WarPlan - Patch v.1.00.16.01

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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NotTooBad
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WarPlan - Patch v.1.00.16.01

Post by NotTooBad »

Hello everyone,

we have just released a new update, here's the patch notes:

v1.00.16.01
Fixed A.I. return to base procedure so they don't stack in a minor port
Fixed fleet overstacking
Change air convoy raiders now have a 10% chance to take a strength hit per escorts in the convoy lane
Added to manual air convoy raiders under air units
Fixed undo free oil bug when undoing a move for an oil using unit with no oil
Added units in loops to stats report
##Fixed default language to English in editor for date time
Fixed air vs naval where bomber damage after interception only shows AA damage
Fixed armor/mech/motorized urban rugged flag movement bug costing +1 opts in damaged rail
Fixed A.I. will better reinforce and upgrade units
Added ability to choose reinforce or upgrade unit or both
Change color text in combat log to be lighter for colorblind players
Change overruns now have an added requirement of the unit being at 1/3rd strength or less, otherwise it retreats
Fixed minor country undo embark transport used bug
Added specialty add on for build queue items in editor
Fixed the mystery of negative merchant marine
Fixed datetime to default English.. hopefully
Fixed Tobruk fortifitation value in North African Campaign 1941
Fixed CV plane experience averaging when replacing air strength
Added naval loop notes for all main scenarios
Fixed convoy line in Denmark for Norway
Fixed railed factories in USSR script
Added Arabian Sea convoy lane
Added notes on Vichy colonies becoming Allied if mainland Vichy France is occupied
Added garrison requirement for Allies in Egypt, Palenstine, and Jorden of 6 units or Italy joins Axis
Fixed sub nightmove and counter image error
Diplomacy now attaches per new game instead of being static
Change Skagerrak Straits minefield script will only activate when the Axis control both hexes
Fixed A.I. trapping itself in the Baltic Sea
Change Siberian reinforcements for Soviets come with Winter Combat specialization
Change some Russian map cities and rivers a little
Added 2 morale cities for Vichy North Africa to prevent a large change on control
• Fixed upgrade only not working
• Fixed clear entrenchment level on shatter
• Fixed beachead supply keeping higher value of supply
• Fixed all units are set to default reinforce and upgrade in all scenarios
• Fixed North African Campaign 1941 terrain issue

You can download the update here
canuckgamer
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Re: WarPlan - Patch v.1.00.16.01

Post by canuckgamer »

We just installed this patch. We are in the middle of a PBEM game. Will this fixes take effect immediately or do we have to start a new PBEM game? Thanks.
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Re: WarPlan - Patch v.1.00.16.01

Post by AlvaroSousa »

No you don't need to restart.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
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- Assault on Communism SC2
- Assault on Democracy SC2
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Re: WarPlan - Patch v.1.00.16.01

Post by ncc1701e »

Is upgrade only really fixed?

I still have this black cross on the counter unit like if it is not repairing.
I can't see if the prioritized button is green or not on the unit counter due to this black cross.
And at the end this unit is still 1939 tech whereas I am putting plenty of PP in reinforcement/replacement.
upgrade only.JPG
upgrade only.JPG (78.01 KiB) Viewed 1161 times
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Re: WarPlan - Patch v.1.00.16.01

Post by AlvaroSousa »

The cross is for reinforcements not upgrades.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Re: WarPlan - Patch v.1.00.16.01

Post by ncc1701e »

This is not working for the Finns. It is a current PBEM started before the patch.

I have started a new game in hotseat mode with the 16.1 patch and now it seems to work for Germans.

Is it for major countries only? Or maybe this is linked to the scenario version.
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Re: WarPlan - Patch v.1.00.16.01

Post by AlvaroSousa »

What is not working exactly?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
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- Map Image Importer SC3
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Re: WarPlan - Patch v.1.00.16.01

Post by ncc1701e »

I will take few screens once my PBEM is back.
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Re: WarPlan - Patch v.1.00.16.01

Post by AlvaroSousa »

Email it to me too if you like.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Re: WarPlan - Patch v.1.00.16.01

Post by ncc1701e »

Finally, it works fine. My mistake, I confuse myself with two PBEM.
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Re: WarPlan - Patch v.1.00.16.01

Post by AlvaroSousa »

I am tracking down why the fleets aren't intercepting today. While I can't do an official update till 6 weeks from now I might put out a beta.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Re: WarPlan - Patch v.1.00.16.01

Post by ncc1701e »

And what about a hotfix patch instead of a beta patch? Is it not an option?
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Re: WarPlan - Patch v.1.00.16.01

Post by AlvaroSousa »

I will still ask for it.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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