Wishlist for easier and better playing

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

Post Reply
User avatar
rxnnxs
Posts: 625
Joined: Sat Jun 01, 2013 10:25 am
Location: what goes on
Contact:

Wishlist for easier and better playing

Post by rxnnxs »

I know this will be addressed later on, because things like crashes with systems that have onboard/cpu graphic cards and external gpus are a problem right now..
but i wonder why those peoble have problems with it. I too have an internal gpu and an external in a slot, but in bios i turned it off.. why should i have it turned on?!

ok, so here is my wishlist (the topmost is the highest priority):
- it would be soooo good (missed it in DW1 already) if we would have settable keys for:
- idle ships selection button (explorer, but for sure all other ships as well)
- CLOSEST (explorer) ship button
- closest idle (explorer, builder, ...) ship button

-popup filter -> stops popups about built ships or whatever.

- switchable option to keep popups small/off so i can hover over them, getting a hint/help window and being able to close them with a right click, but being not bothered by the big popup window (I dislike this somehow)

- more shortcuts that can be selected. I use F5 to switch exploration filter on and off, but it would be nice if this filter, and only the filter could be selected too...

- select a better font or let us change the font, so the numbers have the same width (8.888 is as broad as 1.1111)

- queueable commands

- slider to change the backgound star density

-designs overview with adjustable/changeable columns (firepower, components, ...)


- a filter in all the ship lists to sort out:
1. unbuilt ships
2. ships that have no fuel

- music is good, mostly, but not enough. so it is better than in the first game, but for sure we will get bored by it. in the first five minutes, i heard this annoying and restless snip of music over and over. BUT awesome is, that the music is adapting to the view. very very cool! in star ruler they started a try on this, but it did nto work out well... and good music is not easy to get your hands on, and if, it is not easy to get enough of it to make it not that repetitive.
BUT because everybody has different taste, it would be sufficient if you tell us, how to understand the naming system
Post Reply

Return to “Distant Worlds 2”