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golden delicious
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RE: Updating Europe Aflame for TOAW4

Post by golden delicious »

ORIGINAL: macgregor

Though I'd really like to play this in MP. Since a side can save the turn before finishing. I imagine the savefile can be emialed to a fellow allied player to finish before mailing the finished turn to the opposing side, thus allowing more than 2 people to play.

I've done this a couple of times, it can be really fun. The question is what do you do about multiple rounds; if you have three players on your team and you get five rounds, that means the turn has to be sent fifteen times just for one force.

When we did it last the rule was each player only moved and set up attacks for the first round, then there was a GHQ player who executed the remainder of the turn, as well as assigning reserves etc. This made it move quite smoothly but at times it felt like the GHQ player (me) was taking over a little bit too much.

The other thing with a WWII scenario is how do you split the commands? There is only one front to manage really for the first 50-100 turns so do you have the other players just sit on their hands waiting? Then when things do get going often the front commanders will be just passing for turn after turn because the action is elsewhere- although this can be realistic; as I understand it the Axis offensives in North Africa occurred almost because Rommel was bored rather than to fulfil any particular strategy.
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fulcrum28
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RE: Updating Europe Aflame for TOAW4

Post by fulcrum28 »

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secadegas
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RE: Updating Europe Aflame for TOAW4

Post by secadegas »

ORIGINAL: fulcrum28

Hello, I am playing this as AXIS against Allied AI, and I noticed that we start 1st July 1939, and even all countries are in peace and Germany cant declare war yet based on theater options, Luftwaffe air groups are being bombed by RAF, and German units are being bombed with artillery from French border. Is it designed as intended or a bug when this scenario was adapted to TOAWIV from TOAW III?

Sorry to disappoint you but this isn't a human vs AI scenario unless you're willing to support at lot of abstract.



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RE: Updating Europe Aflame for TOAW4

Post by secadegas »

ORIGINAL: golden delicious

ORIGINAL: fulcrum28

this occurs in the first turn. I dont see any cease fire event as theater option. on 1st July 1939.

The old scenario, as I recall, had an immediate cease fire which was effective from the beginning of the game. Evidently for whatever reason this event isn't occurring in the current version.

EA never had a cease fire at the start. Just theatre options to exercised by human players.


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golden delicious
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RE: Updating Europe Aflame for TOAW4

Post by golden delicious »

ORIGINAL: secadegas

EA never had a cease fire at the start. Just theatre options to exercised by human players.

Of course, silly me. The scenario really doesn't suit the PO in particular because of the potential to move units around a lot between fronts.
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sPzAbt653
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RE: Updating Europe Aflame for TOAW4

Post by sPzAbt653 »

I think we did a bit of a PO. The Briefing I have says:

Adding a Programmed Opponent (PO)
Previously, Europe Aflame has not had a programmed opponent. It was generally felt that a game of this complexity and with so much opportunity to deviate from the historical path,
would not lend itself to a PO. All of that remains true, but we’ve added a PO to this version of the scenario. It wont be a military genius, and will struggle to adapt to the strategic picture, but it should at least fight back in each theatre. On that basis you can ignore some of the dire warnings in the original briefing material and we no longer actively
discourage players from playing solitaire. We havent had a lot of time to test the PO, though, so would welcome feedback on it.


So maybe we should look into doing something with this issue?
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tigercub
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RE: Updating Europe Aflame for TOAW4

Post by tigercub »

happy to see it updated!

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Raver508
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Re: RE: Updating Europe Aflame for TOAW4

Post by Raver508 »

sPzAbt653 wrote: Sat Feb 12, 2022 8:14 pm I think we did a bit of a PO. The Briefing I have says:

Adding a Programmed Opponent (PO)
Previously, Europe Aflame has not had a programmed opponent. It was generally felt that a game of this complexity and with so much opportunity to deviate from the historical path,
would not lend itself to a PO. All of that remains true, but we’ve added a PO to this version of the scenario. It wont be a military genius, and will struggle to adapt to the strategic picture, but it should at least fight back in each theatre. On that basis you can ignore some of the dire warnings in the original briefing material and we no longer actively
discourage players from playing solitaire. We havent had a lot of time to test the PO, though, so would welcome feedback on it.


So maybe we should look into doing something with this issue?
Yeah, I recall writing that, and 'we" absolutely did do some work on the PO. In fact I recall it being you who did!
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Raver508
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Re: RE: Updating Europe Aflame for TOAW4

Post by Raver508 »

tigercub wrote: Mon Feb 21, 2022 5:41 pm happy to see it updated!

Tigercub
And I'm sure I recall playing you at this way back in the day?
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tigercub
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Re: Updating Europe Aflame for TOAW4

Post by tigercub »

dont know if we played that one or something different.....
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