Turn 1 Axis Panzer Group Combat Results

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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carlkay58
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RE: Turn 1 Axis Panzer Group Combat Results

Post by carlkay58 »

There is more to it than just moving one rail to adjust the size. The smaller engines used by the European rail system carried less water and fuel. So you have to site and build new water tenders and fueling stations along with the infrastructure to replenish those new sites.
Jango32
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Joined: Mon Mar 15, 2021 4:43 pm

RE: Turn 1 Axis Panzer Group Combat Results

Post by Jango32 »

This is only strictly speaking for converting the gauge to allow non-Soviet trains to run on it, there were other problems with the tracks that had to be addressed which affected both German and Soviet rolling stock, but in the game it's abstracted away.

Yup, there are more things than that, but in-game they are abstracted away. Regardless though, the IRL progress roughly matches in-game repair progress.
ShaggyHiK
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Joined: Sun Oct 10, 2021 12:38 pm

RE: Turn 1 Axis Panzer Group Combat Results

Post by ShaggyHiK »

ORIGINAL: Jango32
This is only strictly speaking for converting the gauge to allow non-Soviet trains to run on it, there were other problems with the tracks that had to be addressed which affected both German and Soviet rolling stock, but in the game it's abstracted away.

Yup, there are more things than that, but in-game they are abstracted away. Regardless though, the IRL progress roughly matches in-game repair progress.
You are not quite right. In the first months of the war, the level of destruction of the railway infrastructure during its capture by the Germans was not as absorbing as, for example, starting from the autumn of 1941.
In the future, the level of work being carried out increased and the speed of restoration of the railway network fell, by winter the supply of the entire central group of troops actually took place along 1 railway line, is this possible in the game?
At the same time, it is obvious that the hostilities also led to the depletion of the builders' units themselves.
Jango32
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Joined: Mon Mar 15, 2021 4:43 pm

RE: Turn 1 Axis Panzer Group Combat Results

Post by Jango32 »

Provided the whole track is not torn or blown apart, which was the case for most of the track captured from June to October

Noted that too.
Aurelian
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Joined: Mon Feb 26, 2007 2:08 pm

RE: Turn 1 Axis Panzer Group Combat Results

Post by Aurelian »


Carlkay58 covered above what I just wrote. Opps on me.
Building a new PC.
Aurelian
Posts: 4073
Joined: Mon Feb 26, 2007 2:08 pm

RE: Turn 1 Axis Panzer Group Combat Results

Post by Aurelian »

ORIGINAL: carlkay58

There is more to it than just moving one rail to adjust the size. The smaller engines used by the European rail system carried less water and fuel. So you have to site and build new water tenders and fueling stations along with the infrastructure to replenish those new sites.

And strengthen the rail beds, as the Russian trains were lighter then the Western ones IIRC.
Building a new PC.
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