Meaning of "ROF:" when Adding Weapons to Air Bases' Magazines

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BDukes
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RE: Meaning of "ROF:" when Adding Weapons to Air Bases' Magazines

Post by BDukes »

ORIGINAL: nukkxx5058

Thank you ! Yes, it definitely helps !

And yes, it's a pity that Wpnid isn't included in the dialog when adding weapons. But the problem shouldn't occur too often because I never had it before. At least let's hope it is the case.
But your message was very useful ! Thanks again for investigating this.

But there are still more unknows, like e.g. how do you know how many of these 7.62 you can load in the truck's magazine (the maximum amount) ? It says magazine capacity is 10.000 for generic magazine but what does it mean exactly ? What is the unit of measure? Because when I'm trying to add these 300/300 packs of 7.62, I can add much more than 33 of them (33*300 = 9.900 < 10.000). Like 50+ of them will fit in the truck. Seems bottomless ...

And also I'm trying to have a logistic chain with trucks replenishing from a ammo bunker when empty but it doesn't seem to work. When using manual replenish command, the truck is normally heading toward the bunker but ammunition won't transfer to the truck.
And when I try to replenish the infantry unit directly from the bunker (manual replenishment, clicking on the bunker) it initially goes toward the bunker and after a while it changes and moves toward the truck instead.

Any idea ?

Sorry to be a pain ... [:D]

Ok typically its a a weapons count but for automatic weapons are a little different. Each unit is a burst. So its not 300 bullets but 300 bursts Which if you look at the numbers makes a little more sense.

Mike


"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
KnightHawk75
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RE: Meaning of "ROF:" when Adding Weapons to Air Bases' Magazines

Post by KnightHawk75 »

It says magazine capacity is 10.000 for generic magazine but what does it mean exactly ?

What ever is in col XX in the weapon records in total contained in a magazine.
The same applies to mount capacity, though one-time overages are permitted during addition, but once below that amount it will be enforced, I only mention the later for completeness.
Seems bottomless ...
artificially limiting the number of mags on unit would just remove flexibility, and as for having to add X number of the same to get a number you want.
That's when those 10000/10000 0/10000 and [button:'give me a 10k version of the selected item] records comes in real handy, though used with care as it can affect unrep distribution expectations. Munition counts are relative to the system as BDukes highlighted.
And also I'm trying to have a logistic chain with trucks replenishing from a ammo bunker when empty but it doesn't seem to work. When using manual replenish command, the truck is normally heading toward the bunker but ammunition won't transfer to the truck.
And when I try to replenish the infantry unit directly from the bunker (manual replenishment, clicking on the bunker) it initially goes toward the bunker and after a while it changes and moves toward the truck instead.
I'd have to look at the specifics to really comment, off top my head I'd say for the latter maybe the infantry is re-pathing to a closer unit that has at least some matching munitions maybe.

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nukkxx5058
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RE: Meaning of "ROF:" when Adding Weapons to Air Bases' Magazines

Post by nukkxx5058 »

What do you mean by "though used with care as it can affect unrep distribution expectations" ?
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KnightHawk75
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RE: Meaning of "ROF:" when Adding Weapons to Air Bases' Magazines

Post by KnightHawk75 »

ORIGINAL: nukkxx5058
What do you mean by "though used with care as it can affect unrep distribution expectations" ?

Unit-1
mount1 cap 10 {something 10/10}
mount2 cap 4 {something 4/4}

Unit-2
--you've used a 10k because you wanted an entry with the rof you wanted that didn't exist in the way you wanted.
mount1 cap 10k {something 200/10000}

Unit-3
--you've used a 10k because you wanted 10k, and used 64capped mount cause it had other properties you wanted, lets say hot-reload. The why's don't really matter.
mount1 cap 64 {something 10000/10000}

Unit-4(Resupply)
mag1 cap 10k {something 10000/10000}

Scenario plays, and unit-1 is down to 2/10 and 2/4, unit-2 is down to 0/10000, unit-3 is down to 0/10000.
You send units 1,2,3 to resupply from unit-4 thinking unit 1 will get filled and unit 2 will get refilled to 200, and unit 3 will get the rest and fill to 10k or close. These would be a bad assumptions. IF unit-1 arrives last there will be nothing left to refill it, if it arrives first, no issue. Unit-2 will not take 200, it will attempt to take 10,000 as it's the cap for both the wpn record and the mount cap. Unit-3 will attempt to refill to 10000 but stop at 64 (it was a one-time 10k entry allowed to break the cap only during editing, not during refill).

That's the sort of rabbit hole I was trying not to expand on and yet not completely ignore. ;)
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nukkxx5058
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RE: Meaning of "ROF:" when Adding Weapons to Air Bases' Magazines

Post by nukkxx5058 »

I see...

I noticed something else:

If you have one arty unit for example equipped with 600 x 155mm/52 HE (e.g. #2401 Arty Bty 155mm/52 Caesar self-propelled Howitzer) and you want to refill it because it went down to, let's say, 0 x 155mm/52 HE. If in the ammo truck you have one single entry of 10.000 x 155mm/52 HE and if it takes let's say 20 seconds to refill 1/600 "elements" (not sure I have the right vocabulary here) it will take 600*20 seconds to refill the unit in full which is over 3 hours ! (it's a lot I think). BUT, and here is my point, if instead of putting 1 line of 10.000 x 155mm/52 HE in the ammo truck you put 10 entries of 1.000 x 155mm/52 HE then the replenishment rate will be 10 times faster as the replenishment will be of 10 * 1 element every 20 seconds instead of 1 element every 20 seconds, hence 10 times faster to reload.

Not sure it makes sense or if it was intended as such, at least for ammunition present in large number like these 155mm/52 HE ... [&:]
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KnightHawk75
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RE: Meaning of "ROF:" when Adding Weapons to Air Bases' Magazines

Post by KnightHawk75 »

Yup I've purposely chosen at times specific mag,mounts and wpnrecords (both in the mount and mags) specifically for faster than default reloading times, and in other cases to mimic longer reloading times. Intentional or not I like the flexibility it offers once you understand the model. Since we can't edit the database at least we can mix and match different things that do exist to get the desired effect one might want (be it realistic or not).
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nukkxx5058
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RE: Meaning of "ROF:" when Adding Weapons to Air Bases' Magazines

Post by nukkxx5058 »

ORIGINAL: KnightHawk75

Yup I've purposely chosen at times specific mag,mounts and wpnrecords (both in the mount and mags) specifically for faster than default reloading times, and in other cases to mimic longer reloading times. Intentional or not I like the flexibility it offers once you understand the model. Since we can't edit the database at least we can mix and match different things that do exist to get the desired effect one might want (be it realistic or not).
I fully agree with that !
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