Nebulas, pathfinding and order queueing

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Crumplecorn
Posts: 12
Joined: Sat May 25, 2013 5:41 pm

Nebulas, pathfinding and order queueing

Post by Crumplecorn »

I manually sent a ship on a direct course to a distant (by the standards of my tech) system for reasons. Realized on the way that a nebula was in the way (had the overlay turned off). So I backtrack out of the nebula, and now have to go around it.

Because we can't queue orders for ships, I can't queue a path around the nebula. I know it's been brought up several times elsewhere, but this is another case where the lack of order queues is mind boggling.

If I order the ship to the target system directly, it pathfinds around the nebula by jumping from star to star, which in this particular case started by going back almost in the direction it came. Is there no pathfinding through empty space? Is the AI going to follow these star-based paths while my manually controlled fleets zip past nebulas following the shortest possible route?

Finally, because the nebula overlay is spheres rather than circles, ships can look like they are inside it if they are behind it, unless you use top down view.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

Re: Nebulas, pathfinding and order queueing

Post by zgrssd »

There is a limit on how far a single jump can carry you. You have mandatory pauses in systems. Upgrading the Hyperdrive increases that single jump range.
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BTAxis
Posts: 730
Joined: Tue Jun 04, 2013 5:04 pm

Re: Nebulas, pathfinding and order queueing

Post by BTAxis »

Yes, but you're able to jump to empty space, then jump again to empty space from there, etc. manually. If you let the system path for you, it always goes through star systems, which is really the intent. It's just possible to circumvent it if you want to put in the micro.

I don't know if it's worth trying to do anything about that.
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