DW2 FAQ/QnA megathread - Ask your question here!
Moderator: MOD_DW2
Re: DW2 FAQ/QnA megathread - Ask your question here!
If I remember correctly in DWU I could assign a construction ship to build something and it would wait until it could get all the necessary resources then start building. It would appear that you need the required resources before you can even assign the construction ship.
Re: DW2 FAQ/QnA megathread - Ask your question here!
after some experiments I will answer my own question:lGSMl wrote: Sat Mar 12, 2022 9:41 pm this is what is said in game manual:
this is what I see when negotiating peace deal:The combination of War Score and War Weariness will determine
how willing an enemy Empire is to end a war once it has started and
how much they might want in order to end it. Generally speaking,
if you want a system that has been conquered to change hands
again, you’d best make sure you get it back before the war ends.
Contested space stations, captured characters and other sweeteners
like research or credits are the most likely to be exchanged in order
to secure a peace deal.
any reason for that? How do I actually request from enemy something in peace deal?
1. You can request money only if empire has some. You can not force them in debt.
2. You can request stations in your sphere of influence - e.g. after you capture colony you can request all stations around.
3. You can not request colonies.
4. Looks like you can not request research (at least I could not make it appear)
5. You can not request treaties.
This leads to conclusion that:
1. If some weak empire declared war on you - the best you can do, unless you do not want their systems, just wait and white peace.
2. The only viable reason to declare war is conquest. You are explicitly or implicitly restricted from any other benefits. (e.g. enemy will not have any feasible amount of free cash during war anyway)
---
And would have another question - do colonies shuffle troops with private or state (troop transport in Auto) ships? I do not see mine doing anything of that. If no - it makes little sense for troop templates and types for garrisons, as that would mean you either have to transport them manually which is a major pita, or keep all type of facilities in each colony - which is redundant after short time and big cost.
Re: DW2 FAQ/QnA megathread - Ask your question here!
Is running just shields or just armour a viable method of ship design or should I be putting both on?
Re: DW2 FAQ/QnA megathread - Ask your question here!
Usually both, unless enemy AI for some reason made full fleet of shield/armor penetration. Shields are good so your ships do not need to return to base for repair after every small encounter. Armor is important because if there any hits through shields with shield pen weapon - it can damage critical modules.ramnblam wrote: Mon Mar 14, 2022 4:03 am Is running just shields or just armour a viable method of ship design or should I be putting both on?
Re: DW2 FAQ/QnA megathread - Ask your question here!
This happened to me. Not long after getting the research and being able to move out of my system I found something in a system very close. Of course I went there to explore and it released enemies that hate me and attack as soon as I enter system. They are not invincible, but quite a bit more powerful than my current techlevel. But the AI continously send Explorers and even miners to the system (the planet I explored had some goodies). Then they get attacked and try to flee, some get overtaken while some manage to jump out. This goes on and on, the AI never stops going there, ignoring the danger.
I don't think you can block a system from access? It would be nice to be able to tell the AI not to go there.
I don't think you can block a system from access? It would be nice to be able to tell the AI not to go there.
Re: DW2 FAQ/QnA megathread - Ask your question here!
There's a ton of things that Galactopedia doesn't explain clearly, unfortunately.BTAxis wrote: Sun Mar 13, 2022 11:14 pmFor details like these, you should look up the component in the galactopedia. It's usually explained there.Lymark wrote: Sun Mar 13, 2022 9:37 pm Could someone please explain what 'Trace Scan' and 'Shield/Armor bypass' mean? Thank you
Shield and armor bypass is a measure of how likely it is for a weapon to ignore shields or armor, directly damaging the next layer of defense.
Most space games don't seem to have a general consensus as to whether ballistic/energy weapons should deal better damage to armor or shield, and it usually confuses the heck outta me most of the time lol. In some games, ballistic weapons are better against armor(which I think is more logical), or vice versa. According to the galactopedia in DW2, Concussion missiles have Shield bypass +25% and Armor bypass -10%. Does it mean that these ballistic missiles are better against energy shields?
An extra question: What does armor's 'Rating' do? Galactopedia explains that armor completely ignores damage dealt that's lower than its 'Reactive Rating', but it says nothing about 'Rating'.
Re: DW2 FAQ/QnA megathread - Ask your question here!
Hi, I am not sure if this is working as designed or not so I am posting it here:
I have 2 types of hyperdrive unlocked: "normal" one v3 and one of the other two variants as v1 (dead end on research tree)
Now I have my ships on autodesign and the AI picks the slower v1 drive for all ships. But if I use the "update" option then the faster v3 option is used. But if I do update the design the AI changes it back to the slower v1 one... should autodesign not use the best option ?
I have 2 types of hyperdrive unlocked: "normal" one v3 and one of the other two variants as v1 (dead end on research tree)
Now I have my ships on autodesign and the AI picks the slower v1 drive for all ships. But if I use the "update" option then the faster v3 option is used. But if I do update the design the AI changes it back to the slower v1 one... should autodesign not use the best option ?
-
- Posts: 21
- Joined: Mon Mar 27, 2017 11:04 am
Re: DW2 FAQ/QnA megathread - Ask your question here!
One of the Let's Players mentioned that early on "armor only" is better against pirates, because you get less damage to modules than with shields. I don't know if that's correct.ramnblam wrote: Mon Mar 14, 2022 4:03 am Is running just shields or just armour a viable method of ship design or should I be putting both on?
I go for armor first and wait for shields until I have a better reactor.
Re: DW2 FAQ/QnA megathread - Ask your question here!
The nomenclature there is a little awkward. Rating is just base armor HP. The actual HP can be different depending on empire bonuses.Lymark wrote: Mon Mar 14, 2022 8:30 am An extra question: What does armor's 'Rating' do? Galactopedia explains that armor completely ignores damage dealt that's lower than its 'Reactive Rating', but it says nothing about 'Rating'.
Re: DW2 FAQ/QnA megathread - Ask your question here!
3.2 growthrate + 10% would be 3.52 for me.alexmannen91@gmail.com wrote: Sun Mar 13, 2022 8:29 pm how much is 10% affecting popgrowth on democracy?
if natural number is 3.2% do i get like 3.3%? if i understand it right having democracy is basically worthless
i ran it in game and the numbers arent at 10% flat boost.
All shields have a bleedthrough. But even a weak armor will easily catch that with it's ablative rating.ramnblam wrote: Mon Mar 14, 2022 4:03 am Is running just shields or just armour a viable method of ship design or should I be putting both on?
Additionally there are weapons taht skip shields or armor. With some doing both (Graviton Weapons).
T3 Armors are also the best source for 10 Ion defense to overcome storms.
So one armor - T3 Ion sheat ideally - is a must have I think.
Shields are better as they regenerate in combat. But armor is less space, no power and less manpower.
I pick 1 armor, rest shields. Shields recover in combat, so they are generally more usefull from a survivability standpoint.
I keep it to 1/1 if the design is not supposed to see combat, or I do not have a lot of room.
But I never run without at least one of both.
The game only considers dangerous sysems/planets when first planning the travel. Once the course is set, nothign will change it.Buio wrote: Mon Mar 14, 2022 7:11 am This happened to me. Not long after getting the research and being able to move out of my system I found something in a system very close. Of course I went there to explore and it released enemies that hate me and attack as soon as I enter system. They are not invincible, but quite a bit more powerful than my current techlevel. But the AI continously send Explorers and even miners to the system (the planet I explored had some goodies). Then they get attacked and try to flee, some get overtaken while some manage to jump out. This goes on and on, the AI never stops going there, ignoring the danger.
I don't think you can block a system from access? It would be nice to be able to tell the AI not to go there.
If the AI still sends ships there, you should report this as a bug.
Define "best"?vaiperu wrote: Mon Mar 14, 2022 8:32 am Hi, I am not sure if this is working as designed or not so I am posting it here:
I have 2 types of hyperdrive unlocked: "normal" one v3 and one of the other two variants as v1 (dead end on research tree)
Now I have my ships on autodesign and the AI picks the slower v1 drive for all ships. But if I use the "update" option then the faster v3 option is used. But if I do update the design the AI changes it back to the slower v1 one... should autodesign not use the best option ?
Are those civili ships or military?
Does one need much more power or manpower?
If you think it is wrong, your best course is to report a bug.
Re: DW2 FAQ/QnA megathread - Ask your question here!
How do I unlock more planetary government tech?
I'm playing with hidden and non-fixed research settings, mid-game now but the most advanced planetary government tech is still 'Planetary Governance(tier 2)'. What are some ways to discover it? I tried spy-stealing but none of them seem to have such tech.
I'm playing with hidden and non-fixed research settings, mid-game now but the most advanced planetary government tech is still 'Planetary Governance(tier 2)'. What are some ways to discover it? I tried spy-stealing but none of them seem to have such tech.
Re: DW2 FAQ/QnA megathread - Ask your question here!
There are 5 techs. All on the same line. Going all the way to a 70% treshold.Lymark wrote: Mon Mar 14, 2022 9:45 am How do I unlock more planetary government tech?
I'm playing with hidden and non-fixed research settings, mid-game now but the most advanced planetary government tech is still 'Planetary Governance(tier 2)'. What are some ways to discover it? I tried spy-stealing but none of them seem to have such tech.
But T3+ sound like they should only be buildable once.
Re: DW2 FAQ/QnA megathread - Ask your question here!
Define "best"?vaiperu wrote: Mon Mar 14, 2022 8:32 am Hi, I am not sure if this is working as designed or not so I am posting it here:
I have 2 types of hyperdrive unlocked: "normal" one v3 and one of the other two variants as v1 (dead end on research tree)
Now I have my ships on autodesign and the AI picks the slower v1 drive for all ships. But if I use the "update" option then the faster v3 option is used. But if I do update the design the AI changes it back to the slower v1 one... should autodesign not use the best option ?
Are those civili ships or military?
Does one need much more power or manpower?
If you think it is wrong, your best course is to report a bug.
[/quote]
I made a small mashup of the info for clarity:

So the one that the auto designer chooses for both state and civil ships is the Kaldos.
Update design uses the Gerax v3.
Is there maybe some logic to why the AI picks the Kaldos ? It is one tech level lower then the other two.
Thanks.
Re: DW2 FAQ/QnA megathread - Ask your question here!
The best for energy useage is the Kaldos.vaiperu wrote: Mon Mar 14, 2022 9:55 am
I made a small mashup of the info for clarity:
So the one that the auto designer chooses for both state and civil ships is the Kaldos.
Update design uses the Gerax v3.
Is there maybe some logic to why the AI picks the Kaldos ? It is one tech level lower then the other two.
Thanks.
That is the issue with a question like "Best". It always picks the wrong one.
I made a suggestion that we could set the Designer (and auto researcher) preference. Stuff like "Best speed" or "best fuel efficiency" as primary decider.
Re: DW2 FAQ/QnA megathread - Ask your question here!
Am I nuts or is there no way to get a "sector grid" on the map anymore? I need to get some visualisation of how big a sector is for my engage ranges.
"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz
Re: DW2 FAQ/QnA megathread - Ask your question here!
That's right, there is no sector overlay. There's no real way of knowing how far "sector range" is, exactly.
Re: DW2 FAQ/QnA megathread - Ask your question here!
Sorry, but I don't think that answers my question. I'd provide a screenshot for better clarification.zgrssd wrote: Mon Mar 14, 2022 9:51 amThere are 5 techs. All on the same line. Going all the way to a 70% treshold.Lymark wrote: Mon Mar 14, 2022 9:45 am How do I unlock more planetary government tech?
I'm playing with hidden and non-fixed research settings, mid-game now but the most advanced planetary government tech is still 'Planetary Governance(tier 2)'. What are some ways to discover it? I tried spy-stealing but none of them seem to have such tech.
But T3+ sound like they should only be buildable once.
I'm about to research T4 ships and weaponry, yet there's still no further upgrades for my governmental tech. I'm not sure whether it's a time-gated thing, story-related or whatever.

Re: DW2 FAQ/QnA megathread - Ask your question here!
Yeah, if it should avoid a dangerous system there is definitly a bug. The AI goes there on and on despite being attacked multiple times. It's still ongoing in my saved game so I will check a bit later and reporting it.zgrssd wrote: Mon Mar 14, 2022 9:15 amThe game only considers dangerous sysems/planets when first planning the travel. Once the course is set, nothign will change it.Buio wrote: Mon Mar 14, 2022 7:11 am This happened to me. Not long after getting the research and being able to move out of my system I found something in a system very close. Of course I went there to explore and it released enemies that hate me and attack as soon as I enter system. They are not invincible, but quite a bit more powerful than my current techlevel. But the AI continously send Explorers and even miners to the system (the planet I explored had some goodies). Then they get attacked and try to flee, some get overtaken while some manage to jump out. This goes on and on, the AI never stops going there, ignoring the danger.
I don't think you can block a system from access? It would be nice to be able to tell the AI not to go there.
If the AI still sends ships there, you should report this as a bug.
Re: DW2 FAQ/QnA megathread - Ask your question here!
According to that picture, you are on T1 for that building - not Tier 2.Lymark wrote: Mon Mar 14, 2022 12:00 pmSorry, but I don't think that answers my question. I'd provide a screenshot for better clarification.zgrssd wrote: Mon Mar 14, 2022 9:51 amThere are 5 techs. All on the same line. Going all the way to a 70% treshold.Lymark wrote: Mon Mar 14, 2022 9:45 am How do I unlock more planetary government tech?
I'm playing with hidden and non-fixed research settings, mid-game now but the most advanced planetary government tech is still 'Planetary Governance(tier 2)'. What are some ways to discover it? I tried spy-stealing but none of them seem to have such tech.
But T3+ sound like they should only be buildable once.
I'm about to research T4 ships and weaponry, yet there's still no further upgrades for my governmental tech. I'm not sure whether it's a time-gated thing, story-related or whatever.
![]()
There should be one directly under officer training (System Governance).
Better report this as a bug. My guess is that Randomisation cut the normal link and moved it elswhere. Meaning now you can not see it unless you develop...I have no idea what.
Visibility should propably be tied to the "normal" links, rather then the actuall ones.
Re: DW2 FAQ/QnA megathread - Ask your question here!
Will do, thanks for answering! Glad to know I ain't doing something wrong.