Issues in ToE(OB), ChainID and Links

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jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

Issues in ToE(OB), ChainID and Links

Post by jlbhung »

When modding the ToE(OB), I note the following issues -

a) #1045 Soviet 41 AT Bde was linked to a German ToE(OB);
b) a whole series of Soviet Guards Tank Corps (#878-891, #2091) was linked to an empty slot #877;
c) why #917 Soviet 42 Flamethrower Battalion has a start date in mid-43?
d) #1062 (including the linked chains #1063 and #2031) is buildable but the build limit is 0. Why don't set it to non-buildable?
e) #399 Ger construction battalion - drawing reference to other Axis construction battalions ToE and battalion size support units, I wonder whether it should have 36 instead of 96 labor squads;

There are other Ger ToE(OB)'s ChainID linking to empty slots. As German units cannot be built anyway, I haven't listed them out here.
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

Re: Issues in ToE(OB), ChainID and Links

Post by jlbhung »

On (b) above, after I put TOE(OB)#878-881 & #2091 (Guards Tank Corps) to the same chainID 878, and linked this chain to #883 (Tank Corps), I found that I was able to build a guards tank corps using 2 guards tank bde and 1 non-guards Mot bde. The reported problem in another thread (https://www.matrixgames.com/forums/view ... 6#p4954146) about not possible to create guards tank corps from 2 guards and 1 non-guards Bde was resolved.

[Edit: The abovementioned linking of TOE(OB) was the same as the arrangement of Cav Corps and Guards Cav Corps.
Testing is done in a dummy scenario. ToE data changes will take effect in new games, not on-going games]
DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Issues in ToE(OB), ChainID and Links

Post by DarkHorse2 »

I think the Chain IDs can get messed up if a new ToE(OB) slot is inserted.

When I tried it, I was thinking it was safe and somehow all of the ID references would get magically updated.

But no. :(
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