More Armies

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Chernobyl
Posts: 640
Joined: Mon Aug 27, 2012 5:51 am

More Armies

Post by Chernobyl »

Seeking opinions here. I'm playing around with a personal mod where I add historical units and tweak everything I personally see fit in the 1939 scenario.

I've added several historical German armies to the production queue (as well as more than several Soviet).

My question is does this sound like a good/fun aspect to a mod you would actually play against a human? I'm worried having say 4 extra German armies and 7+ Soviet might make the Ostfront too crowded and ruin the encirclement factor.

For some reason I only want to change things that I can imagine working well for pvp, even though I probably won't even post the mod knowing how I work. Thank you for any opinions!
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Elessar2
Posts: 1465
Joined: Wed Nov 30, 2016 12:35 am

RE: More Armies

Post by Elessar2 »

There are several issues involved here: map size, turn length (turns per year), income per turn, and unit kills per turn. I've been experimenting with a corps-only mod for the Euro game in point of fact, with its bigger map scale (not likely to see public release note), and found that the Germans simply cannot kill enough Russians per turn to make much progress past a certain point, given how the map ends up swarming with Russian corps. I gave mobile units move points, but that only helps a bit since to keep momentum going the Germans need take the key cities along their axes of advance ASAP, and take them in one turn so the Scorched Earth supply reduction is minimized.

Long story short the only map a large unit density will work on (I suspect) would be something with a 20km (10-12.5 mile) hex scale, weekly turns. Yes, I have been working on mine here and there, but it truly is daunting.
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