War Score & weariness

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Mallikanth
Posts: 2
Joined: Mon Feb 21, 2022 12:34 am

War Score & weariness

Post by Mallikanth »

I've been watching DasTactic's play through, and in his second war he appears to have quite a high war score of +245 in his favour. This is entirely down to Enemy ships and bases being lost and I'm surprised that the AI doesn't offer any systems in a peace offering - Just a white peace. Is that because there's been no planetary surface combat yet, do you think?

In addition, I find it odd that he can't demand systems / money either. But to clarify, I assume he can't as he hasn't tried to create peace for a while now and just flatly refuses the enemies offers of peace.
I understand that his aim is to wipe out their space fleet and logistics, but my question is based on the games mechanics - At what stage to planets / systems get offered or can be demanded without planetary warfare? Or is that necessary? i.e Do these mechanics exist in the game? His series makes me think war Weariness only applies to ground occupation, as there is none yet and he's not invaded any planets.

Thanks folks and sorry for the rambling questions.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: War Score & weariness

Post by zgrssd »

Demand money, Stations and similar deals for Peace?
Should be possible. As long as there is a value for it.

Trading Planets?
I never expect it to happen.

As a general rule, AI can not trade Planets* efficiently.
The problem is that that each planet has both current value and future value. And judging that against any shorterm gain (peace, money, tech) is impossible for a AI.

As a general rule, Home worlds are incredibly hard to attack. Has been that way in DW1, everything indicates it is the same in DW2.
You can have all the advantage in space you want. Unless you are willing to shell the surface (massive Reputation penalties) or got several thousands worth of ground combat strenght, you will not get anywhere.

*Or cities. Or provinces. Or whatever else the biggest thing in the economy is.
Mallikanth
Posts: 2
Joined: Mon Feb 21, 2022 12:34 am

RE: War Score & weariness

Post by Mallikanth »

Makes sense. Thanks.
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