[NEED SAVEGAME] Weapon Out of Boresight Limits - What do I do?

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BKL
Posts: 128
Joined: Sat Nov 02, 2013 3:48 pm

[NEED SAVEGAME] Weapon Out of Boresight Limits - What do I do?

Post by BKL »

I have an aircraft I want to attack a ship. Weapon database says target type as "ship." I launch the aircraft and then ask it to automatically attach ship. The aircraft will go on "Engaged Offensive" then never does anything. When I try to attack manually, it says "weapon outside of boresight limits."

What do I do, or what am I missing?
BKL
Aivlis
Posts: 63
Joined: Sat Dec 05, 2015 5:54 pm

RE: Weapon Out of Boresight Limits - What do I do?

Post by Aivlis »

Maneuver so that it's within boresight limits [:D]

Also, attach a savefile so that people don't have to wonder which of the thousands of missile-plane combinations is acting weird.
BKL
Posts: 128
Joined: Sat Nov 02, 2013 3:48 pm

RE: Weapon Out of Boresight Limits - What do I do?

Post by BKL »

I understand that I can manually maneuver the aircraft, but I'm wondering why the AI wouldn't do it automatically if I'm able to do it, when I ask it to engage target automatically. By the way, the weapon I'm referring to is the #364 - AJ. 168 Martel used in Beware of Badger (Northern Inferno) for the Buccaneer S.2D. Thanks. BKL
BKL
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Weapon Out of Boresight Limits - What do I do?

Post by Rory Noonan »

Attach a save game please if you want help.
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Tomcat84
Posts: 1952
Joined: Wed Jul 10, 2013 5:13 pm

RE: Weapon Out of Boresight Limits - What do I do?

Post by Tomcat84 »

^ ^ what he said. Without a save game to see the problem we are grasping at straws as there are so many variables (plane-missile type, doctrine settings etc)

With a save showing the issue we can quickly investigate and help
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Tailhook
Posts: 293
Joined: Sun Jan 18, 2015 6:31 am

RE: Weapon Out of Boresight Limits - What do I do?

Post by Tailhook »

Make sure your aircraft is flying at an altitude within the launch altitude window on the weapon's page. Manual altitude has caused me plenty of failed launches. Make sure your aircraft is pointed at the target.

But yeah, a save will help.
Dimitris
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RE: Weapon Out of Boresight Limits - What do I do?

Post by Dimitris »

Savegame....?
hawkspar
Posts: 2
Joined: Sat Feb 19, 2022 12:41 am

RE: Weapon Out of Boresight Limits - What do I do?

Post by hawkspar »

Ok folks I don't know about @BKL's specific problem but I think mine is very similar.

This is the vanilla base version of the game, with Tutorial Strike 3, I can't seem to get my KAB bombs to launch. Target is always outside weapon boresight limits. Here's what I tried :
- Strike mission
- Auto-engage
- Manual engagement
- Change altitude
- Enforce weapon release zone (actually it's a different error if not in launch window, so that part is readable)
- Enforce final dive manually (from 15000ft AGL to 10000ft AGL)
- Manually pilot aircraft for a perfectly aligned run
- Change WRA to override defaults (also a different error, but I was getting desperate)

Savegame attached.

This is starting to mildly bug me, as the KAB seem to me to be the most potent weapon available in this scenario. Any help solving this issue would be much appreciated.
Attachments
Strike Tut..x Strike.zip
(197.98 KiB) Downloaded 23 times
AndrewJ
Posts: 2450
Joined: Sun Jan 05, 2014 12:47 pm

RE: Weapon Out of Boresight Limits - What do I do?

Post by AndrewJ »

Hi Hawkspur, are you using the most recent release?

There was a bug a little while back which prevented LGBs and EOGBs from functioning properly, and they would always give the weapon outside of boresight error. I believe it was addressed in the recent updates.
maverick3320
Posts: 296
Joined: Sun Feb 14, 2021 4:12 pm

RE: Weapon Out of Boresight Limits - What do I do?

Post by maverick3320 »

Hello,

I had the same issue recently. I use the Steam version of the game which always seems to be about 5 versions behind in terms of the patches it auto applies.

Try manually applying the latest "beta" patch available on the forums here.
hawkspar
Posts: 2
Joined: Sat Feb 19, 2022 12:41 am

RE: Weapon Out of Boresight Limits - What do I do?

Post by hawkspar »

Hello all, and thanks for the quick reply,

I use the Steam version of the game too. My App ID is 1076160 & build ID is 7602861. I have no idea how to do a manual update, and it's unfortunate the steam version isn't up to date...
maverick3320
Posts: 296
Joined: Sun Feb 14, 2021 4:12 pm

Re: [NEED SAVEGAME] Weapon Out of Boresight Limits - What do I do?

Post by maverick3320 »

Hawkspar,

If you look at the very top post that is "stickied", titled something like "CMO v1.04 update - build 1147.42", the files and instructions on how to manually updated the Steam version of the game are in the thread.

It works - I just did it a few weeks back to avoid the same problem.
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