Test: Baltic Brawl 2022 NATO vs Russia
Moderator: MOD_Command
Test: Baltic Brawl 2022 NATO vs Russia
This scenario is not completely finished…
I’d like community help to fix auto-detect issue; why are all Russian units auto-detected. How do I turn this off?
Lua help - after initial interdiction mission. I would like RU multi role fighters to change mission and load out. How do I do this?
As always, please provide your feed-back.
I’ve spend hundreds of hours researching and building this scenario.
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Original Concept By: Kenneth Osbaeck
Date: March 16th 2022
Location: Central Europe
Playable Side: NATO or Russia
Duration: 1 Day
Designers note:
I Started building and researching for this scenario mid-2021 as I wanted to learn more about modern Russia military capabilities.
Now today, February 27th 2022, the world looks very different!!!
What started as a fictional war scenario between NATO and Russia - is now a real possibility.
The scenario started as Russia wanting to reclaim the Baltic states - no thoughts whatsoever of Ukraine. Now the scenario starts where Russia is steamrolling through Ukraine. But what if it doesn’t stop here? What if Putin wants to claim further old Soviet states to his new Russian Empire?
Playing as NATO is extremely challenging. You will feel the full force of the Russian Western, Northern and Southern Military district. Just as in a real war, the first blow will come from the aggressor. For the first couple of hours, NATO forces will be taking a massive beating.
It will take some time to recover but as the hours pass, more and more NATO countries will commit their air forces to regain the initiative and push the Russian aggressors back.
Have patience when playing this scenario. Save regularly.
I’d like community help to fix auto-detect issue; why are all Russian units auto-detected. How do I turn this off?
Lua help - after initial interdiction mission. I would like RU multi role fighters to change mission and load out. How do I do this?
As always, please provide your feed-back.
I’ve spend hundreds of hours researching and building this scenario.
———————
Original Concept By: Kenneth Osbaeck
Date: March 16th 2022
Location: Central Europe
Playable Side: NATO or Russia
Duration: 1 Day
Designers note:
I Started building and researching for this scenario mid-2021 as I wanted to learn more about modern Russia military capabilities.
Now today, February 27th 2022, the world looks very different!!!
What started as a fictional war scenario between NATO and Russia - is now a real possibility.
The scenario started as Russia wanting to reclaim the Baltic states - no thoughts whatsoever of Ukraine. Now the scenario starts where Russia is steamrolling through Ukraine. But what if it doesn’t stop here? What if Putin wants to claim further old Soviet states to his new Russian Empire?
Playing as NATO is extremely challenging. You will feel the full force of the Russian Western, Northern and Southern Military district. Just as in a real war, the first blow will come from the aggressor. For the first couple of hours, NATO forces will be taking a massive beating.
It will take some time to recover but as the hours pass, more and more NATO countries will commit their air forces to regain the initiative and push the Russian aggressors back.
Have patience when playing this scenario. Save regularly.
Last edited by Kennetho on Tue Mar 01, 2022 7:03 am, edited 2 times in total.
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FifthDomain
- Posts: 493
- Joined: Wed Aug 05, 2020 7:39 pm
- Location: United Kingdom
Re: Baltic Brawl 2022 NATO vs Russia
i'll have a look now
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FifthDomain
- Posts: 493
- Joined: Wed Aug 05, 2020 7:39 pm
- Location: United Kingdom
Re: Baltic Brawl 2022 NATO vs Russia
I can replicate your problem and i have no idea what they are been detected by but if you drop them below the layer at the start of the game they do not get detected. The stuff on land does just need auto detect to be turned off.
Re: Baltic Brawl 2022 NATO vs Russia
Is anyone else getting this message The selected attachment does not exist anymore?
I saw this message at Downloaded 16 times and Downloaded 64 times
I'm really trying not to take it personally
FYI using Google Chrome
I saw this message at Downloaded 16 times and Downloaded 64 times
I'm really trying not to take it personally
FYI using Google Chrome
Non mihi, Non tibi, Sed nobis
Re: Baltic Brawl 2022 NATO vs Russia
I can send the scen to you in a mail or via messenger if you cannot download here?temkc5 wrote: Mon Feb 28, 2022 7:52 pm Is anyone else getting this message The selected attachment does not exist anymore?
I saw this message at Downloaded 16 times and Downloaded 64 times
I'm really trying not to take it personally
FYI using Google Chrome
Re: Test: Baltic Brawl 2022 NATO vs Russia
Thanks but not necessary as the attachment seems to be working fine now
Non mihi, Non tibi, Sed nobis
Re: Test: Baltic Brawl 2022 NATO vs Russia
Great. Let me hear your feed back then.temkc5 wrote: Tue Mar 01, 2022 1:28 pm Thanks but not necessary as the attachment seems to be working fine now
Also about the nato auto detect, how I get this off.
- VFA41_Lion
- Posts: 229
- Joined: Wed Jan 29, 2014 11:16 pm
Re: Test: Baltic Brawl 2022 NATO vs Russia
unrealistic, the skill level of all Russian ground forces should be set to conscript 
Re: Baltic Brawl 2022 NATO vs Russia
When I try to play the scenario it says "Not Licensed". Is that supposed to happen?
Re: Baltic Brawl 2022 NATO vs Russia
No idea. It’s build on top of the dlc “No Brexit, no problem”. So if you don’t own that, maybe that’s the reason?FlashKing wrote: Tue Mar 01, 2022 10:01 pm When I try to play the scenario it says "Not Licensed". Is that supposed to happen?
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KnightHawk75
- Posts: 1850
- Joined: Thu Nov 15, 2018 7:24 pm
Re: Baltic Brawl 2022 NATO vs Russia
Yes saves from an original dlc file will retain it's dlc licensing. So if building off a dlc scene it's best to start clean in the editor and duplicate the basic units via export/import from the original to fast track you while rebuilding the rest by hand as your own, with your own additions\subtractions and flare.
Re: Test: Baltic Brawl 2022 NATO vs Russia
Kenneth,
I haven't started playing the scenario as of yet, but I wanted to commend you for all of the research, and hard work that you have put into creating this. You have done a fantastic job!
Doug
I haven't started playing the scenario as of yet, but I wanted to commend you for all of the research, and hard work that you have put into creating this. You have done a fantastic job!
Doug
Re: Test: Baltic Brawl 2022 NATO vs Russia
Thanks Doug,
If you can help figure out why NATO auto detects it would be great help to finalize the scen.
NATO doesn’t auto detect when playing in edit mode. Only when starting “new game”.
Thanks.
Kenneth
If you can help figure out why NATO auto detects it would be great help to finalize the scen.
NATO doesn’t auto detect when playing in edit mode. Only when starting “new game”.
Thanks.
Kenneth
Re: Test: Baltic Brawl 2022 NATO vs Russia
Does NATO really not have any TBMs pointed at Kaliningrad? Not an expert, just kind of expected to see some ATACMS or something.
Re: Test: Baltic Brawl 2022 NATO vs Russia
Actually only today i read, tjat the US 164th Air Defense Artillery Brigade is in Poland. This Unit supposedly also have HIMARS which can fire ATACMS.
Re: Test: Baltic Brawl 2022 NATO vs Russia
According to wikipedia the US XVIII Airborne Corps which you have positioned nearby (but out of artillery range of any contacts) also operates the HIMARS in the 18th Field Artillery Brigade. No idea if they're deployed to Poland right now though.Kennetho wrote: Tue Mar 08, 2022 8:49 pm Actually only today i read, tjat the US 164th Air Defense Artillery Brigade is in Poland. This Unit supposedly also have HIMARS which can fire ATACMS.
Also according to Janes Poland has 2 out of 8 planned Patriot batteries and 1 out of 3 planned HIMARS squadrons (20 fire units)
Re: Test: Baltic Brawl 2022 NATO vs Russia
Kenneth,
I'm going to give you some more high praise.
Gunner created the Northern Fury scenarios, and one of his best is the very first scenario of the series, called H-Hour. He went into great deal to create the most coordinated, detailed attack that I have ever seen. Well, your Soviet attack rivals his. It's awesome. Talk about Shock and Awe. You have it covered. With an AU count of almost 8500 at times, this is the wildest start to a scenario that I have ever seen. There are things happening all over the region, and it's almost impossible to keep up with. I did play the scenario using the Editor, so I was able to jump back and forth. Thankfully, you programmed both sides, otherwise that wouldn't be possible. I keep telling Al (BeirutDude) that he needs to do that, but he has been getting away from that. (Shameless plug, Al) In any case, I really don't know what to say. I am only about 45 minutes into the scenario, so the Soviet attack is just starting to switch from rockets/artillery to Air Attacks. I don't know how it will turn out, but I will provide you with some feedback when I am finished.
I did notice, using the Editor mode, that at the beginning of the scenario all of the units seemed to be detected, and the COLLECTIVE RESPONSIBILITY was CHECKED for both the Russian and the NATO sides. After a few minutes, another check revealed that they were now both UNCHECKED. Why? I don't know. It must have something to do with your setup. I'm not going to look into that until I finish with the scenario.
The scenario is really good, and the research is awesome.
Great job!
More to come.
Doug
I'm going to give you some more high praise.
Gunner created the Northern Fury scenarios, and one of his best is the very first scenario of the series, called H-Hour. He went into great deal to create the most coordinated, detailed attack that I have ever seen. Well, your Soviet attack rivals his. It's awesome. Talk about Shock and Awe. You have it covered. With an AU count of almost 8500 at times, this is the wildest start to a scenario that I have ever seen. There are things happening all over the region, and it's almost impossible to keep up with. I did play the scenario using the Editor, so I was able to jump back and forth. Thankfully, you programmed both sides, otherwise that wouldn't be possible. I keep telling Al (BeirutDude) that he needs to do that, but he has been getting away from that. (Shameless plug, Al) In any case, I really don't know what to say. I am only about 45 minutes into the scenario, so the Soviet attack is just starting to switch from rockets/artillery to Air Attacks. I don't know how it will turn out, but I will provide you with some feedback when I am finished.
I did notice, using the Editor mode, that at the beginning of the scenario all of the units seemed to be detected, and the COLLECTIVE RESPONSIBILITY was CHECKED for both the Russian and the NATO sides. After a few minutes, another check revealed that they were now both UNCHECKED. Why? I don't know. It must have something to do with your setup. I'm not going to look into that until I finish with the scenario.
The scenario is really good, and the research is awesome.
Great job!
More to come.
Doug
Re: Test: Baltic Brawl 2022 NATO vs Russia
Hi WBailey,WBailey wrote: Wed Mar 09, 2022 7:59 am The US is sending two Patriot batteries to Poland, and the Netherlands and Germany are stationing at least one in Slovakia
Yes the situation changes all the time. New NATO units pouring in.
The Patriots in Poland would really change Russian attack method. I would need to start by long range rocket attack against the Patriots followed by SEAD.
Thanks again for the link.
I would guess it is the US 4th ADA from Germany being relocated to Poland?
Any luck in finding out if US HIMARS are also in Poland?
Thanks
/Kenneth
Re: Test: Baltic Brawl 2022 NATO vs Russia
Kenneth,
I returned to the game, using the AUTOSAVE to bring the game back alive. Interestingly, whichever side that you pick to be BLUE, the opposition is now ORANGE. I was about 45 minutes into the war when I stopped, and everything was BLUE/RED when I stopped playing yesterday. Something caused as side status change, and that COLLECTIVE RESPONSIBILITY is likely the cause of the SOVIET units all being positively identified when playing from NATO. If you re-start from the Soviet side, then all of the NATO units are NOT identified.
In either case, one side is BLUE and ORANGE.
Doug
I returned to the game, using the AUTOSAVE to bring the game back alive. Interestingly, whichever side that you pick to be BLUE, the opposition is now ORANGE. I was about 45 minutes into the war when I stopped, and everything was BLUE/RED when I stopped playing yesterday. Something caused as side status change, and that COLLECTIVE RESPONSIBILITY is likely the cause of the SOVIET units all being positively identified when playing from NATO. If you re-start from the Soviet side, then all of the NATO units are NOT identified.
In either case, one side is BLUE and ORANGE.
Doug