Need a refresher course on some basic stuff

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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WEXF
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Re: Need a refresher course on some basic stuff

Post by WEXF »

A constant process.
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Re: Need a refresher course on some basic stuff

Post by rockmedic109 »

Yep. Once they get to 70 in the main skill and maybe Defense, send them to the pool. You can then manually assign them where you want through Request a Veteran button.

I was just getting up to 70 in their main skill. I think the next game I will try to get Defense up as well. 100' altitude bombing can get Defense up. I don't know if training for escort at 100' will do so.
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Re: Need a refresher course on some basic stuff

Post by BBfanboy »

WEXF wrote: Thu Mar 03, 2022 7:36 pm
rockmedic109 wrote: Thu Mar 03, 2022 7:31 pm I believe the load is what they can carry when pressed into service as transports. Load/2000 in supply points.
To be sure the load does tell you the amount of supply any given bomber/transport can move. I recall a post that also said that regardless of the equation any bomber or transport can handle 1 point of supply.
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The bomber may be able to carry more as supply using internal space, but be limited in weaponry by bomb bay size or hard points for attaching ordnance. In all cases, the number you can load should be what the plane carried historically.
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Re: Need a refresher course on some basic stuff

Post by Swayin »

You guys are great, thank you for all the help. some of this I now remember from years ago, but some stuff like patrol zones for subs is a revelation. I'll keep the "clueless noob" questions coming:

What are the advantages to seconding a unit to a forward HQ (like the 1st Amphib corps or the Seventh AF) as opposed to a theatre HQ like SoPac? Just proximity = more supplies and quicker reinforcements?
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rockmedic109
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Re: Need a refresher course on some basic stuff

Post by rockmedic109 »

I really do not know what the difference a HQ makes. I do not see any "Your unit attacked better because it's HQ is nearby" information. I guess you could look at the adjusted AV during ground combat but there are so many other variables that I don't think it possible to pin anything on HQ as the difference.

I never tried to keep the HQ and groups attached to said HQ together....till invading Japan. I spent an hour or so changing the HQ to HQ units that were in the invasion. I do not know if it had any effect. I've won every battle on Kyushu, but it's so late in the war and I made sure that I had overwhelming superiority that the results were certain. I could've put the entire invasion force under the command of a solo corps HQ. I do not know if the HQ units are limited to the number of men/units they can command.

I tried to increase B-29 repair/maintenance by placing all the B-29 squadrons in a base under the HQ command of an Air HQ at the base. I have not noticed any difference.

HQ will pull supply. They will add support. Easier to point to what HQ do on these.
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Re: Need a refresher course on some basic stuff

Post by Nomad »

quote form manual, offered without comment, section 9.4

An airfield can operate 50 single engine (or 25 two engine, or 12 four engine) planes per AF size
or 1 group per AF size. The best Air HQ of the same command as the base which is within range
can add its command radius to the number of groups that can be administrated, or if not in the
same command, the nearest HQ will add ½ its command radius to the number of groups.
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Re: Need a refresher course on some basic stuff

Post by Swayin »

There are times when my LBA simply refuses to fly - planes around them at their base and others fly, but they simply cannot be convinced to get into the air. Plenty of escort. Meaty targets. No interest, sometimes for weeks at a time.

Anything I can do?
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WEXF
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Re: Need a refresher course on some basic stuff

Post by WEXF »

It would really help if you provide some specific examples of units that are behaving the way you describe.
If you are trying to fly medium or heavy bombers on offensive missions from a level 1 airfield, it is quite possible they would never take off. That's only one example.
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Re: Need a refresher course on some basic stuff

Post by Swayin »

WEXF wrote: Thu Mar 10, 2022 1:05 am It would really help if you provide some specific examples of units that are behaving the way you describe.
If you are trying to fly medium or heavy bombers on offensive missions from a level 1 airfield, it is quite possible they would never take off. That's only one example.
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Sorry, of course. This is Vildebeests and Banshees flying from Soerbaja (size 4, with tons of extra support and plenty of supply) on naval attack missions on marus (but also some IJN ships) in the Java Sea.
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Re: Need a refresher course on some basic stuff

Post by Nomad »

You can not fly a naval attack against a base.
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Swayin
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Re: Need a refresher course on some basic stuff

Post by Swayin »

Nomad wrote: Thu Mar 10, 2022 1:59 am You can not fly a naval attack against a base.
I'm not. They are on naval attack with the expectation that they will hit the ships 4-5 hexes away.
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Re: Need a refresher course on some basic stuff

Post by Trugrit »

It could be several things. The groups could be failing leadership or morale checks.
Or they don’t want to fly into a heavy cap area.

The first thing to check is the aircraft load out. Some planes have a single hard point
and the Videbeest and Banshee are in this category.

Check if you have the Drop Tanks attached.
With Drop Tanks attached always look at the Aircraft Data Screen.

If the Videbeest is carrying a drop tank it can not carry a bomb or torpedo load.
Same with the A-24B Banshee which enters the game in 8/43.

If that is not the issue then you need to supply a lot more info on the groups,
Altitudes, escorts, ….etc.
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WEXF
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Re: Need a refresher course on some basic stuff

Post by WEXF »

Sorry, of course. This is Vildebeests and Banshees flying from Soerbaja (size 4, with tons of extra support and plenty of supply) on naval attack missions on marus (but also some IJN ships) in the Java Sea.
[/quote]

I am wondering if you have any % of your LBA set for "searching" and if you have checked the box that has the alternate mission as "rest". I am thinking that if the LBA search planes don't find the ships the rest will just remain at the airbase if the alternate mission is rest. If you have a decent number of the planes searching they could still not find the enemy ships depending on the skills of the pilots and other factors. I would also check the number of missions flown by the pilots to see if some are flying search missions that don't locate the enemy.
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Re: Need a refresher course on some basic stuff

Post by btd64 »

always a good idea to have a portion of your attack squadrons on search and have escorts available....GP
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Re: Need a refresher course on some basic stuff

Post by Nomad »

Swayin wrote: Thu Mar 10, 2022 2:48 am
Nomad wrote: Thu Mar 10, 2022 1:59 am You can not fly a naval attack against a base.
I'm not. They are on naval attack with the expectation that they will hit the ships 4-5 hexes away.
Sorry, I misread, I saw Manus when you wrote marus. Blame my 75 year old eyes and brain. :shock:
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Re: Need a refresher course on some basic stuff

Post by Swayin »

No worries Nomad! I'm still trying to pull the thread about the TBs and sorties but I think the answer about drop tanks/hard points may have done it.

I seem to remember from years ago a line of thought that the US fleet command structure earlier in the war wasn't advanced enough for a task group leader to have more than 1 CV in in any group - am I remembering that correctly?
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Re: Need a refresher course on some basic stuff

Post by Nomad »

Swayin wrote: Sun Mar 13, 2022 4:05 pm No worries Nomad! I'm still trying to pull the thread about the TBs and sorties but I think the answer about drop tanks/hard points may have done it.

I seem to remember from years ago a line of thought that the US fleet command structure earlier in the war wasn't advanced enough for a task group leader to have more than 1 CV in in any group - am I remembering that correctly?
What you are probably remembering is this from the manual:

The coordination of air strikes is affected by how many Carrier aircraft are based in
the TF launching a strike. The chance of uncoordination is doubled under the following
circumstances:
»» Allied TF in 1942 and the number of aircraft in the
TF is greater than 100 + rnd (100).
»» Allied TF in 1943 and the number of aircraft in the
TF is greater than 150 + rnd (150).
»» Allied TF in 1944 or later or a Japanese TF at any time and the
number of aircraft in the TF is greater than 200 + rnd (200).

What is never spelled out in the documentation is what is the chance of uncoordination and what determines it.
I have found that I can use pretty much any combination of CV/CVL without any serious problems. I do try to find
really good ACTF and air unit commanders.
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Re: Need a refresher course on some basic stuff

Post by Swayin »

So I could put all four fleet carriers early in the war under Halsey or Spruance not not lose any cohesion, theoretically?
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Re: Need a refresher course on some basic stuff

Post by Nomad »

Swayin wrote: Sun Mar 13, 2022 6:10 pm So I could put all four fleet carriers early in the war under Halsey or Spruance not not lose any cohesion, theoretically?
I am not really saying that for sure, but I do it. There seems to be times when I get a second smaller attack, but it has not affected me much.
Sometimes you have to roll the dice and take your chances.
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Re: Need a refresher course on some basic stuff

Post by btd64 »

Nomad wrote: Sun Mar 13, 2022 10:45 pm
Swayin wrote: Sun Mar 13, 2022 6:10 pm So I could put all four fleet carriers early in the war under Halsey or Spruance not not lose any cohesion, theoretically?
I am not really saying that for sure, but I do it. There seems to be times when I get a second smaller attack, but it has not affected me much.
Sometimes you have to roll the dice and take your chances.
I put 2 fleet CV's in one TF, early in the war, all the time with little bad effect....GP
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