1.24 Why am I able to attack and damage subs with upgraded BBs and BCs?

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OxfordGuy3
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1.24 Why am I able to attack and damage subs with upgraded BBs and BCs?

Post by OxfordGuy3 »

I was just checking something in hotseat mode and it seems I can attack subs with unupgraded BBs and BCs and cause damage, even though they have 0 sub attack - how is this possible?
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Taxman66
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RE: 1.24 Why am I able to attack and damage subs with upgraded BBs and BCs?

Post by Taxman66 »

Cruisers (including Battle Cruisers) can attack subs, the BB should not be able to.

Looking at the picture, it appears to be a poor attack and would (predicted) do damage to the BC, but not the Sub.
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OxfordGuy3
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RE: 1.24 Why am I able to attack and damage subs with upgraded BBs and BCs?

Post by OxfordGuy3 »

Weird, I was pretty sure one of the BC or BB actually damaged the sub. If a cruiser attacks a sub (even at 0 sub attack), does it cause the sub to lose supply? The BB was able to attack the sub, and made it dive. I'm not 100% sure if it damaged it or caused it to loose supply, though.

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BillRunacre
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RE: 1.24 Why am I able to attack and damage subs with upgraded BBs and BCs?

Post by BillRunacre »

It is possible due to the dice roll, that might increase or decrease both side's losses from the predicted by 1.
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RE: 1.24 Why am I able to attack and damage subs with upgraded BBs and BCs?

Post by Hellfirejet »

Standard in all Strategic Command combat odds die roll + or - 1

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Bavre
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RE: 1.24 Why am I able to attack and damage subs with upgraded BBs and BCs?

Post by Bavre »

ORIGINAL: OxfordGuy3

Weird, I was pretty sure one of the BC or BB actually damaged the sub. If a cruiser attacks a sub (even at 0 sub attack), does it cause the sub to lose supply? The BB was able to attack the sub, and made it dive. I'm not 100% sure if it damaged it or caused it to loose supply, though.


Every fight no matter the result reduces supply by one, however damage to a BB for -1 supply on a sub seems a very bad deal. Also a diving sub does not use up supply.
ORIGINAL: BillRunacre
It is possible due to the dice roll, that might increase or decrease both side's losses from the predicted by 1
Does damage variation also apply if the corresponding stat (including possible upgrades) is 0? Because my fighter attacks on ground units with def 0 vs fighter always have produced reliable 0:0 results. Since this is 100% risk free fighter training I must have done literally hundreds of those as my fighters usually swarm things like garrisons like flies a pile of ...
In contrast a 0 def or attack due to low readiness (but with base stat >0) does seem to get damage variation.
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BillRunacre
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RE: 1.24 Why am I able to attack and damage subs with upgraded BBs and BCs?

Post by BillRunacre »

ORIGINAL: Bavre

Does damage variation also apply if the corresponding stat (including possible upgrades) is 0? Because my fighter attacks on ground units with def 0 vs fighter always have produced reliable 0:0 results. Since this is 100% risk free fighter training I must have done literally hundreds of those as my fighters usually swarm things like garrisons like flies a pile of ...
In contrast a 0 def or attack due to low readiness (but with base stat >0) does seem to get damage variation.

Your experience is correct, as if a unit has a zero defence value against an air attack then the dice roll doesn't adjust the losses.
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Bavre
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RE: 1.24 Why am I able to attack and damage subs with upgraded BBs and BCs?

Post by Bavre »

Ah I see, so it's only vs air. Thanks for clearing that up!
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