Odd Combat Result

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Stamb
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RE: Odd Combat Result

Post by Stamb »

And to complete a test
replicated K62 setup, maximum arty SU


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Stamb
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RE: Odd Combat Result

Post by Stamb »

And with only 1 SU

Best results lol

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Stamb
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RE: Odd Combat Result

Post by Stamb »

What does this symbol represents? Arty?

If it is arty then with 1 SU I have 10. While with 6 or 7 SUs, only 20 or 30. What is going on there? (rounding, so it can only display 10, 20, 30 and so on?)

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K62_
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RE: Odd Combat Result

Post by K62_ »

Nice extensive tests Stamb! I think this proves both points valid. Don't over stack but, if you have to, then use arty.
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RE: Odd Combat Result

Post by K62_ »

ORIGINAL: Stamb

What does this symbol represents? Arty?

If it is arty then with 1 SU I have 10. While with 6 or 7 SUs, only 20 or 30. What is going on there? (rounding, so it can only display 10, 20, 30 and so on?)

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ImperatorAugustus
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RE: Odd Combat Result

Post by ImperatorAugustus »

Sapper/Pioneer
Stamb
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RE: Odd Combat Result

Post by Stamb »

Ah, thanks for pointing it out
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RE: Odd Combat Result

Post by ImperatorAugustus »

I mean even then thats just not the case for the Axis it seems. I obtained a much more effective result without shuffling around the limited Axis heavy guns. Sure the casualties are a bit higher on my end by percentage, but honestly irrelevant compared to properly kneecapping a corp.
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RE: Odd Combat Result

Post by ImperatorAugustus »

Its cause the units are disrupted and then dont participate so they retreat instead of getting smacked with real damage.
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RE: Odd Combat Result

Post by Stamb »

I think CPP play a huge role here, and your units have smth like 20 CPP on average.

Current CPP system is really brutal, especially for the attacker.

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https://www.matrixgames.com/forums/tm.asp?m=5147039
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RE: Odd Combat Result

Post by K62_ »

ORIGINAL: ImperatorAugustus

I mean even then thats just not the case for the Axis it seems. I obtained a much more effective result without shuffling around the limited Axis heavy guns. Sure the casualties are a bit higher on my end by percentage, but honestly irrelevant compared to properly kneecapping a corp.

If you want to properly kneecap the Russians you need to bring in a motorized division, Stugs and Pioneers too.



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ImperatorAugustus
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RE: Odd Combat Result

Post by ImperatorAugustus »

Again you can scroll up and this has already been out performed. Artillery is directly reducing the killing of Soviets.
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RE: Odd Combat Result

Post by K62_ »

ORIGINAL: ImperatorAugustus

Again you can scroll up and this has already been out performed. Artillery is directly reducing the killing of Soviets.

No, no, this is not right at all. Read the manual again, disrupted elements can be hit again and become damaged and/or destroyed. In the meanwhile they don't fire at you and disrupt your own elements.

But my point was: you can't just make them retreat, you need to rout them. If you read Loki's excellent AAR you can find more examples of how to do this as well as other effective German tactics for '43 and beyond.
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ImperatorAugustus
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RE: Odd Combat Result

Post by ImperatorAugustus »

.

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RE: Odd Combat Result

Post by K62_ »

Yes, I saw that image, I don't know if you saw mine.

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RE: Odd Combat Result

Post by ImperatorAugustus »

And look at the casualties. I inflicted far more casualties with less artillery on a retreat.
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RE: Odd Combat Result

Post by ImperatorAugustus »

.

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RE: Odd Combat Result

Post by ImperatorAugustus »

Maybe its possible the artillery is sucking up all the ammo idk.
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RE: Odd Combat Result

Post by ImperatorAugustus »

Stacking also is not working as described

Which is probably because the essential elements are being margenalized. Like the number of tigers in my 3vs9 div attacks doesnt change, so they are firing less.

Though idk
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RE: Odd Combat Result

Post by Joel Billings »

Here's my first take after viewing your screenshots and running several tests with the save (thanks for including the save). In this case, having infantry in the battle is counter-productive. As pointed out there is a high density penalty, so adding more men can just cause more losses. Although it can increase the chance of taking a hex, in this case it's unnecessary. The big increase in Soviet losses comes from extra retreat attrition which comes from a multi-hex retreat (or can come from a rout). If you only get a 1 hex retreat, the losses are much reduced. The infantry rich environment when including in infantry increases the German losses in this battle, and does seem to reduce the distance of the retreat. Another variable is the reserve tank corps which increases German losses whenever it comes into the battle (even though it has very few tanks, its other elements are in good shape). It appears this weak rifle corps is ripe for a Panzer overrun, but attacked by a larger infantry heavy force just lets it delay and get away in better shape. Waiting to coordinate a larger force has it's disadvantages. Not sure if the percentage of attacking forces that is motorized has an impact on the size of the retreat and/or the retreat losses. I remember discussing this years ago with Gary, but he doesn't remember that being a factor.
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