[1.10.05] Game crashes if loaded after another game without restart

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Voker57
Posts: 290
Joined: Sat Sep 19, 2020 9:00 am

[1.10.05] Game crashes if loaded after another game without restart

Post by Voker57 »

save: irrelevant, I believe

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See the end of this message for details on invoking \njust-in-time (JIT) debugging instead of this dialog box.\n\n************** Exception Text **************\nSystem.IndexOutOfRangeException: Index was outside the bounds of the array.
   at (wrapper managed-to-managed) System.Object.ElementAddr_28(object,int,int,int)
   at WindowsApplication1.AIMatrix.ExpandAsSimplifiedSupplyMatrix (System.Int32 MoveType, WindowsApplication1.AIMatrix& ownerMatrix, System.Int32 OWNER, WindowsApplication1.AICoordinateMatrix camefromMatrix) [0x000a6] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
   at WindowsApplication1.MapWindowClass2.DrawLayersAndSuch (System.Boolean noClearMap) [0x00875] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
   at WindowsApplication1.MapWindowClass2.DoRefresh () [0x00477] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
   at WindowsApplication1.PlayScreenClass2.HandleWR (WindowsApplication1.WindowReturnClass wr, System.Boolean setflag, WindowsApplication1.ScreenReturnClass& obj) [0x001fb] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
   at WindowsApplication1.PlayScreenClass2.HandleKeyPress (System.Int32 nr) [0x0006b] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
   at WindowsApplication1.Form1.Form1_Keydown (System.Object sender, System.Windows.Forms.KeyEventArgs e) [0x00066] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
   at System.Windows.Forms.Control.OnKeyDown (System.Windows.Forms.KeyEventArgs e) [0x0001f] in <549c758871b2437dae49530d4382de22>:0 
   at System.Windows.Forms.Control.ProcessKeyEventArgs (System.Windows.Forms.Message& m) [0x0013c] in <549c758871b2437dae49530d4382de22>:0 
   at System.Windows.Forms.Control.ProcessKeyMessage (System.Windows.Forms.Message& m) [0x00020] in <549c758871b2437dae49530d4382de22>:0 
   at System.Windows.Forms.Control.WmKeyChar (System.Windows.Forms.Message& m) [0x00001] in <549c758871b2437dae49530d4382de22>:0 
   at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x004c1] in <549c758871b2437dae49530d4382de22>:0 
   at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00043] in <549c758871b2437dae49530d4382de22>:0 
   at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x0001a] in <549c758871b2437dae49530d4382de22>:0 
   at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message& m) [0x00318] in <549c758871b2437dae49530d4382de22>:0 
   at WindowsApplication1.ImmoveableForm.WndProc (System.Windows.Forms.Message& m) [0x000aa] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
   at System.Windows.Forms.Control+ControlNativeWindow.OnMessage (System.Windows.Forms.Message& m) [0x00001] in <549c758871b2437dae49530d4382de22>:0 
   at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x000b3] in <549c758871b2437dae49530d4382de22>:0 
   at System.Windows.Forms.NativeWindow.Callback (System.Windows.Forms.Message& m) [0x00025] in <549c758871b2437dae49530d4382de22>:0 
 
 \n************** Loaded Assemblies **************\nmscorlib\n    Assembly Version: 4.0.0.0\n    Win32 Version: 4.6.57.0\n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/4.5/mscorlib.dll\n----------------------------------------\nWindowsApplication1\n    Assembly Version: 1.0.8075.29579\n    Win32 Version: 1.0.8075.29579\n    CodeBase: file:///C:/se/ShadowEmpire.exe\n----------------------------------------\nMicrosoft.VisualBasic\n    Assembly Version: 10.0.0.0\n    Win32 Version: 10.0.30319.17020\n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/Microsoft.VisualBasic/10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll\n----------------------------------------\nSystem\n    Assembly Version: 4.0.0.0\n    Win32 Version: 4.6.57.0\n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System/4.0.0.0__b77a5c561934e089/System.dll\n----------------------------------------\nSystem.Windows.Forms\n    Assembly Version: 4.0.0.0\n    Win32 Version: 4.6.57.0\n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Windows.Forms/4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll\n----------------------------------------\nSystem.Drawing\n    Assembly Version: 4.0.0.0\n    Win32 Version: 4.6.57.0\n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Drawing/4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll\n----------------------------------------\nSystem.Configuration\n    Assembly Version: 4.0.0.0\n    Win32 Version: 4.6.57.0\n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Configuration/4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll\n----------------------------------------\nAccessibility\n    Assembly Version: 4.0.0.0\n    Win32 Version: \n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/Accessibility/4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll\n----------------------------------------\nSystem.Core\n    Assembly Version: 4.0.0.0\n    Win32 Version: 4.6.57.0\n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Core/4.0.0.0__b77a5c561934e089/System.Core.dll\n----------------------------------------\nirrKlang.NET4\n    Assembly Version: 1.0.6617.18847\n    Win32 Version: \n    CodeBase: file:///C:/se/irrKlang.NET4.dll\n----------------------------------------\nICSharpCode.SharpZipLib\n    Assembly Version: 0.84.0.0\n    Win32 Version: 0.84.0.0\n    CodeBase: file:///C:/se/ICSharpCode.SharpZipLib.dll\n----------------------------------------\nI18N\n    Assembly Version: 4.0.0.0\n    Win32 Version: 4.0.0.0\n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/I18N/4.0.0.0__0738eb9f132ed756/I18N.dll\n----------------------------------------\nI18N.West\n    Assembly Version: 4.0.0.0\n    Win32 Version: 4.0.0.0\n    CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/I18N.West/4.0.0.0__0738eb9f132ed756/I18N.West.dll\n----------------------------------------\n\n************** JIT Debugging **************\n
 
 
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Vic
Posts: 9955
Joined: Mon May 17, 2004 2:17 pm
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RE: [1.10.05] Game crashes if loaded after another game without restart

Post by Vic »

Thanks for the report, but i could not reproduce... anybody else any "luck"?
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